Author: soliton
Date: Mon Oct 13 18:10:16 2008
New Revision: 30122
URL: http://svn.gna.org/viewcvs/wesnoth?rev=30122&view=rev
Log:
* replaced "friendly units" in descriptions with more accurate phrases
Modified:
trunk/data/campaigns/The_Hammer_of_Thursagan/utils/abilities.cfg
trunk/data/campaigns/The_Rise_Of_Wesnoth/utils/trow-abilities.cfg
trunk/data/core/macros/abilities.cfg
trunk/data/core/macros/special-notes.cfg
Modified: trunk/data/campaigns/The_Hammer_of_Thursagan/utils/abilities.cfg
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/The_Hammer_of_Thursagan/utils/abilities.cfg?rev=30122&r1=30121&r2=30122&view=diff
==============================================================================
--- trunk/data/campaigns/The_Hammer_of_Thursagan/utils/abilities.cfg (original)
+++ trunk/data/campaigns/The_Hammer_of_Thursagan/utils/abilities.cfg Mon Oct 13
18:10:16 2008
@@ -1,7 +1,7 @@
#textdomain wesnoth-thot
#define SPECIAL_NOTES_INSPIRE
- _" The presence of this unit inspires friendly units next to it to deal
more damage in combat, though this only applies to units of lower or equal
level."#enddef
+ _" The presence of this unit inspires own units next to it to deal more
damage in combat, though this only applies to units of lower or equal
level."#enddef
#define ABILITY_INSPIRE_LEVEL_1
# Canned definition of the Inspire (level 1) ability to be included in an
@@ -12,7 +12,7 @@
cumulative=no
name= _ "inspire"
description= _ "Inspire:
-This unit can inspire friendly L0 or L1 units that are next to it, making them
fight better. Adjacent friendly units of L1 will do 25% more damage; L0 units
will do 50% more."
+This unit can inspire friendly L0 or L1 units that are next to it, making them
fight better. Adjacent own units of L1 will do 25% more damage; L0 units will
do 50% more."
affect_self=no
[affect_adjacent]
adjacent=n,ne,se,s,sw,nw
@@ -44,7 +44,7 @@
cumulative=no
name= _ "inspire"
description= _ "Inspire:
-This unit can inspire friendly L0, L1, or L2 units that are next to it, making
them fight better. Adjacent friendly units of L2 will do more 25% more damage;
L1 units will do 50% more, and L0 will do 75% more."
+This unit can inspire friendly L0, L1, or L2 units that are next to it, making
them fight better. Adjacent own units of L2 will do more 25% more damage; L1
units will do 50% more, and L0 will do 75% more."
affect_self=no
[affect_adjacent]
adjacent=n,ne,se,s,sw,nw
@@ -88,7 +88,7 @@
cumulative=no
name= _ "inspire"
description= _ "Inspire:
-This unit can inspire friendly L0, L1, L2, or L3 units that are next to it,
making them fight better. Adjacent friendly units of L3 will do more 25% more
damage; L2 units will do 50% more, L1 will do 75% more, and L0 units will do
100% more."
+This unit can inspire friendly L0, L1, L2, or L3 units that are next to it,
making them fight better. Adjacent own units of L3 will do more 25% more
damage; L2 units will do 50% more, L1 will do 75% more, and L0 units will do
100% more."
affect_self=no
[affect_adjacent]
adjacent=n,ne,se,s,sw,nw
Modified: trunk/data/campaigns/The_Rise_Of_Wesnoth/utils/trow-abilities.cfg
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/The_Rise_Of_Wesnoth/utils/trow-abilities.cfg?rev=30122&r1=30121&r2=30122&view=diff
==============================================================================
--- trunk/data/campaigns/The_Rise_Of_Wesnoth/utils/trow-abilities.cfg (original)
+++ trunk/data/campaigns/The_Rise_Of_Wesnoth/utils/trow-abilities.cfg Mon Oct
13 18:10:16 2008
@@ -5,7 +5,7 @@
id=distract
name= _ "distract"
description= _ "Distract:
-This unit negates enemy Zones of Control around itself for friendly units (but
not for itself)."
+This unit negates enemy Zones of Control around itself for allied units (but
not for itself)."
affect_self=no
affect_allies=yes
[affect_adjacent]
@@ -20,4 +20,4 @@
#enddef
#define SPECIAL_NOTES_DISTRACT
- _"This unit is capable of distracting opponents, allowing friendly units
to trespass their Zones of Control and move unhindered around them."#enddef
+ _"This unit is capable of distracting opponents, allowing allied units to
trespass their Zones of Control and move unhindered around them."#enddef
Modified: trunk/data/core/macros/abilities.cfg
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/data/core/macros/abilities.cfg?rev=30122&r1=30121&r2=30122&view=diff
==============================================================================
--- trunk/data/core/macros/abilities.cfg (original)
+++ trunk/data/core/macros/abilities.cfg Mon Oct 13 18:10:16 2008
@@ -10,7 +10,7 @@
name= _ "heals +4"
female_name= _ "female^heals +4"
description= _ "Heals +4:
-Allows the unit to heal adjacent friendly units at the beginning of each turn.
+Allows the unit to heal adjacent allied units at the beginning of our turn.
A unit cared for by this healer may heal up to 4 HP per turn, or stop poison
from taking effect for that turn.
A poisoned unit cannot be cured of its poison by a healer, and must seek the
care of a village or a unit that can cure."
@@ -113,9 +113,9 @@
name= _ "leadership"
female_name= _ "female^leadership"
description= _ "Leadership:
-This unit can lead friendly units that are next to it, making them fight
better.
-
-Adjacent friendly units of lower level will do more damage in battle. When a
unit adjacent to, of a lower level than, and on the same side as a unit with
Leadership engages in combat, its attacks do 25% more damage times the
difference in their levels."
+This unit can lead our own units that are next to it, making them fight better.
+
+Adjacent own units of lower level will do more damage in battle. When a unit
adjacent to, of a lower level than, and on the same side as a unit with
Leadership engages in combat, its attacks do 25% more damage times the
difference in their levels."
affect_self=no
[affect_adjacent]
adjacent=n,ne,se,s,sw,nw
@@ -136,9 +136,9 @@
name= _ "leadership"
female_name= _ "female^leadership"
description= _ "Leadership:
-This unit can lead friendly units that are next to it, making them fight
better.
-
-Adjacent friendly units of lower level will do more damage in battle. When a
unit adjacent to, of a lower level than, and on the same side as a unit with
Leadership engages in combat, its attacks do 25% more damage times the
difference in their levels."
+This unit can lead our own units that are next to it, making them fight better.
+
+Adjacent own units of lower level will do more damage in battle. When a unit
adjacent to, of a lower level than, and on the same side as a unit with
Leadership engages in combat, its attacks do 25% more damage times the
difference in their levels."
affect_self=no
[affect_adjacent]
adjacent=n,ne,se,s,sw,nw
@@ -171,9 +171,9 @@
name= _ "leadership"
female_name= _ "female^leadership"
description= _ "Leadership:
-This unit can lead friendly units that are next to it, making them fight
better.
-
-Adjacent friendly units of lower level will do more damage in battle. When a
unit adjacent to, of a lower level than, and on the same side as a unit with
Leadership engages in combat, its attacks do 25% more damage times the
difference in their levels."
+This unit can lead our own units that are next to it, making them fight better.
+
+Adjacent own units of lower level will do more damage in battle. When a unit
adjacent to, of a lower level than, and on the same side as a unit with
Leadership engages in combat, its attacks do 25% more damage times the
difference in their levels."
affect_self=no
[affect_adjacent]
adjacent=n,ne,se,s,sw,nw
@@ -218,9 +218,9 @@
name= _ "leadership"
female_name= _ "female^leadership"
description= _ "Leadership:
-This unit can lead friendly units that are next to it, making them fight
better.
-
-Adjacent friendly units of lower level will do more damage in battle. When a
unit adjacent to, of a lower level than, and on the same side as a unit with
Leadership engages in combat, its attacks do 25% more damage times the
difference in their levels."
+This unit can lead our own units that are next to it, making them fight better.
+
+Adjacent own units of lower level will do more damage in battle. When a unit
adjacent to, of a lower level than, and on the same side as a unit with
Leadership engages in combat, its attacks do 25% more damage times the
difference in their levels."
affect_self=no
[affect_adjacent]
adjacent=n,ne,se,s,sw,nw
@@ -277,9 +277,9 @@
name= _ "leadership"
female_name= _ "female^leadership"
description= _ "Leadership:
-This unit can lead friendly units that are next to it, making them fight
better.
-
-Adjacent friendly units of lower level will do more damage in battle. When a
unit adjacent to, of a lower level than, and on the same side as a unit with
Leadership engages in combat, its attacks do 25% more damage times the
difference in their levels."
+This unit can lead our own units that are next to it, making them fight better.
+
+Adjacent own units of lower level will do more damage in battle. When a unit
adjacent to, of a lower level than, and on the same side as a unit with
Leadership engages in combat, its attacks do 25% more damage times the
difference in their levels."
affect_self=no
[affect_adjacent]
adjacent=n,ne,se,s,sw,nw
Modified: trunk/data/core/macros/special-notes.cfg
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/data/core/macros/special-notes.cfg?rev=30122&r1=30121&r2=30122&view=diff
==============================================================================
--- trunk/data/core/macros/special-notes.cfg (original)
+++ trunk/data/core/macros/special-notes.cfg Mon Oct 13 18:10:16 2008
@@ -26,7 +26,7 @@
_" The steadiness of this unit reduces damage from some attacks, but only
while defending."#enddef
#define SPECIAL_NOTES_LEADERSHIP
- _" The leadership of this unit enables friendly units next to it to deal
more damage in combat, though this only applies to units of lower level."#enddef
+ _" The leadership of this unit enables adjacent units of the same side to
deal more damage in combat, though this only applies to units of lower
level."#enddef
#define SPECIAL_NOTES_SKIRMISHER
_" This unit's skill at skirmishing allows it to ignore enemies' zones of
control and thus move unhindered around them."#enddef
_______________________________________________
Wesnoth-commits mailing list
[email protected]
https://mail.gna.org/listinfo/wesnoth-commits