Author: zookeeper
Date: Sun Apr 5 13:55:56 2009
New Revision: 34534
URL: http://svn.gna.org/viewcvs/wesnoth?rev=34534&view=rev
Log:
Added keep and castle overlay terrains, which can be painted on any non-layered
terrain to enable them to act as keeps or castles for recruitment.
Added:
trunk/data/core/images/terrain/castle-overlay-editor.png (with props)
trunk/data/core/images/terrain/keep-overlay-editor.png (with props)
Modified:
trunk/data/core/terrain.cfg
Added: trunk/data/core/images/terrain/castle-overlay-editor.png
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/data/core/images/terrain/castle-overlay-editor.png?rev=34534&view=auto
==============================================================================
Binary file - no diff available.
Propchange: trunk/data/core/images/terrain/castle-overlay-editor.png
------------------------------------------------------------------------------
svn:mime-type = application/octet-stream
Added: trunk/data/core/images/terrain/keep-overlay-editor.png
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/data/core/images/terrain/keep-overlay-editor.png?rev=34534&view=auto
==============================================================================
Binary file - no diff available.
Propchange: trunk/data/core/images/terrain/keep-overlay-editor.png
------------------------------------------------------------------------------
svn:mime-type = application/octet-stream
Modified: trunk/data/core/terrain.cfg
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/data/core/terrain.cfg?rev=34534&r1=34533&r2=34534&view=diff
==============================================================================
--- trunk/data/core/terrain.cfg (original)
+++ trunk/data/core/terrain.cfg Sun Apr 5 13:55:56 2009
@@ -339,6 +339,29 @@
#symbol_image=orccastle
#editor_group=castle
#[/terrain]
+
+[terrain]
+ symbol_image=alpha
+ editor_image=keep-overlay-editor
+ id=keep_overlay
+ name= _ "Keep"
+ string=^Kov
+ aliasof=_bas
+ recruit_from=true
+ recruit_onto=true
+ editor_group=castle, special
+[/terrain]
+
+[terrain]
+ symbol_image=alpha
+ editor_image=castle-overlay-editor
+ id=castle_overlay
+ name= _ "Castle"
+ string=^Cov
+ aliasof=_bas
+ recruit_onto=true
+ editor_group=castle, special
+[/terrain]
#
# Desert
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