Author: esr
Date: Wed Nov 26 00:53:51 2008
New Revision: 31080

URL: http://svn.gna.org/viewcvs/wesnoth?rev=31080&view=rev
Log:
Simplify some overcomplicated and slightly incorrect WML.

Modified:
    
trunk/data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg

Modified: 
trunk/data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg?rev=31080&r1=31079&r2=31080&view=diff
==============================================================================
--- 
trunk/data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg
 (original)
+++ 
trunk/data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg
 Wed Nov 26 00:53:51 2008
@@ -60,16 +60,8 @@
         recruit=Pikeman, Swordsman, Javelineer, Dragoon, Longbowman, Shock 
Trooper
 #endif
         [ai]
-#ifdef EASY
             recruitment_pattern=scout, fighter, archer, mixed fighter
-#endif
-#ifdef NORMAL
-            recruitment_pattern=scout, fighter, archer, mixed fighter
-#endif
-#ifdef HARD
-            recruitment_pattern=scout, fighter, archer, mixed fighter
-#endif
-            aggression=0.75
+            Aggression=0.75
             caution=0.1
 
             # AI will attack a weak unit with a max of 3, 4, 5 units
@@ -182,15 +174,7 @@
         recruit=Spearman, Pikeman, Swordsman, Javelineer, Cavalryman, Dragoon, 
Bowman, Longbowman, Shock Trooper
 #endif
         [ai]
-#ifdef EASY
-            recruitment_pattern=scout, fighter, archer, mixed fighter
-#endif
-#ifdef NORMAL
-            recruitment_pattern=scout, fighter, archer, mixed fighter
-#endif
-#ifdef HARD
-            recruitment_pattern=scout, fighter, archer, mixed fighter
-#endif
+            recruitment_pattern=scout, fighter, archer
             aggression=0.6
             caution=0.25
             passive_leader=yes
@@ -232,15 +216,15 @@
 #endif
         [ai]
 #ifdef EASY
-            recruitment_pattern=scout, fighter, archer, mixed fighter
+            recruitment_pattern=scout, fighter, archer
 #endif
 
 #ifdef NORMAL
-            recruitment_pattern=scout, fighter, archer, mixed fighter
+            recruitment_pattern=scout, fighter, archer
 #endif
 
 #ifdef HARD
-            recruitment_pattern=scout, fighter, archer, mixed fighter
+            recruitment_pattern=scout, fighter, archer
 #endif
 
             aggression=0.6


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