Author: shadowmaster
Date: Thu Nov 27 16:15:09 2008
New Revision: 31122
URL: http://svn.gna.org/viewcvs/wesnoth?rev=31122&view=rev
Log:
* Fix missing leadership animation (the default one provided by the engine
doesn't work well)
Modified:
trunk/data/campaigns/The_Rise_Of_Wesnoth/units/Warrior_King.cfg
Modified: trunk/data/campaigns/The_Rise_Of_Wesnoth/units/Warrior_King.cfg
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/The_Rise_Of_Wesnoth/units/Warrior_King.cfg?rev=31122&r1=31121&r2=31122&view=diff
==============================================================================
--- trunk/data/campaigns/The_Rise_Of_Wesnoth/units/Warrior_King.cfg (original)
+++ trunk/data/campaigns/The_Rise_Of_Wesnoth/units/Warrior_King.cfg Thu Nov 27
16:15:09 2008
@@ -13,4 +13,11 @@
# This is a somewhat elderly royal warrior
die_sound={SOUND_LIST:HUMAN_OLD_DIE}
{DEFENSE_ANIM "units/human-loyalists/royal-warrior-defend.png"
"units/human-loyalists/royal-warrior.png" {SOUND_LIST:HUMAN_OLD_HIT} }
+ [leading_anim]
+ [frame]
+ begin=-150
+ end=150
+ image="units/human-loyalists/royal-warrior-leading.png"
+ [/frame]
+ [/leading_anim]
[/unit_type]
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