Author: zookeeper
Date: Sun Apr  5 13:55:56 2009
New Revision: 34534

URL: http://svn.gna.org/viewcvs/wesnoth?rev=34534&view=rev
Log:
Added keep and castle overlay terrains, which can be painted on any non-layered 
terrain to enable them to act as keeps or castles for recruitment.

Added:
    trunk/data/core/images/terrain/castle-overlay-editor.png   (with props)
    trunk/data/core/images/terrain/keep-overlay-editor.png   (with props)
Modified:
    trunk/data/core/terrain.cfg

Added: trunk/data/core/images/terrain/castle-overlay-editor.png
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/core/images/terrain/castle-overlay-editor.png?rev=34534&view=auto
==============================================================================
Binary file - no diff available.

Propchange: trunk/data/core/images/terrain/castle-overlay-editor.png
------------------------------------------------------------------------------
    svn:mime-type = application/octet-stream

Added: trunk/data/core/images/terrain/keep-overlay-editor.png
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/core/images/terrain/keep-overlay-editor.png?rev=34534&view=auto
==============================================================================
Binary file - no diff available.

Propchange: trunk/data/core/images/terrain/keep-overlay-editor.png
------------------------------------------------------------------------------
    svn:mime-type = application/octet-stream

Modified: trunk/data/core/terrain.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/core/terrain.cfg?rev=34534&r1=34533&r2=34534&view=diff
==============================================================================
--- trunk/data/core/terrain.cfg (original)
+++ trunk/data/core/terrain.cfg Sun Apr  5 13:55:56 2009
@@ -339,6 +339,29 @@
 #symbol_image=orccastle
 #editor_group=castle
 #[/terrain]
+
+[terrain]
+    symbol_image=alpha
+    editor_image=keep-overlay-editor
+    id=keep_overlay
+    name= _ "Keep"
+    string=^Kov
+    aliasof=_bas
+    recruit_from=true
+    recruit_onto=true
+    editor_group=castle, special
+[/terrain]
+
+[terrain]
+    symbol_image=alpha
+    editor_image=castle-overlay-editor
+    id=castle_overlay
+    name= _ "Castle"
+    string=^Cov
+    aliasof=_bas
+    recruit_onto=true
+    editor_group=castle, special
+[/terrain]
 
 #
 # Desert


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