Author: esr
Date: Sat Oct 18 18:19:01 2008
New Revision: 30256

URL: http://svn.gna.org/viewcvs/wesnoth?rev=30256&view=rev
Log:
Make LoW use the same sparse maop as aOI.

Added:
    trunk/data/campaigns/Legend_of_Wesmere/images/low-map.png   (props changed)
      - copied unchanged from r30222, 
trunk/data/campaigns/An_Orcish_Incursion/images/an-orcish-incursion-map.png
Modified:
    trunk/data/campaigns/Legend_of_Wesmere/utils/journey.cfg
    trunk/players_changelog

Propchange: trunk/data/campaigns/Legend_of_Wesmere/images/low-map.png
------------------------------------------------------------------------------
    svn:mergeinfo = 

Propchange: trunk/data/campaigns/Legend_of_Wesmere/images/low-map.png
------------------------------------------------------------------------------
    svn:mime-type = application/octet-stream

Modified: trunk/data/campaigns/Legend_of_Wesmere/utils/journey.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/Legend_of_Wesmere/utils/journey.cfg?rev=30256&r1=30255&r2=30256&view=diff
==============================================================================
--- trunk/data/campaigns/Legend_of_Wesmere/utils/journey.cfg (original)
+++ trunk/data/campaigns/Legend_of_Wesmere/utils/journey.cfg Sat Oct 18 
18:19:01 2008
@@ -539,89 +539,89 @@
 # Plot of this campaign is linear, 
 
 #define TO_THE_UPROOTING
-    background=maps/wesnoth.png
+    background=low-map.png
     {FLIGHT_STAGE_1}
 #enddef
 
 #define TO_HOSTILE_MOUNTAINS
-    background=maps/wesnoth.png
+    background=low-map.png
     {FLIGHT_STAGE_2}
 #enddef
 
 #define TO_KALIAN
-    background=maps/wesnoth.png
+    background=low-map.png
     {FLIGHT_STAGE_3}
 #enddef
 
 #define TO_ELVISH_TREASURY
-    background=maps/wesnoth.png
+    background=low-map.png
     {FLIGHT_COMPLETE}
     {TREASURY_STAGE_1}
 #enddef
 
 #define TO_ELVISH_TREASURY_BATTLE
-    background=maps/wesnoth.png
+    background=low-map.png
     # FIXME: we really want just the final battle marker here
     {FLIGHT_COMPLETE}
     {TREASURY_STAGE_1}
 #enddef
 
 #define TO_SAURIAN_TREASURY
-    background=maps/wesnoth.png
+    background=low-map.png
     # FIXME: we really want just the final battle marker here
     {FLIGHT_COMPLETE}
     {TREASURY_STAGE_2}
 #enddef
 
 #define TO_SAURIAN_TREASURY_BATTLE
-    background=maps/wesnoth.png
+    background=low-map.png
     # FIXME: we really want just the final battle marker here
     {FLIGHT_COMPLETE}
     {TREASURY_STAGE_2}
 #enddef
 
 #define TO_ACQUAINTANCE_IN_NEED
-    background=maps/wesnoth.png
+    background=low-map.png
     # FIXME: we really want just the final battle marker here
     {FLIGHT_COMPLETE}
     {TREASURY_STAGE_3}
 #enddef
 
 #define TO_ACQUAINTANCE_IN_NEED_BATTLE
-    background=maps/wesnoth.png
+    background=low-map.png
     {FLIGHT_COMPLETE}
     {TREASURY_STAGE_3}
 #enddef
 
 #define TO_ELVES_LAST_STAND
-    background=maps/wesnoth.png
+    background=low-map.png
     {FLIGHT_COMPLETE}
     {TREASURY_STAGE_4}
 #enddef
 
 #define TO_BOUNTY_HUNTERS
-    background=maps/wesnoth.png
+    background=low-map.png
     {FLIGHT_COMPLETE}
     {TREASURY_COMPLETE}
     {BOOK_STAGE_1}
 #enddef
 
 #define TO_CLIFFS_OF_THORIA
-    background=maps/wesnoth.png
+    background=low-map.png
     {FLIGHT_COMPLETE}
     {TREASURY_COMPLETE}
     {BOOK_STAGE_2}
 #enddef
 
 #define TO_BATTLE_OF_THE_BOOK
-    background=maps/wesnoth.png
+    background=low-map.png
     {FLIGHT_COMPLETE}
     {TREASURY_COMPLETE}
     {BOOK_STAGE_3}
 #enddef
 
 #define TO_BATTLE_OF_THE_BOOK_BATTLE
-    background=maps/wesnoth.png
+    background=low-map.png
     # FIXME: we really want just the final battle marker here
     {FLIGHT_COMPLETE}
     {TREASURY_COMPLETE}
@@ -629,7 +629,7 @@
 #enddef
 
 #define TO_ANCIENT_ALLIANCE
-    background=maps/wesnoth.png
+    background=low-map.png
     # FIXME: we really want just the final battle marker here
     #{FLIGHT_COMPLETE}
     {TREASURY_COMPLETE}
@@ -638,7 +638,7 @@
 #enddef
 
 #define TO_ANCIENT_ALLIANCE_BATTLE
-    background=maps/wesnoth.png
+    background=low-map.png
     #{FLIGHT_COMPLETE}
     {TREASURY_COMPLETE}
     {BOOK_COMPLETE}
@@ -646,7 +646,7 @@
 #enddef
 
 #define TO_THE_CHIEF_MUST_DIE
-    background=maps/wesnoth.png
+    background=low-map.png
     #{FLIGHT_COMPLETE}
     {TREASURY_COMPLETE}
     {BOOK_COMPLETE}
@@ -654,7 +654,7 @@
 #enddef
 
 #define TO_BREAKING_THE_SIEGE
-    background=maps/wesnoth.png
+    background=low-map.png
     #{FLIGHT_COMPLETE}
     {TREASURY_COMPLETE}
     {BOOK_COMPLETE}
@@ -662,7 +662,7 @@
 #enddef
 
 #define TO_COSTLY_REVENGE
-    background=maps/wesnoth.png
+    background=low-map.png
     #{FLIGHT_COMPLETE}
     {TREASURY_COMPLETE}
     {BOOK_COMPLETE}
@@ -672,7 +672,7 @@
 
 #define TO_COSTLY_REVENGE_BATTLE
     # FIXME: we really want just the final battle marker here
-    background=maps/wesnoth.png
+    background=low-map.png
     #{FLIGHT_COMPLETE}
     #{TREASURY_COMPLETE}
     #{BOOK_COMPLETE}
@@ -681,7 +681,7 @@
 #enddef
 
 #define TO_COUNCIL_RULING
-    background=maps/wesnoth.png
+    background=low-map.png
     #{FLIGHT_COMPLETE}
     #{TREASURY_COMPLETE}
     #{BOOK_COMPLETE}
@@ -690,23 +690,23 @@
 #enddef
 
 #define TO_ELVISH_ASSASSINS
-    background=maps/wesnoth.png
+    background=low-map.png
     {CIVILWAR_STAGE_1}
 #enddef
 
 #define TO_ELVISH_ASSASSINS_BATTLE
     # FIXME: we really want just the final battle marker here
-    background=maps/wesnoth.png
+    background=low-map.png
     {CIVILWAR_STAGE_1}
 #enddef
 
 #define TO_NORTHERN_BATTLE
-    background=maps/wesnoth.png
+    background=low-map.png
     {CIVILWAR_STAGE_2}
 #enddef
 
 #define TO_END_OF_WAR
-    background=maps/wesnoth.png
+    background=low-map.png
     {CIVILWAR_STAGE_3}
 #enddef
 

Modified: trunk/players_changelog
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/players_changelog?rev=30256&r1=30255&r2=30256&view=diff
==============================================================================
--- trunk/players_changelog (original)
+++ trunk/players_changelog Sat Oct 18 18:19:01 2008
@@ -29,6 +29,8 @@
        place in the Horse Plains, not the Estmark Hills.
     * Legend of Wesmere
       * Newly added to mainline: Intermediate level, 24 scenarios.
+    * A Tale of Two Brothers
+      * Now has a journey track. Geographical continuity has been improved.
 
 Version 1.5.5:
   * Campaigns


_______________________________________________
Wesnoth-commits mailing list
[email protected]
https://mail.gna.org/listinfo/wesnoth-commits

Reply via email to