Author: rhuvaen
Date: Fri Apr  3 01:15:56 2009
New Revision: 34417

URL: http://svn.gna.org/viewcvs/wesnoth?rev=34417&view=rev
Log:
reworked: fixed bug where spawns would recover all hp lost in initial attacks 
in their spawning turn while transferring between AI sides.

Modified:
    branches/1.6/data/multiplayer/scenarios/2p_Dark_Forecast.cfg

Modified: branches/1.6/data/multiplayer/scenarios/2p_Dark_Forecast.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/branches/1.6/data/multiplayer/scenarios/2p_Dark_Forecast.cfg?rev=34417&r1=34416&r2=34417&view=diff
==============================================================================
--- branches/1.6/data/multiplayer/scenarios/2p_Dark_Forecast.cfg (original)
+++ branches/1.6/data/multiplayer/scenarios/2p_Dark_Forecast.cfg Fri Apr  3 
01:15:56 2009
@@ -206,7 +206,17 @@
                     [/status]
                 [/unit]
                 # add the damage the unit had
-                {VARIABLE_OP $last_spawn.hitpoints add -$damage}
+               [store_unit]
+                    variable=last_spawn
+                    kill=yes
+                    [filter]
+                        side={SIDE2}
+                        x,y = $x,$y
+                    [/filter]
+                [/store_unit]
+               {VARIABLE hitpoints $last_spawn.hitpoints}
+                {VARIABLE_OP hitpoints add $damage}
+               {VARIABLE last_spawn.hitpoints $hitpoints}
                 [unstore_unit]
                     variable=last_spawn
                 [/unstore_unit]


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