Author: boucman
Date: Mon Mar 30 20:28:26 2009
New Revision: 34297
URL: http://svn.gna.org/viewcvs/wesnoth?rev=34297&view=rev
Log:
display bars during recruiting anims to avoid flickering
Modified:
trunk/src/unit_display.cpp
Modified: trunk/src/unit_display.cpp
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/src/unit_display.cpp?rev=34297&r1=34296&r2=34297&view=diff
==============================================================================
--- trunk/src/unit_display.cpp (original)
+++ trunk/src/unit_display.cpp Mon Mar 30 20:28:26 2009
@@ -352,7 +352,7 @@
if(leader == disp->get_units().end()) return;
disp->scroll_to_tiles(loc,leader_loc,game_display::ONSCREEN,true,0.0,false);
leader->second.set_facing(leader_loc.get_relative_dir(loc));
-
animator.add_animation(&leader->second,"recruiting",leader_loc,loc);
+
animator.add_animation(&leader->second,"recruiting",leader_loc,loc,0,true);
} else {
disp->scroll_to_tile(loc,game_display::ONSCREEN,true,false);
}
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