Author: ilor
Date: Mon Oct 13 23:25:41 2008
New Revision: 30145

URL: http://svn.gna.org/viewcvs/wesnoth?rev=30145&view=rev
Log:
make the editor's create-mask feature process borders 

Modified:
    trunk/src/editor2/editor_map.cpp

Modified: trunk/src/editor2/editor_map.cpp
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/src/editor2/editor_map.cpp?rev=30145&r1=30144&r2=30145&view=diff
==============================================================================
--- trunk/src/editor2/editor_map.cpp (original)
+++ trunk/src/editor2/editor_map.cpp Mon Oct 13 23:25:41 2008
@@ -271,8 +271,8 @@
        }
        gamemap mask(target);
        gamemap::location iter;
-       for (iter.x = 0 ; iter.x < w(); ++iter.x) {
-               for (iter.y = 0; iter.y < h(); ++iter.y) {
+       for (iter.x = -border_size(); iter.x < w() + border_size(); ++iter.x) {
+               for (iter.y = -border_size(); iter.y < h() + border_size(); 
++iter.y) {
                        if (target.get_terrain(iter) == get_terrain(iter)) {
                                mask.set_terrain(iter, t_translation::FOGGED);
                        }


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