Author: boucman
Date: Sat Nov 22 19:52:54 2008
New Revision: 30971

URL: http://svn.gna.org/viewcvs/wesnoth?rev=30971&view=rev
Log:
fix teleport animations not changing the unit facing

Modified:
    trunk/src/unit_display.cpp

Modified: trunk/src/unit_display.cpp
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/src/unit_display.cpp?rev=30971&r1=30970&r2=30971&view=diff
==============================================================================
--- trunk/src/unit_display.cpp (original)
+++ trunk/src/unit_display.cpp Sat Nov 22 19:52:54 2008
@@ -34,6 +34,7 @@
 
        if (!disp->fogged(a)) { // teleport
                disp->place_temporary_unit(temp_unit,a);
+               temp_unit.set_facing(a.get_relative_dir(b));
                unit_animator animator;
                animator.add_animation(&temp_unit,"pre_teleport",a);
                animator.start_animations();
@@ -41,6 +42,7 @@
        }
        if (!disp->fogged(b)) { // teleport
                disp->place_temporary_unit(temp_unit,b);
+               temp_unit.set_facing(a.get_relative_dir(b));
                disp->scroll_to_tiles(b,a,game_display::ONSCREEN,true);
                unit_animator animator;
                animator.add_animation(&temp_unit,"post_teleport",b);


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