Author: esr
Date: Thu Nov 27 02:49:16 2008
New Revision: 31113
URL: http://svn.gna.org/viewcvs/wesnoth?rev=31113&view=rev
Log:
More recruitment-pattern fixes.
Modified:
trunk/data/campaigns/The_South_Guard/scenarios/02_Proven_By_The_Sword.cfg
trunk/data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg
trunk/data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg
trunk/data/campaigns/The_South_Guard/scenarios/07a_Into_The_Depths.cfg
trunk/data/campaigns/The_South_Guard/scenarios/08a_Return_To_Kerlath.cfg
trunk/data/campaigns/Under_the_Burning_Suns/scenarios/06b_In_the_Domain_of_Dwarves.cfg
trunk/data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg
trunk/data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg
trunk/data/core/units/dwarves/Thunderguard.cfg
Modified:
trunk/data/campaigns/The_South_Guard/scenarios/02_Proven_By_The_Sword.cfg
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/The_South_Guard/scenarios/02_Proven_By_The_Sword.cfg?rev=31113&r1=31112&r2=31113&view=diff
==============================================================================
--- trunk/data/campaigns/The_South_Guard/scenarios/02_Proven_By_The_Sword.cfg
(original)
+++ trunk/data/campaigns/The_South_Guard/scenarios/02_Proven_By_The_Sword.cfg
Thu Nov 27 02:49:16 2008
@@ -81,7 +81,15 @@
[ai]
{ATTACK_DEPTH 2 3 4}
- recruitment_pattern=fighter,archer,fighter,scout,fighter
+#ifdef EASY
+ recruitment_pattern=fighter,fighter,scout,fighter
+#endif
+#ifdef NORMAL
+ recruitment_pattern=fighter,archer,fighter,fighter
+#endif
+#ifdef HARD
+ recruitment_pattern=scout,fighter,archer,fighter,fighter
+#endif
grouping=no
{NO_SCOUTS}
village_value=3
Modified:
trunk/data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg?rev=31113&r1=31112&r2=31113&view=diff
==============================================================================
--- trunk/data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg
(original)
+++ trunk/data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg
Thu Nov 27 02:49:16 2008
@@ -64,8 +64,12 @@
canrecruit=yes
[ai]
+#ifdef EASY
+ recruitment_pattern=fighter,scout,scout
+#else
recruitment_pattern=fighter,scout,archer,scout
- {QUANTITY aggression 0.55 0.75 0.85}
+#endif
+{QUANTITY aggression 0.55 0.75 0.85}
{ATTACK_DEPTH 3 4 5}
village_value=0.1
villages_per_scout=10
Modified: trunk/data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg?rev=31113&r1=31112&r2=31113&view=diff
==============================================================================
--- trunk/data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg
(original)
+++ trunk/data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg Thu Nov
27 02:49:16 2008
@@ -118,7 +118,11 @@
canrecruit=yes
[ai]
- recruitment_pattern=mixed fighter,scout,archer
+#ifdef EASY
+ recruitment_pattern=scout,archer
+#else
+ recruitment_pattern=fighter,scout,archer
+#endif
{QUANTITY aggression 0.2 0.3 0.4}
[target]
id=Ethiliel
Modified: trunk/data/campaigns/The_South_Guard/scenarios/07a_Into_The_Depths.cfg
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/The_South_Guard/scenarios/07a_Into_The_Depths.cfg?rev=31113&r1=31112&r2=31113&view=diff
==============================================================================
--- trunk/data/campaigns/The_South_Guard/scenarios/07a_Into_The_Depths.cfg
(original)
+++ trunk/data/campaigns/The_South_Guard/scenarios/07a_Into_The_Depths.cfg Thu
Nov 27 02:49:16 2008
@@ -65,7 +65,15 @@
canrecruit=yes
[ai]
- recruitment_pattern=fighter,mixed fighter,scout,archer
+#ifdef EASY
+ recruitment_pattern=fighter,scout
+#endif
+#ifdef NORMAL
+ recruitment_pattern=fighter,scout
+#endif
+#ifdef HARD
+ recruitment_pattern=fighter,scout,archer
+#endif
recruitment_ignore_bad_movement=yes
aggression=0.8
village_value=0.1
@@ -78,11 +86,9 @@
#ifdef EASY
recruit=Skeleton,Ghost,Vampire Bat,Walking Corpse
#endif
-
#ifdef NORMAL
recruit=Skeleton,Ghoul,Ghost,Vampire Bat,Walking Corpse
#endif
-
#ifdef HARD
recruit=Deathblade,Ghoul,Ghost,Wraith,Blood Bat,Walking Corpse,Dark
Adept
#endif
Modified:
trunk/data/campaigns/The_South_Guard/scenarios/08a_Return_To_Kerlath.cfg
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/The_South_Guard/scenarios/08a_Return_To_Kerlath.cfg?rev=31113&r1=31112&r2=31113&view=diff
==============================================================================
--- trunk/data/campaigns/The_South_Guard/scenarios/08a_Return_To_Kerlath.cfg
(original)
+++ trunk/data/campaigns/The_South_Guard/scenarios/08a_Return_To_Kerlath.cfg
Thu Nov 27 02:49:16 2008
@@ -110,18 +110,24 @@
canrecruit=yes
[ai]
passive_leader=yes
- recruitment_pattern= scout, fighter, fighter, mixed fighter
+#ifdef EASY
+ recruitment_pattern=fighter
+#endif
+#ifdef NORMAL
+ recruitment_pattern=scout,fighter,fighter
+#endif
+#ifdef HARD
+ recruitment_pattern=scout,fighter,fighter,mixed fighter
+#endif
{QUANTITY aggression 0.3 0.4 0.5}
{ATTACK_DEPTH 3 4 5}
[/ai]
#ifdef EASY
recruit=Thug
#endif
-
#ifdef NORMAL
recruit=Footpad, Thug
#endif
-
#ifdef HARD
recruit=Footpad, Thug, Outlaw, Bandit
#endif
Modified:
trunk/data/campaigns/Under_the_Burning_Suns/scenarios/06b_In_the_Domain_of_Dwarves.cfg
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/Under_the_Burning_Suns/scenarios/06b_In_the_Domain_of_Dwarves.cfg?rev=31113&r1=31112&r2=31113&view=diff
==============================================================================
---
trunk/data/campaigns/Under_the_Burning_Suns/scenarios/06b_In_the_Domain_of_Dwarves.cfg
(original)
+++
trunk/data/campaigns/Under_the_Burning_Suns/scenarios/06b_In_the_Domain_of_Dwarves.cfg
Thu Nov 27 02:49:16 2008
@@ -143,15 +143,15 @@
[ai]
#ifdef EASY
- recruitment_pattern=scout,fighter,mixed fighter,archer,fighter
+ recruitment_pattern=scout,fighter,mixed fighter,mixed
fighter,fighter
#endif
#ifdef NORMAL
- recruitment_pattern=scout,fighter,mixed fighter,archer,fighter
+ recruitment_pattern=scout,fighter,mixed fighter,mixed
fighter,fighter
#endif
#ifdef HARD
- recruitment_pattern=scout,fighter,mixed fighter,archer,fighter
+ recruitment_pattern=scout,fighter,mixed fighter,mixed
fighter,fighter,archer
#endif
# AI will attack a weak unit with a max of 3,4,5 units
@@ -210,7 +210,7 @@
# depending on the difficulty (default=5)
{ATTACK_DEPTH 3 4 5}
- recruitment_pattern=scout,fighter,fighter,fighter,fighter
+ recruitment_pattern=scout
recruitment_ignore_bad_combat=yes
#bats can't go down SW tunnel
Modified:
trunk/data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg?rev=31113&r1=31112&r2=31113&view=diff
==============================================================================
---
trunk/data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg
(original)
+++
trunk/data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg
Thu Nov 27 02:49:16 2008
@@ -157,7 +157,7 @@
#value=1
#[/target]
- recruitment_pattern=fighter,scout,fighter
+ recruitment_pattern=scout
# keep undead away from player's base
# option 1 is to avoid x=1-19 (let them enter cave but not
Modified:
trunk/data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg?rev=31113&r1=31112&r2=31113&view=diff
==============================================================================
---
trunk/data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg
(original)
+++
trunk/data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg
Thu Nov 27 02:49:16 2008
@@ -117,7 +117,11 @@
recruit=Pikeman, Swordsman, Javelineer, Dragoon, Longbowman, Shock
Trooper, Necromancer, Revenant, Bone Shooter
#endif
[ai]
+#ifdef EASY
+ recruitment_pattern=fighter, archer, mixed fighter
+#else
recruitment_pattern=scout, fighter, archer, mixed fighter
+#endif
# AI will attack a weak unit with a max of 3, 4, 5 units
# depending on the difficulty (default=5)
{ATTACK_DEPTH 2 3 4}
Modified: trunk/data/core/units/dwarves/Thunderguard.cfg
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/data/core/units/dwarves/Thunderguard.cfg?rev=31113&r1=31112&r2=31113&view=diff
==============================================================================
--- trunk/data/core/units/dwarves/Thunderguard.cfg (original)
+++ trunk/data/core/units/dwarves/Thunderguard.cfg Thu Nov 27 02:49:16 2008
@@ -15,7 +15,7 @@
advances_to=Dwarvish Dragonguard
undead_variation=dwarf
cost=30
- usage=fighter
+ usage=mixed fighter
description= _ "The Dwarven Thunderguards are famed for their curious
weaponry, these strange staffs of wood and iron that make a thunderous noise in
their anger. The machinations behind this weaponry are a mystery, a secret
taken to the grave by the dwarves of Knalga who wield them, and are assumed to
have even forged them. The most that is known are reports of dwarves pouring a
strange black dust into the mouth of their weapons, which some say is a food to
fuel the beast imprisoned within.
Though a single shot from these 'thundersticks' can take several minutes to
prepare, the results are seen by the Dwarves as being well worth the wait."
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