Author: esr
Date: Thu Nov 27 02:49:16 2008
New Revision: 31113

URL: http://svn.gna.org/viewcvs/wesnoth?rev=31113&view=rev
Log:
More recruitment-pattern fixes.

Modified:
    trunk/data/campaigns/The_South_Guard/scenarios/02_Proven_By_The_Sword.cfg
    trunk/data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg
    trunk/data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg
    trunk/data/campaigns/The_South_Guard/scenarios/07a_Into_The_Depths.cfg
    trunk/data/campaigns/The_South_Guard/scenarios/08a_Return_To_Kerlath.cfg
    
trunk/data/campaigns/Under_the_Burning_Suns/scenarios/06b_In_the_Domain_of_Dwarves.cfg
    
trunk/data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg
    
trunk/data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg
    trunk/data/core/units/dwarves/Thunderguard.cfg

Modified: 
trunk/data/campaigns/The_South_Guard/scenarios/02_Proven_By_The_Sword.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/The_South_Guard/scenarios/02_Proven_By_The_Sword.cfg?rev=31113&r1=31112&r2=31113&view=diff
==============================================================================
--- trunk/data/campaigns/The_South_Guard/scenarios/02_Proven_By_The_Sword.cfg 
(original)
+++ trunk/data/campaigns/The_South_Guard/scenarios/02_Proven_By_The_Sword.cfg 
Thu Nov 27 02:49:16 2008
@@ -81,7 +81,15 @@
 
         [ai]
             {ATTACK_DEPTH 2 3 4}
-            recruitment_pattern=fighter,archer,fighter,scout,fighter
+#ifdef EASY
+            recruitment_pattern=fighter,fighter,scout,fighter
+#endif
+#ifdef NORMAL
+            recruitment_pattern=fighter,archer,fighter,fighter
+#endif
+#ifdef HARD
+            recruitment_pattern=scout,fighter,archer,fighter,fighter
+#endif
             grouping=no
             {NO_SCOUTS}
             village_value=3

Modified: 
trunk/data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg?rev=31113&r1=31112&r2=31113&view=diff
==============================================================================
--- trunk/data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg 
(original)
+++ trunk/data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg 
Thu Nov 27 02:49:16 2008
@@ -64,8 +64,12 @@
 
         canrecruit=yes
         [ai]
+#ifdef EASY
+            recruitment_pattern=fighter,scout,scout
+#else
             recruitment_pattern=fighter,scout,archer,scout
-            {QUANTITY aggression 0.55 0.75 0.85}
+#endif
+{QUANTITY aggression 0.55 0.75 0.85}
             {ATTACK_DEPTH 3 4 5}
             village_value=0.1
             villages_per_scout=10

Modified: trunk/data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg?rev=31113&r1=31112&r2=31113&view=diff
==============================================================================
--- trunk/data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg 
(original)
+++ trunk/data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg Thu Nov 
27 02:49:16 2008
@@ -118,7 +118,11 @@
 
         canrecruit=yes
         [ai]
-            recruitment_pattern=mixed fighter,scout,archer
+#ifdef EASY
+            recruitment_pattern=scout,archer
+#else
+            recruitment_pattern=fighter,scout,archer
+#endif
             {QUANTITY aggression 0.2 0.3 0.4}
             [target]
                 id=Ethiliel

Modified: trunk/data/campaigns/The_South_Guard/scenarios/07a_Into_The_Depths.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/The_South_Guard/scenarios/07a_Into_The_Depths.cfg?rev=31113&r1=31112&r2=31113&view=diff
==============================================================================
--- trunk/data/campaigns/The_South_Guard/scenarios/07a_Into_The_Depths.cfg 
(original)
+++ trunk/data/campaigns/The_South_Guard/scenarios/07a_Into_The_Depths.cfg Thu 
Nov 27 02:49:16 2008
@@ -65,7 +65,15 @@
 
         canrecruit=yes
         [ai]
-            recruitment_pattern=fighter,mixed fighter,scout,archer
+#ifdef EASY
+            recruitment_pattern=fighter,scout
+#endif
+#ifdef NORMAL
+            recruitment_pattern=fighter,scout
+#endif
+#ifdef HARD
+            recruitment_pattern=fighter,scout,archer
+#endif
             recruitment_ignore_bad_movement=yes
             aggression=0.8
             village_value=0.1
@@ -78,11 +86,9 @@
 #ifdef EASY
         recruit=Skeleton,Ghost,Vampire Bat,Walking Corpse
 #endif
-
 #ifdef NORMAL
         recruit=Skeleton,Ghoul,Ghost,Vampire Bat,Walking Corpse
 #endif
-
 #ifdef HARD
         recruit=Deathblade,Ghoul,Ghost,Wraith,Blood Bat,Walking Corpse,Dark 
Adept
 #endif

Modified: 
trunk/data/campaigns/The_South_Guard/scenarios/08a_Return_To_Kerlath.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/The_South_Guard/scenarios/08a_Return_To_Kerlath.cfg?rev=31113&r1=31112&r2=31113&view=diff
==============================================================================
--- trunk/data/campaigns/The_South_Guard/scenarios/08a_Return_To_Kerlath.cfg 
(original)
+++ trunk/data/campaigns/The_South_Guard/scenarios/08a_Return_To_Kerlath.cfg 
Thu Nov 27 02:49:16 2008
@@ -110,18 +110,24 @@
         canrecruit=yes
         [ai]
             passive_leader=yes
-            recruitment_pattern= scout, fighter, fighter, mixed fighter
+#ifdef EASY
+            recruitment_pattern=fighter
+#endif
+#ifdef NORMAL
+            recruitment_pattern=scout,fighter,fighter
+#endif
+#ifdef HARD
+            recruitment_pattern=scout,fighter,fighter,mixed fighter
+#endif
             {QUANTITY aggression 0.3 0.4 0.5}
             {ATTACK_DEPTH 3 4 5}
         [/ai]
 #ifdef EASY
         recruit=Thug
 #endif
-
 #ifdef NORMAL
         recruit=Footpad, Thug
 #endif
-
 #ifdef HARD
         recruit=Footpad, Thug, Outlaw, Bandit
 #endif

Modified: 
trunk/data/campaigns/Under_the_Burning_Suns/scenarios/06b_In_the_Domain_of_Dwarves.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/Under_the_Burning_Suns/scenarios/06b_In_the_Domain_of_Dwarves.cfg?rev=31113&r1=31112&r2=31113&view=diff
==============================================================================
--- 
trunk/data/campaigns/Under_the_Burning_Suns/scenarios/06b_In_the_Domain_of_Dwarves.cfg
 (original)
+++ 
trunk/data/campaigns/Under_the_Burning_Suns/scenarios/06b_In_the_Domain_of_Dwarves.cfg
 Thu Nov 27 02:49:16 2008
@@ -143,15 +143,15 @@
 
         [ai]
 #ifdef EASY
-            recruitment_pattern=scout,fighter,mixed fighter,archer,fighter
+            recruitment_pattern=scout,fighter,mixed fighter,mixed 
fighter,fighter
 #endif
 
 #ifdef NORMAL
-            recruitment_pattern=scout,fighter,mixed fighter,archer,fighter
+            recruitment_pattern=scout,fighter,mixed fighter,mixed 
fighter,fighter
 #endif
 
 #ifdef HARD
-            recruitment_pattern=scout,fighter,mixed fighter,archer,fighter
+            recruitment_pattern=scout,fighter,mixed fighter,mixed 
fighter,fighter,archer
 #endif
 
             # AI will attack a weak unit with a max of 3,4,5 units
@@ -210,7 +210,7 @@
             # depending on the difficulty (default=5)
             {ATTACK_DEPTH 3 4 5}
 
-            recruitment_pattern=scout,fighter,fighter,fighter,fighter
+            recruitment_pattern=scout
             recruitment_ignore_bad_combat=yes
 
             #bats can't go down SW tunnel

Modified: 
trunk/data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg?rev=31113&r1=31112&r2=31113&view=diff
==============================================================================
--- 
trunk/data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg
 (original)
+++ 
trunk/data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg
 Thu Nov 27 02:49:16 2008
@@ -157,7 +157,7 @@
             #value=1
             #[/target]
 
-            recruitment_pattern=fighter,scout,fighter
+            recruitment_pattern=scout
 
             # keep undead away from player's base
             # option 1 is to avoid x=1-19 (let them enter cave but not

Modified: 
trunk/data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg?rev=31113&r1=31112&r2=31113&view=diff
==============================================================================
--- 
trunk/data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg
 (original)
+++ 
trunk/data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg
 Thu Nov 27 02:49:16 2008
@@ -117,7 +117,11 @@
         recruit=Pikeman, Swordsman, Javelineer, Dragoon, Longbowman, Shock 
Trooper, Necromancer, Revenant, Bone Shooter
 #endif
         [ai]
+#ifdef EASY
+            recruitment_pattern=fighter, archer, mixed fighter
+#else
             recruitment_pattern=scout, fighter, archer, mixed fighter
+#endif
             # AI will attack a weak unit with a max of 3, 4, 5 units
             # depending on the difficulty (default=5)
             {ATTACK_DEPTH 2 3 4}

Modified: trunk/data/core/units/dwarves/Thunderguard.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/core/units/dwarves/Thunderguard.cfg?rev=31113&r1=31112&r2=31113&view=diff
==============================================================================
--- trunk/data/core/units/dwarves/Thunderguard.cfg (original)
+++ trunk/data/core/units/dwarves/Thunderguard.cfg Thu Nov 27 02:49:16 2008
@@ -15,7 +15,7 @@
     advances_to=Dwarvish Dragonguard
     undead_variation=dwarf
     cost=30
-    usage=fighter
+    usage=mixed fighter
     description= _ "The Dwarven Thunderguards are famed for their curious 
weaponry, these strange staffs of wood and iron that make a thunderous noise in 
their anger. The machinations behind this weaponry are a mystery, a secret 
taken to the grave by the dwarves of Knalga who wield them, and are assumed to 
have even forged them. The most that is known are reports of dwarves pouring a 
strange black dust into the mouth of their weapons, which some say is a food to 
fuel the beast imprisoned within.
 
 Though a single shot from these 'thundersticks' can take several minutes to 
prepare, the results are seen by the Dwarves as being well worth the wait."


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