Author: soliton
Date: Mon Oct 13 18:10:16 2008
New Revision: 30122

URL: http://svn.gna.org/viewcvs/wesnoth?rev=30122&view=rev
Log:
* replaced "friendly units" in descriptions with more accurate phrases

Modified:
    trunk/data/campaigns/The_Hammer_of_Thursagan/utils/abilities.cfg
    trunk/data/campaigns/The_Rise_Of_Wesnoth/utils/trow-abilities.cfg
    trunk/data/core/macros/abilities.cfg
    trunk/data/core/macros/special-notes.cfg

Modified: trunk/data/campaigns/The_Hammer_of_Thursagan/utils/abilities.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/The_Hammer_of_Thursagan/utils/abilities.cfg?rev=30122&r1=30121&r2=30122&view=diff
==============================================================================
--- trunk/data/campaigns/The_Hammer_of_Thursagan/utils/abilities.cfg (original)
+++ trunk/data/campaigns/The_Hammer_of_Thursagan/utils/abilities.cfg Mon Oct 13 
18:10:16 2008
@@ -1,7 +1,7 @@
 #textdomain wesnoth-thot
 
 #define SPECIAL_NOTES_INSPIRE
-    _" The presence of this unit inspires friendly units next to it to deal 
more damage in combat, though this only applies to units of lower or equal 
level."#enddef
+    _" The presence of this unit inspires own units next to it to deal more 
damage in combat, though this only applies to units of lower or equal 
level."#enddef
 
 #define ABILITY_INSPIRE_LEVEL_1
     # Canned definition of the Inspire (level 1) ability to be included in an
@@ -12,7 +12,7 @@
         cumulative=no
         name= _ "inspire"
         description= _ "Inspire:
-This unit can inspire friendly L0 or L1 units that are next to it, making them 
fight better. Adjacent friendly units of L1 will do 25% more damage; L0 units 
will do 50% more."
+This unit can inspire friendly L0 or L1 units that are next to it, making them 
fight better. Adjacent own units of L1 will do 25% more damage; L0 units will 
do 50% more."
         affect_self=no
         [affect_adjacent]
             adjacent=n,ne,se,s,sw,nw
@@ -44,7 +44,7 @@
         cumulative=no
         name= _ "inspire"
         description= _ "Inspire:
-This unit can inspire friendly L0, L1, or L2 units that are next to it, making 
them fight better. Adjacent friendly units of L2 will do more 25% more damage; 
L1 units will do 50% more, and L0 will do 75% more."
+This unit can inspire friendly L0, L1, or L2 units that are next to it, making 
them fight better. Adjacent own units of L2 will do more 25% more damage; L1 
units will do 50% more, and L0 will do 75% more."
         affect_self=no
         [affect_adjacent]
             adjacent=n,ne,se,s,sw,nw
@@ -88,7 +88,7 @@
         cumulative=no
         name= _ "inspire"
         description= _ "Inspire:
-This unit can inspire friendly L0, L1, L2, or L3 units that are next to it, 
making them fight better. Adjacent friendly units of L3 will do more 25% more 
damage; L2 units will do 50% more, L1 will do 75% more, and L0 units will do 
100% more."
+This unit can inspire friendly L0, L1, L2, or L3 units that are next to it, 
making them fight better. Adjacent own units of L3 will do more 25% more 
damage; L2 units will do 50% more, L1 will do 75% more, and L0 units will do 
100% more."
         affect_self=no
         [affect_adjacent]
             adjacent=n,ne,se,s,sw,nw

Modified: trunk/data/campaigns/The_Rise_Of_Wesnoth/utils/trow-abilities.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/The_Rise_Of_Wesnoth/utils/trow-abilities.cfg?rev=30122&r1=30121&r2=30122&view=diff
==============================================================================
--- trunk/data/campaigns/The_Rise_Of_Wesnoth/utils/trow-abilities.cfg (original)
+++ trunk/data/campaigns/The_Rise_Of_Wesnoth/utils/trow-abilities.cfg Mon Oct 
13 18:10:16 2008
@@ -5,7 +5,7 @@
         id=distract
         name= _ "distract"
         description= _ "Distract:
-This unit negates enemy Zones of Control around itself for friendly units (but 
not for itself)."
+This unit negates enemy Zones of Control around itself for allied units (but 
not for itself)."
         affect_self=no
         affect_allies=yes
         [affect_adjacent]
@@ -20,4 +20,4 @@
 #enddef
 
 #define SPECIAL_NOTES_DISTRACT
-    _"This unit is capable of distracting opponents, allowing friendly units 
to trespass their Zones of Control and move unhindered around them."#enddef
+    _"This unit is capable of distracting opponents, allowing allied units to 
trespass their Zones of Control and move unhindered around them."#enddef

Modified: trunk/data/core/macros/abilities.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/core/macros/abilities.cfg?rev=30122&r1=30121&r2=30122&view=diff
==============================================================================
--- trunk/data/core/macros/abilities.cfg (original)
+++ trunk/data/core/macros/abilities.cfg Mon Oct 13 18:10:16 2008
@@ -10,7 +10,7 @@
         name= _ "heals +4"
         female_name= _ "female^heals +4"
         description=  _ "Heals +4:
-Allows the unit to heal adjacent friendly units at the beginning of each turn.
+Allows the unit to heal adjacent allied units at the beginning of our turn.
 
 A unit cared for by this healer may heal up to 4 HP per turn, or stop poison 
from taking effect for that turn.
 A poisoned unit cannot be cured of its poison by a healer, and must seek the 
care of a village or a unit that can cure."
@@ -113,9 +113,9 @@
         name= _ "leadership"
         female_name= _ "female^leadership"
         description= _ "Leadership:
-This unit can lead friendly units that are next to it, making them fight 
better.
-
-Adjacent friendly units of lower level will do more damage in battle. When a 
unit adjacent to, of a lower level than, and on the same side as a unit with 
Leadership engages in combat, its attacks do 25% more damage times the 
difference in their levels."
+This unit can lead our own units that are next to it, making them fight better.
+
+Adjacent own units of lower level will do more damage in battle. When a unit 
adjacent to, of a lower level than, and on the same side as a unit with 
Leadership engages in combat, its attacks do 25% more damage times the 
difference in their levels."
         affect_self=no
         [affect_adjacent]
             adjacent=n,ne,se,s,sw,nw
@@ -136,9 +136,9 @@
         name= _ "leadership"
         female_name= _ "female^leadership"
         description= _ "Leadership:
-This unit can lead friendly units that are next to it, making them fight 
better.
-
-Adjacent friendly units of lower level will do more damage in battle. When a 
unit adjacent to, of a lower level than, and on the same side as a unit with 
Leadership engages in combat, its attacks do 25% more damage times the 
difference in their levels."
+This unit can lead our own units that are next to it, making them fight better.
+
+Adjacent own units of lower level will do more damage in battle. When a unit 
adjacent to, of a lower level than, and on the same side as a unit with 
Leadership engages in combat, its attacks do 25% more damage times the 
difference in their levels."
         affect_self=no
         [affect_adjacent]
             adjacent=n,ne,se,s,sw,nw
@@ -171,9 +171,9 @@
         name= _ "leadership"
         female_name= _ "female^leadership"
         description= _ "Leadership:
-This unit can lead friendly units that are next to it, making them fight 
better.
-
-Adjacent friendly units of lower level will do more damage in battle. When a 
unit adjacent to, of a lower level than, and on the same side as a unit with 
Leadership engages in combat, its attacks do 25% more damage times the 
difference in their levels."
+This unit can lead our own units that are next to it, making them fight better.
+
+Adjacent own units of lower level will do more damage in battle. When a unit 
adjacent to, of a lower level than, and on the same side as a unit with 
Leadership engages in combat, its attacks do 25% more damage times the 
difference in their levels."
         affect_self=no
         [affect_adjacent]
             adjacent=n,ne,se,s,sw,nw
@@ -218,9 +218,9 @@
         name= _ "leadership"
         female_name= _ "female^leadership"
         description= _ "Leadership:
-This unit can lead friendly units that are next to it, making them fight 
better.
-
-Adjacent friendly units of lower level will do more damage in battle. When a 
unit adjacent to, of a lower level than, and on the same side as a unit with 
Leadership engages in combat, its attacks do 25% more damage times the 
difference in their levels."
+This unit can lead our own units that are next to it, making them fight better.
+
+Adjacent own units of lower level will do more damage in battle. When a unit 
adjacent to, of a lower level than, and on the same side as a unit with 
Leadership engages in combat, its attacks do 25% more damage times the 
difference in their levels."
         affect_self=no
         [affect_adjacent]
             adjacent=n,ne,se,s,sw,nw
@@ -277,9 +277,9 @@
         name= _ "leadership"
         female_name= _ "female^leadership"
         description= _ "Leadership:
-This unit can lead friendly units that are next to it, making them fight 
better.
-
-Adjacent friendly units of lower level will do more damage in battle. When a 
unit adjacent to, of a lower level than, and on the same side as a unit with 
Leadership engages in combat, its attacks do 25% more damage times the 
difference in their levels."
+This unit can lead our own units that are next to it, making them fight better.
+
+Adjacent own units of lower level will do more damage in battle. When a unit 
adjacent to, of a lower level than, and on the same side as a unit with 
Leadership engages in combat, its attacks do 25% more damage times the 
difference in their levels."
         affect_self=no
         [affect_adjacent]
             adjacent=n,ne,se,s,sw,nw

Modified: trunk/data/core/macros/special-notes.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/core/macros/special-notes.cfg?rev=30122&r1=30121&r2=30122&view=diff
==============================================================================
--- trunk/data/core/macros/special-notes.cfg (original)
+++ trunk/data/core/macros/special-notes.cfg Mon Oct 13 18:10:16 2008
@@ -26,7 +26,7 @@
     _" The steadiness of this unit reduces damage from some attacks, but only 
while defending."#enddef
 
 #define SPECIAL_NOTES_LEADERSHIP
-    _" The leadership of this unit enables friendly units next to it to deal 
more damage in combat, though this only applies to units of lower level."#enddef
+    _" The leadership of this unit enables adjacent units of the same side to 
deal more damage in combat, though this only applies to units of lower 
level."#enddef
 
 #define SPECIAL_NOTES_SKIRMISHER
     _" This unit's skill at skirmishing allows it to ignore enemies' zones of 
control and thus move unhindered around them."#enddef


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