Author: zookeeper
Date: Mon Nov 17 23:12:45 2008
New Revision: 30801

URL: http://svn.gna.org/viewcvs/wesnoth?rev=30801&view=rev
Log:
Tuned the turn limit and AI parameters a bit.

Modified:
    trunk/data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg

Modified: trunk/data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg?rev=30801&r1=30800&r2=30801&view=diff
==============================================================================
--- trunk/data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg 
(original)
+++ trunk/data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg Mon 
Nov 17 23:12:45 2008
@@ -15,7 +15,7 @@
     [/music]
 
     # Note: the map contains a large grid of roads but only one path through 
the
-    # forest will be picked when the scenario starts. If editing the map, make
+    # forest will be picked when the scenario starts. When editing the map, 
make
     # sure not to create any dead ends in the roads, and preferably also make
     # sure to not have sets of three dirt hexes all adjacent to each other.
     map_data="{campaigns/The_South_Guard/maps/6b_The_Long_March.map}"
@@ -30,7 +30,7 @@
     {AFTERNOON}
 
     victory_when_enemies_defeated=no
-    turns=40
+    {TURNS 30 25 20}
 
     # The South Guard
 
@@ -83,10 +83,13 @@
 
         canrecruit=yes
         [ai]
-            aggression=1.0
+            aggression=2.0
+            grouping=no
+            attack_depth=1
+            village_value=0
             [target]
                 side=1
-                value=10
+                value=20
             [/target]
         [/ai]
     [/side]


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