Author: esr
Date: Tue Nov 18 11:11:59 2008
New Revision: 30809
URL: http://svn.gna.org/viewcvs/wesnoth?rev=30809&view=rev
Log:
Quiet wmllint and document a known problem.
Modified:
trunk/data/campaigns/Under_the_Burning_Suns/TODO
trunk/data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg
Modified: trunk/data/campaigns/Under_the_Burning_Suns/TODO
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/Under_the_Burning_Suns/TODO?rev=30809&r1=30808&r2=30809&view=diff
==============================================================================
--- trunk/data/campaigns/Under_the_Burning_Suns/TODO (original)
+++ trunk/data/campaigns/Under_the_Burning_Suns/TODO Tue Nov 18 11:11:59 2008
@@ -3,7 +3,8 @@
I have attached to each one a proposed disposition.
- In scenario 2 units take damage from dehydration during daytime,
- strange behaviour of this have been reported.
+ strange behaviour of this have been reported. loonycyborg
+ clarified that dehydration interacts badly with poison.
Disposition: I will fix this, if necessary by reverting to the
old 1.4 behavior of dehydration, which worked.
Modified:
trunk/data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg?rev=30809&r1=30808&r2=30809&view=diff
==============================================================================
---
trunk/data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg
(original)
+++
trunk/data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg
Tue Nov 18 11:11:59 2008
@@ -1082,7 +1082,6 @@
# a change, that's why it's placed within a macro
#define DARKSORCERER_INTRO
# Place the bad guy, give him proper gold and income
- # wmllint: local spelling Xanthos
[unit]
#ifdef HARD
type=Necromancer
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