Author: esr
Date: Tue Nov 18 11:11:59 2008
New Revision: 30809

URL: http://svn.gna.org/viewcvs/wesnoth?rev=30809&view=rev
Log:
Quiet wmllint and document a known problem.

Modified:
    trunk/data/campaigns/Under_the_Burning_Suns/TODO
    
trunk/data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg

Modified: trunk/data/campaigns/Under_the_Burning_Suns/TODO
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/Under_the_Burning_Suns/TODO?rev=30809&r1=30808&r2=30809&view=diff
==============================================================================
--- trunk/data/campaigns/Under_the_Burning_Suns/TODO (original)
+++ trunk/data/campaigns/Under_the_Burning_Suns/TODO Tue Nov 18 11:11:59 2008
@@ -3,7 +3,8 @@
 I have attached to each one a proposed disposition.
 
 - In scenario 2 units take damage from dehydration during daytime,
-  strange behaviour of this have been reported.
+  strange behaviour of this have been reported.  loonycyborg
+  clarified that dehydration interacts badly with poison.
 
   Disposition: I will fix this, if necessary by reverting to the
   old 1.4 behavior of dehydration, which worked.

Modified: 
trunk/data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg?rev=30809&r1=30808&r2=30809&view=diff
==============================================================================
--- 
trunk/data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg 
(original)
+++ 
trunk/data/campaigns/Under_the_Burning_Suns/scenarios/01_The_Morning_After.cfg 
Tue Nov 18 11:11:59 2008
@@ -1082,7 +1082,6 @@
 # a change, that's why it's placed within a macro
 #define DARKSORCERER_INTRO
     # Place the bad guy, give him proper gold and income
-    # wmllint: local spelling Xanthos
     [unit]
 #ifdef HARD
         type=Necromancer


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