Author: esr
Date: Fri Oct 10 05:22:55 2008
New Revision: 30002

URL: http://svn.gna.org/viewcvs/wesnoth?rev=30002&view=rev
Log:
The accessible portion of the forest of the North Elves now has a name.
Since Legend of Wesmere is now canonical, have Kalenz mention he was
born there. And change another name that is a bit too much like "Elensefar".
Hmmm...perhaps "Elen-" is a toponymic element meaning "city" in Elvish.

Modified:
    trunk/data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg
    trunk/data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg
    trunk/data/campaigns/Legend_of_Wesmere/scenarios/01_The_Uprooting.cfg

Modified: trunk/data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg?rev=30002&r1=30001&r2=30002&view=diff
==============================================================================
--- trunk/data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg 
(original)
+++ trunk/data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg Fri 
Oct 10 05:22:55 2008
@@ -17,7 +17,7 @@
         [objectives]
             side=1
             [objective]
-                description= _ "Konrad must reach the elvish forest and hold 
that position until the turn is over"
+                description= _ "Konrad must reach the Lintanir Forest to the 
east and hold that position until the turn is over"
                 condition=win
             [/objective]
             [objective]
@@ -346,7 +346,7 @@
 
         [message]
             speaker=Kalenz
-            message= _ "At last, friends, we have almost reached the home of 
my people, the North Elves."
+            message= _ "At last, friends, we have almost reached the Lintanir 
Forest, the home of the North Elves. I was born not far east of here...more 
years ago than I care to remember."
         [/message]
         [message]
             speaker="Li'sar"
@@ -411,7 +411,7 @@
 
         [message]
             speaker=Eonihar
-            message= _ "We have sighted a great host to the south, a host of 
the men of Wesnoth. And we believe they are looking for you! There is not a 
moment to lose. You must make haste to the elvish forest. Only there will you 
be safe!"
+            message= _ "We have sighted a great host to the south, a host of 
the men of Wesnoth. And we believe they are looking for you! There is not a 
moment to lose. You must make haste, east to Lintanir. Only there will you be 
safe!"
         [/message]
 
         [message]
@@ -650,7 +650,7 @@
         [/filter]
         [message]
             speaker=unit
-            message= _ "There you are! You must come quickly to the home of 
the elves in the east!"
+            message= _ "There you are! You must come quickly east to 
Lintanir!!"
         [/message]
     [/event]
 
@@ -664,7 +664,7 @@
         [/filter]
         [message]
             speaker="El'rien"
-            message= _ "Greetings, Elf-friend! Welcome to Emetria. You must 
take shelter here until the battle passes. If you stay with me here for a 
little while, we will all be safe."
+            message= _ "Greetings, Elf-friend! Welcome to Emetria, my hold in 
Lintanir. You must take shelter here until the battle passes. If you stay with 
me here for a little while, we will all be safe."
         [/message]
         [message]
             speaker=Konrad
@@ -690,8 +690,9 @@
     # Check if Konrad is inside forest, loosely defined -- but include
     # Eastern woods, and a bit of grassland nearby
     #
-    # This event makes you win if Konrad is inside the forest at the start of 
the
-    # next turn - that way the enemy still has one last shot to kill you
+    # This event makes you win if Konrad is inside the forest at the
+    # start of the next turn - that way the enemy still has one last
+    # shot to kill you
     #
     [event]
         name=new turn
@@ -716,8 +717,9 @@
     # Check if Konrad is inside forest, loosely defined -- but include
     # Eastern woods and a bit of grassland nearby
     #
-    # This event makes you win if Konrad is inside the forest at the end of 
the scenario -
-    # just in case the new turn even never fires (you make it there on the 
last turn)
+    # This event makes you win if Konrad is inside the forest at the
+    # end of the scenario - just in case the new turn even never fires
+    # (you make it there on the last turn)
     #
     [event]
         name=time over
@@ -751,7 +753,7 @@
         [/message]
         [message]
             speaker=Kalenz
-            message= _ "El'rien, we have the Scepter of Fire with us! We must 
escort them to Elensia!"
+            message= _ "El'rien, we have the Scepter of Fire with us! We must 
escort them to Elensiria!"
         [/message]
         [message]
             speaker="El'rien"

Modified: trunk/data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg?rev=30002&r1=30001&r2=30002&view=diff
==============================================================================
--- trunk/data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg 
(original)
+++ trunk/data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg Fri 
Oct 10 05:22:55 2008
@@ -95,7 +95,7 @@
         [/redraw]
         [message]
             speaker=Uradredia
-            message= _ "Greetings, and welcome to our capital. You should feel 
honored. It has been half a century - a generation in the way your race counts 
time - since any man has been considered Elf-friend enough to stand here."
+            message= _ "Greetings, and welcome to our capital. You should feel 
honored. It has been half a century - a generation in the way your race counts 
time - since any man has been considered Elf-friend enough to stand here in 
Elensiria."
         [/message]
         [message]
             speaker=Konrad

Modified: trunk/data/campaigns/Legend_of_Wesmere/scenarios/01_The_Uprooting.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/Legend_of_Wesmere/scenarios/01_The_Uprooting.cfg?rev=30002&r1=30001&r2=30002&view=diff
==============================================================================
--- trunk/data/campaigns/Legend_of_Wesmere/scenarios/01_The_Uprooting.cfg 
(original)
+++ trunk/data/campaigns/Legend_of_Wesmere/scenarios/01_The_Uprooting.cfg Fri 
Oct 10 05:22:55 2008
@@ -24,7 +24,7 @@
             {CROSS 1001 250}
         [/part]
         [part]
-            story=_ "The great elvish hero Kalenz was born in a quiet green 
wood northwest of the heart forest of Wesmere. Though not of noble birth, he 
showed early promise in the arts of his people. His quick intelligence gained 
him more than usual respect among elders normally inclined to pay little heed 
to anyone younger than a century old."
+            story=_ "The great elvish hero Kalenz was born in a quiet green 
wood in Lintanir on the fringers of the Great Northern Forest. Though not of 
noble birth, he showed early promise in the arts of his people. His quick 
intelligence gained him more than usual respect among elders normally inclined 
to pay little heed to anyone younger than a century old."
             delay=4000
             background="story/characters/kalenz.png"
         [/part]


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