Author: esr
Date: Mon Mar 30 23:12:25 2009
New Revision: 34301
URL: http://svn.gna.org/viewcvs/wesnoth?rev=34301&view=rev
Log:
Some old markup can't be lifted aotomatically.
Modified:
trunk/data/campaigns/tutorial/scenarios/1_Tutorial.cfg
Modified: trunk/data/campaigns/tutorial/scenarios/1_Tutorial.cfg
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/tutorial/scenarios/1_Tutorial.cfg?rev=34301&r1=34300&r2=34301&view=diff
==============================================================================
--- trunk/data/campaigns/tutorial/scenarios/1_Tutorial.cfg (original)
+++ trunk/data/campaigns/tutorial/scenarios/1_Tutorial.cfg Mon Mar 30 23:12:25
2009
@@ -189,7 +189,7 @@
For this tutorial, you are playing Konrad. " +
_ "You are standing in the keep, and your mentor
Delfador is on the east side of the river." +
_ "
-*Left click or press spacebar to continue..."
+<big>Left click or press spacebar to continue...</big>"
[/message]) ([message]
speaker=narrator
message=_ "<big>Welcome to Wesnoth!</big>" +
@@ -197,7 +197,7 @@
For this tutorial, you are playing Li'sar. " +
_ "You are standing in the keep, and your mentor
Delfador is on the east side of the river." +
_ "
-*Left click or press spacebar to continue..."
+<big>Left click or press spacebar to continue...</big>"
[/message])}
{GENDER ({PRINT (_"Left click on Konrad")})
@@ -222,7 +222,7 @@
message=_ "<big>You have selected Konrad.</big>
The places he can move to are highlighted." +
_ "
-*Left click or press spacebar to continue..."
+<big>Left click or press spacebar to continue...</big>"
#wmllint: display off
[/message]) ([message]
speaker=narrator
@@ -230,7 +230,7 @@
message=_ "<big>You have selected Li'sar.</big>
The places she can move to are highlighted." +
_ "
-*Left click or press spacebar to continue..."
+<big>Left click or press spacebar to continue...</big>"
#wmllint: display off
[/message])}
#wmlindent: stop ignoring
@@ -242,12 +242,12 @@
speaker=narrator
message=_ "Move Konrad next to Delfador by clicking on the
tile marked 'HERE'." +
_ "
-*Left click or press spacebar to continue..."
+<big>Left click or press spacebar to continue...</big>"
[/message]) ([message]
speaker=narrator
message=_ "Move Li'sar next to Delfador by clicking on the
tile marked 'HERE'." +
_ "
-*Left click or press spacebar to continue..."
+<big>Left click or press spacebar to continue...</big>"
[/message])}
#wmlindent: stop ignoring
{TARGET_HEX 12 5}
@@ -280,7 +280,7 @@
message=_ "<big>Oops!</big>
You moved to the wrong place! After this message, you can press 'u' to undo,
then try again." +
_ "
-*Left click or press spacebar to continue..."
+<big>Left click or press spacebar to continue...</big>"
#wmllint: display off
[/message]
[/then]
@@ -360,13 +360,13 @@
speaker=narrator
message=_ "To attack the quintain, first select the attacker
(Konrad) then the target (the quintain). You will see an attack description.
When you click OK, Konrad will attack." +
_ "
-*Left click or press spacebar to continue..."
+<big>Left click or press spacebar to continue...</big>"
[/message]) ([message]
speaker=narrator
# wmllint: local spelling OK
message=_ "To attack the quintain, first select the attacker
(Li'sar) then the target (the quintain). You will see an attack description.
When you click OK, Li'sar will attack." +
_ "
-*Left click or press spacebar to continue..."
+<big>Left click or press spacebar to continue...</big>"
[/message])}
#wmlindent: stop ignoring
{MODIFY_UNIT id=student moves 0}
@@ -515,7 +515,7 @@
#wmllint: display on
message=_ "You captured a village! It now flies your
flag color and has been added to your total village count at the top of the
screen (house icon). Villages provide the gold needed to recruit units. Each
turn, you gain two gold plus one for every village you own." +
_ "
-*Left click or press spacebar to continue..."
+<big>Left click or press spacebar to continue...</big>"
#wmllint: display off
[/message]
{PRINT (_"Click on the End Turn button")}
@@ -595,7 +595,7 @@
#wmllint: display on
message=_ "Whenever you're on a keep, you can recruit
into castle tiles around it by right-clicking and selecting 'Recruit'. This
time you will only be given one type of unit to choose: the Elvish Fighter." +
_ "
-*Left click or press spacebar to continue..."
+<big>Left click or press spacebar to continue...</big>"
#wmllint: display off
[/message]
{PRINT (_"Right click on one castle tile and select
Recruit")}
@@ -636,7 +636,7 @@
message=_ "These newly recruited units can do
nothing this turn; you will control them next turn.
Note: after this dialog, you can move the mouse over a unit to see a
description on the right of the screen." +
_ "
-*Left click or press spacebar to continue..."
+<big>Left click or press spacebar to continue...</big>"
#wmllint: display off
[/message]
# They can move to the village if they're smart
@@ -669,7 +669,7 @@
message=_ "These newly recruited units can do
nothing this turn; you will control them next turn.
Note: after this dialog, you can move the mouse over a unit to see a
description on the right of the screen." +
_ "
-*Left click or press spacebar to continue..."
+<big>Left click or press spacebar to continue...</big>"
#wmllint: display off
[/message]
# They can move to the village if they're smart
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