Author: silene
Date: Sat Apr 4 20:04:40 2009
New Revision: 34488
URL: http://svn.gna.org/viewcvs/wesnoth?rev=34488&view=rev
Log:
Constified.
Modified:
trunk/src/replay.cpp
Modified: trunk/src/replay.cpp
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/src/replay.cpp?rev=34488&r1=34487&r2=34488&view=diff
==============================================================================
--- trunk/src/replay.cpp (original)
+++ trunk/src/replay.cpp Sat Apr 4 20:04:40 2009
@@ -512,7 +512,7 @@
if(cmd.first != cmd.second) {
config& cmd_second = (**(cmd.second-1));
- if (config &child = cmd_second.child("move"))
+ if (const config &child = cmd_second.child("move"))
{
// A unit's move is being undone.
// Repair unsynced cmds whose locations depend on that
unit's location.
@@ -761,7 +761,7 @@
team& current_team = teams[team_num-1];
for(;;) {
- config* const cfg = get_replay_source().get_next_action();
+ const config *cfg = get_replay_source().get_next_action();
//do we need to recalculate shroud after this action is
processed?
@@ -785,7 +785,7 @@
//if there is a promotion, we process it and go onto
the next command
//but if this isn't a promotion, we just keep waiting
for the promotion
//command -- it may have been mixed up with other
commands such as messages
- if (config &child = cfg->child("choose")) {
+ if (const config &child = cfg->child("choose")) {
const int val =
lexical_cast_default<int>(child["value"]);
@@ -841,7 +841,7 @@
preferences::message_bell());
}
}
- else if (config &child = cfg->child("label"))
+ else if (const config &child = cfg->child("label"))
{
terrain_label label(disp.labels(), child,
game_events::get_state_of_game());
@@ -850,11 +850,11 @@
label.team_name(),
label.colour());
}
- else if (config &child = cfg->child("clear_labels"))
+ else if (const config &child = cfg->child("clear_labels"))
{
disp.labels().clear(std::string(child["team_name"]));
}
- else if (config &child = cfg->child("rename"))
+ else if (const config &child = cfg->child("rename"))
{
const map_location loc(child,
game_events::get_state_of_game());
const std::string &name = child["name"];
@@ -880,7 +880,7 @@
//if there is an end turn directive
else if (cfg->child("end_turn"))
{
- if (config &child = cfg->child("verify")) {
+ if (const config &child = cfg->child("verify")) {
verify_units(child);
}
@@ -888,7 +888,7 @@
return true;
}
- else if (config &child = cfg->child("recruit"))
+ else if (const config &child = cfg->child("recruit"))
{
const std::string& recruit_num = child["value"];
const int val = lexical_cast_default<int>(recruit_num);
@@ -940,7 +940,7 @@
check_checksums(disp,units,*cfg);
}
- else if (config &child = cfg->child("recall"))
+ else if (const config &child = cfg->child("recall"))
{
player_info* player =
state_of_game.get_player(current_team.save_id());
if(player == NULL) {
@@ -967,7 +967,7 @@
check_checksums(disp,units,*cfg);
}
- else if (config &child = cfg->child("disband"))
+ else if (const config &child = cfg->child("disband"))
{
player_info* const player =
state_of_game.get_player(current_team.save_id());
if(player == NULL) {
@@ -984,7 +984,7 @@
replay::throw_error("illegal disband\n");
}
}
- else if (config &child = cfg->child("countdown_update"))
+ else if (const config &child = cfg->child("countdown_update"))
{
const std::string &num = child["value"];
const int val = lexical_cast_default<int>(num);
@@ -1001,7 +1001,7 @@
teams[tval-1].set_countdown_time(val);
}
}
- else if (config &child = cfg->child("move"))
+ else if (const config &child = cfg->child("move"))
{
map_location src, dst;
std::vector<map_location> steps;
@@ -1102,7 +1102,7 @@
}
}
- else if (config &child = cfg->child("attack"))
+ else if (const config &child = cfg->child("attack"))
{
const config &destination = child.child("destination");
const config &source = child.child("source");
@@ -1177,7 +1177,7 @@
}
fix_shroud = !get_replay_source().is_skipping();
}
- else if (config &child = cfg->child("fire_event"))
+ else if (const config &child = cfg->child("fire_event"))
{
foreach (const config &v,
child.child_range("set_variable")) {
state_of_game.set_variable(v["name"],
v["value"]);
@@ -1194,7 +1194,7 @@
}
}
- else if (config &child = cfg->child("advance_unit"))
+ else if (const config &child = cfg->child("advance_unit"))
{
const map_location loc(child,
game_events::get_state_of_game());
advancing_units.push_back(loc);
@@ -1216,7 +1216,7 @@
disp.draw();
}
- if (config &child = cfg->child("verify")) {
+ if (const config &child = cfg->child("verify")) {
verify_units(child);
}
}
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