Author: shadowmaster
Date: Sun Mar 29 22:51:37 2009
New Revision: 34260
URL: http://svn.gna.org/viewcvs/wesnoth?rev=34260&view=rev
Log:
Sanitize the category ordering in the main changelog.
Modified:
trunk/changelog
Modified: trunk/changelog
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/changelog?rev=34260&r1=34259&r2=34260&view=diff
==============================================================================
--- trunk/changelog (original)
+++ trunk/changelog Sun Mar 29 22:51:37 2009
@@ -1,14 +1,19 @@
Version 1.7.0-svn:
+ * General:
+ * The add-ons directory, <preferences>/data/campaigns, has been renamed
+ and it is now <preferences>/data/add-ons
+ * AI:
+ * Fixed incorrect handling of poisoning attacks when suggesting best attack
+ in user interface
* Editor2:
* New feature: exporting of selection coordinates to system clipboard
* Made auto terrain transition mode tri-state: on (editor2's on), partial
(1.4 editor's on / editor2's off) and off (1.4's off).
- * General:
- * The add-ons directory, <preferences>/data/campaigns, has been renamed
- and it is now <preferences>/data/add-ons
- * Fixed compilation with -D_GLIBCXX_PARALLEL
- * Fixed handling of floating-point WML constants on localized Windows
- (impacts "submerge" animations and AI settings)
+ * FormulaAI:
+ * Fixed bug #13230: added debug_float FormulaAI function to allow debugging
+ via floating popups on the specified hex
+ * Added run_file FormulaAI function to allow running .fai scripts directly
+ from in-game console
* Graphics:
* The ~RC() image functor does not accept the special palette switch
~RC(palette1=palette2) syntax anymore. ~PAL(palette1>palette2) should
@@ -23,14 +28,6 @@
German, Finnish, Hebrew, Italian, Russian, Slovak, Turkish
* Updated CJK character range
* Fixed word wrapping in CJK languages (patch #1140 from sylecn)
- * AI:
- * Fixed incorrect handling of poisoning attacks when suggesting best attack
- in user interface
- * FormulaAI:
- * Fixed bug #13230: added debug_float FormulaAI function to allow debugging
- via floating popups on the specified hex
- * Added run_file FormulaAI function to allow running .fai scripts directly
- from in-game console
* User interface:
* Fixed bug #13257: Attack dialog always uses the active name of a weapon
special
@@ -41,6 +38,10 @@
now (bug #13170)
* Added a "preload" WML event type.
* Added support for Lua scripts in WML event actions ([lua] tag)
+ * Miscellaneous and bugfixes:
+ * Fixed compilation with -D_GLIBCXX_PARALLEL
+ * Fixed handling of floating-point WML constants on localized Windows
+ (impacts "submerge" animations and AI settings)
Version 1.6a:
* User interface:
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