Author: shadowmaster
Date: Thu Nov 27 16:15:09 2008
New Revision: 31122

URL: http://svn.gna.org/viewcvs/wesnoth?rev=31122&view=rev
Log:
* Fix missing leadership animation (the default one provided by the engine 
doesn't work well)

Modified:
    trunk/data/campaigns/The_Rise_Of_Wesnoth/units/Warrior_King.cfg

Modified: trunk/data/campaigns/The_Rise_Of_Wesnoth/units/Warrior_King.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/The_Rise_Of_Wesnoth/units/Warrior_King.cfg?rev=31122&r1=31121&r2=31122&view=diff
==============================================================================
--- trunk/data/campaigns/The_Rise_Of_Wesnoth/units/Warrior_King.cfg (original)
+++ trunk/data/campaigns/The_Rise_Of_Wesnoth/units/Warrior_King.cfg Thu Nov 27 
16:15:09 2008
@@ -13,4 +13,11 @@
     # This is a somewhat elderly royal warrior
     die_sound={SOUND_LIST:HUMAN_OLD_DIE}
     {DEFENSE_ANIM "units/human-loyalists/royal-warrior-defend.png" 
"units/human-loyalists/royal-warrior.png" {SOUND_LIST:HUMAN_OLD_HIT} }
+    [leading_anim]
+        [frame]
+            begin=-150
+            end=150
+            image="units/human-loyalists/royal-warrior-leading.png"
+        [/frame]
+    [/leading_anim]
 [/unit_type]


_______________________________________________
Wesnoth-commits mailing list
[email protected]
https://mail.gna.org/listinfo/wesnoth-commits

Reply via email to