Author: soliton
Date: Thu Mar 26 01:32:49 2009
New Revision: 34136
URL: http://svn.gna.org/viewcvs/wesnoth?rev=34136&view=rev
Log:
also log leaving players on game destruction
Modified:
branches/1.6/src/server/game.cpp
branches/1.6/src/server/game.hpp
Modified: branches/1.6/src/server/game.cpp
URL:
http://svn.gna.org/viewcvs/wesnoth/branches/1.6/src/server/game.cpp?rev=34136&r1=34135&r2=34136&view=diff
==============================================================================
--- branches/1.6/src/server/game.cpp (original)
+++ branches/1.6/src/server/game.cpp Thu Mar 26 01:32:49 2009
@@ -83,6 +83,9 @@
game::~game()
{
+ for (user_vector::const_iterator p = players_.begin(); p !=
players_.end(); ++p) {
+ remove_player(*p, false, true);
+ }
for(std::vector<simple_wml::document*>::iterator i = history_.begin();
i != history_.end(); ++i) {
delete *i;
}
@@ -935,7 +938,7 @@
return true;
}
-bool game::remove_player(const network::connection player, const bool
disconnect) {
+bool game::remove_player(const network::connection player, const bool
disconnect, const bool destruct) {
if (!is_member(player)) {
ERR_GAME << "ERROR: User is not in this game. (socket: "
<< player << ")\n";
@@ -976,6 +979,8 @@
<< (observer ? " as an observer" : "")
<< (disconnect ? " and disconnected" : "")
<< ". (socket: " << user->first << ")\n";
+ // No need to do anything more when the game gets destructed.
+ if (destruct) return true;
if (game_ended) {
send_server_message_to_all((user->second.name() + " ended the
game.").c_str(), player);
return true;
Modified: branches/1.6/src/server/game.hpp
URL:
http://svn.gna.org/viewcvs/wesnoth/branches/1.6/src/server/game.hpp?rev=34136&r1=34135&r2=34136&view=diff
==============================================================================
--- branches/1.6/src/server/game.hpp (original)
+++ branches/1.6/src/server/game.hpp Thu Mar 26 01:32:49 2009
@@ -96,7 +96,7 @@
* no more players or the host left on a not
yet
* started game.
*/
- bool remove_player(const network::connection player, const bool
disconnect=false);
+ bool remove_player(const network::connection player, const bool
disconnect=false, const bool destruct=false);
/** Adds players and observers into one vector and returns that. */
const user_vector all_game_users() const;
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