Author: crab
Date: Wed Apr  1 01:39:10 2009
New Revision: 34365

URL: http://svn.gna.org/viewcvs/wesnoth?rev=34365&view=rev
Log:
Renamed redeploy_ai_from_location to switch_ai in [modify_side]

Modified:
    trunk/data/ai/scenarios/scenario-AI_Arena_small.cfg
    trunk/src/game_events.cpp

Modified: trunk/data/ai/scenarios/scenario-AI_Arena_small.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/ai/scenarios/scenario-AI_Arena_small.cfg?rev=34365&r1=34364&r2=34365&view=diff
==============================================================================
--- trunk/data/ai/scenarios/scenario-AI_Arena_small.cfg (original)
+++ trunk/data/ai/scenarios/scenario-AI_Arena_small.cfg Wed Apr  1 01:39:10 2009
@@ -528,7 +528,7 @@
                 [modify_side]
                     side=3
                     gold=10000
-                    redeploy_ai_from_location=$test_path_to_idle_ai
+                    switch_ai=$test_path_to_idle_ai
                 [/modify_side]
             [/case]
             [else]
@@ -546,7 +546,7 @@
         first_time_only=no
         [modify_side]
             side=2
-            redeploy_ai_from_location=$test_path_to_ai
+            switch_ai=$test_path_to_ai
         [/modify_side]
         [message]
             speaker=narrator

Modified: trunk/src/game_events.cpp
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/src/game_events.cpp?rev=34365&r1=34364&r2=34365&view=diff
==============================================================================
--- trunk/src/game_events.cpp (original)
+++ trunk/src/game_events.cpp Wed Apr  1 01:39:10 2009
@@ -800,10 +800,7 @@
                 * @todo also allow client to modify a side's colour if it is 
possible
                 * to change it on the fly without causing visual glitches
                 */
-               /**
-                * @todo: rename this attribute and document it
-                */
-               std::string redeploy_ai_from_location = 
cfg["redeploy_ai_from_location"];
+               std::string switch_ai = cfg["switch_ai"];
 
                assert(state_of_game != NULL);
                const int side_num = lexical_cast_default<int>(side,1);
@@ -864,9 +861,8 @@
                                (*teams)[team_index].set_ai_parameters(ai);
                        }
                        // Redeploy ai from location (this ignores current AI 
parameters)
-                       // @todo: this is probably SP-only and on human turn 
only
-                       if (!redeploy_ai_from_location.empty()) {
-                               
ai_manager::add_ai_for_team_from_file(side_num,redeploy_ai_from_location);
+                       if (!switch_ai.empty()) {
+                               
ai_manager::add_ai_for_team_from_file(side_num,switch_ai);
                        }
                }
        }


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