Author: shadowmaster
Date: Fri Mar 27 01:53:09 2009
New Revision: 34175
URL: http://svn.gna.org/viewcvs/wesnoth?rev=34175&view=rev
Log:
Port 34149 from trunk (make saved games of stable releases be always
compatible among different releases of the same stable series).
Modified:
trunk/src/game.cpp
Modified: trunk/src/game.cpp
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/src/game.cpp?rev=34175&r1=34174&r2=34175&view=diff
==============================================================================
--- trunk/src/game.cpp (original)
+++ trunk/src/game.cpp Fri Mar 27 01:53:09 2009
@@ -925,20 +925,25 @@
const std::string version = cfg["version"];
if(version != game_config::version) {
- // do not load if too old, if either the savegame or
the current game
- // has the version 'test' allow loading
-
if(!game_config::is_compatible_savegame_version(version)) {
- /* GCC-3.3 needs a temp var otherwise
compilation fails */
- gui::message_dialog dlg(disp(), "", _("This
save is from a version too old to be loaded."));
- dlg.show();
- return false;
- }
-
- const int res = gui::dialog(disp(),"",
- _("This save is from a different
version of the game. Do you want to try to load it?"),
- gui::YES_NO).show();
- if(res == 1) {
- return false;
+ const version_info parsed_savegame_version(version);
+ if(game_config::wesnoth_version.minor_version() % 2 !=
0 ||
+ game_config::wesnoth_version.major_version() !=
parsed_savegame_version.major_version() ||
+ game_config::wesnoth_version.minor_version() !=
parsed_savegame_version.minor_version()) {
+ // do not load if too old, if either the
savegame or the current game
+ // has the version 'test' allow loading
+
if(!game_config::is_compatible_savegame_version(version)) {
+ /* GCC-3.3 needs a temp var otherwise
compilation fails */
+ gui::message_dialog dlg(disp(), "",
_("This save is from a version too old to be loaded."));
+ dlg.show();
+ return false;
+ }
+
+ const int res = gui::dialog(disp(),"",
+ _("This
save is from a different version of the game. Do you want to try to load it?"),
+
gui::YES_NO).show();
+ if(res == 1) {
+ return false;
+ }
}
}
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