Author: esr
Date: Wed Nov 26 00:53:51 2008
New Revision: 31080
URL: http://svn.gna.org/viewcvs/wesnoth?rev=31080&view=rev
Log:
Simplify some overcomplicated and slightly incorrect WML.
Modified:
trunk/data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg
Modified:
trunk/data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg?rev=31080&r1=31079&r2=31080&view=diff
==============================================================================
---
trunk/data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg
(original)
+++
trunk/data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg
Wed Nov 26 00:53:51 2008
@@ -60,16 +60,8 @@
recruit=Pikeman, Swordsman, Javelineer, Dragoon, Longbowman, Shock
Trooper
#endif
[ai]
-#ifdef EASY
recruitment_pattern=scout, fighter, archer, mixed fighter
-#endif
-#ifdef NORMAL
- recruitment_pattern=scout, fighter, archer, mixed fighter
-#endif
-#ifdef HARD
- recruitment_pattern=scout, fighter, archer, mixed fighter
-#endif
- aggression=0.75
+ Aggression=0.75
caution=0.1
# AI will attack a weak unit with a max of 3, 4, 5 units
@@ -182,15 +174,7 @@
recruit=Spearman, Pikeman, Swordsman, Javelineer, Cavalryman, Dragoon,
Bowman, Longbowman, Shock Trooper
#endif
[ai]
-#ifdef EASY
- recruitment_pattern=scout, fighter, archer, mixed fighter
-#endif
-#ifdef NORMAL
- recruitment_pattern=scout, fighter, archer, mixed fighter
-#endif
-#ifdef HARD
- recruitment_pattern=scout, fighter, archer, mixed fighter
-#endif
+ recruitment_pattern=scout, fighter, archer
aggression=0.6
caution=0.25
passive_leader=yes
@@ -232,15 +216,15 @@
#endif
[ai]
#ifdef EASY
- recruitment_pattern=scout, fighter, archer, mixed fighter
+ recruitment_pattern=scout, fighter, archer
#endif
#ifdef NORMAL
- recruitment_pattern=scout, fighter, archer, mixed fighter
+ recruitment_pattern=scout, fighter, archer
#endif
#ifdef HARD
- recruitment_pattern=scout, fighter, archer, mixed fighter
+ recruitment_pattern=scout, fighter, archer
#endif
aggression=0.6
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