Author: soliton
Date: Wed Apr 1 19:47:30 2009
New Revision: 34376
URL: http://svn.gna.org/viewcvs/wesnoth?rev=34376&view=rev
Log:
only not send the game ended message when the game was not started
Modified:
branches/1.6/src/server/game.cpp
Modified: branches/1.6/src/server/game.cpp
URL:
http://svn.gna.org/viewcvs/wesnoth/branches/1.6/src/server/game.cpp?rev=34376&r1=34375&r2=34376&view=diff
==============================================================================
--- branches/1.6/src/server/game.cpp (original)
+++ branches/1.6/src/server/game.cpp Wed Apr 1 19:47:30 2009
@@ -984,8 +984,8 @@
<< ". (socket: " << user->first << ")\n";
// No need to do anything more when the game gets destructed.
if (destruct) return true;
- if (game_ended && started_) {
- send_server_message_to_all((user->second.name() + " ended the
game.").c_str(), player);
+ if (game_ended) {
+ if (started_) send_server_message_to_all((user->second.name() +
" ended the game.").c_str(), player);
return true;
}
// Don't mark_available() since the player got already removed from the
_______________________________________________
Wesnoth-commits mailing list
[email protected]
https://mail.gna.org/listinfo/wesnoth-commits