Author: ilor
Date: Sun Apr 5 12:47:22 2009
New Revision: 34531
URL: http://svn.gna.org/viewcvs/wesnoth?rev=34531&view=rev
Log:
fix a msvc build error and some c++ correctness
Modified:
trunk/src/replay.cpp
Modified: trunk/src/replay.cpp
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/src/replay.cpp?rev=34531&r1=34530&r2=34531&view=diff
==============================================================================
--- trunk/src/replay.cpp (original)
+++ trunk/src/replay.cpp Sun Apr 5 12:47:22 2009
@@ -542,12 +542,12 @@
}
else
{
- const config *child = &cmd_second.child("recruit");
- if (!*child) child = &cmd_second.child("recall");
- if (*child) {
+ const config *chld = &cmd_second.child("recruit");
+ if (!*chld) chld = &cmd_second.child("recall");
+ if (*chld) {
// A unit is being un-recruited or un-recalled.
// Remove unsynced commands that would act on that unit.
- map_location src(*child,
game_events::get_state_of_game());
+ map_location src(*chld,
game_events::get_state_of_game());
for
(std::vector<config::child_list::const_iterator>::iterator async_cmd =
async_cmds.begin(); async_cmd !=
async_cmds.end(); async_cmd++)
{
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