Author: esr
Date: Wed Nov 26 01:20:28 2008
New Revision: 31082

URL: http://svn.gna.org/viewcvs/wesnoth?rev=31082&view=rev
Log:
More WML simplification.

Modified:
    
trunk/data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg

Modified: 
trunk/data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg?rev=31082&r1=31081&r2=31082&view=diff
==============================================================================
--- 
trunk/data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg
 (original)
+++ 
trunk/data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg
 Wed Nov 26 01:20:28 2008
@@ -82,15 +82,7 @@
         fog=no
         team_name=human_ally
         user_team_name=_"Human Allies"
-#ifdef EASY
         recruit=Desert Fighter, Desert Archer, Desert Hunter, Desert Ranger, 
Desert Marksman, Desert Hero, Desert Captain, Desert Sentinel, Desert Horseman
-#endif
-#ifdef NORMAL
-        recruit=Desert Fighter, Desert Archer, Desert Hunter, Desert Ranger, 
Desert Marksman, Desert Hero, Desert Captain, Desert Sentinel, Desert Horseman
-#endif
-#ifdef HARD
-        recruit=Desert Fighter, Desert Archer, Desert Hunter, Desert Ranger, 
Desert Marksman, Desert Hero, Desert Captain, Desert Sentinel, Desert Horseman
-#endif
         [ai]
             # AI will attack a weak unit with a max of 3, 4, 5 units
             # depending on the difficulty (default=5)
@@ -125,16 +117,7 @@
         recruit=Pikeman, Swordsman, Javelineer, Dragoon, Longbowman, Shock 
Trooper, Necromancer, Revenant, Bone Shooter
 #endif
         [ai]
-#ifdef EASY
             recruitment_pattern=scout, fighter, archer, mixed fighter
-#endif
-#ifdef NORMAL
-            recruitment_pattern=scout, fighter, archer, mixed fighter
-#endif
-#ifdef HARD
-            recruitment_pattern=scout, fighter, archer, mixed fighter
-#endif
-
             # AI will attack a weak unit with a max of 3, 4, 5 units
             # depending on the difficulty (default=5)
             {ATTACK_DEPTH 2 3 4}


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