Author: crab
Date: Mon Apr 6 04:55:34 2009
New Revision: 34578
URL: http://svn.gna.org/viewcvs/wesnoth?rev=34578&view=rev
Log:
Implemented FR #13321: added "unit advances=N" command to debug console
to immediately level-up active unit N times
Modified:
trunk/changelog
trunk/src/menu_events.cpp
Modified: trunk/changelog
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/changelog?rev=34578&r1=34577&r2=34578&view=diff
==============================================================================
--- trunk/changelog (original)
+++ trunk/changelog Mon Apr 6 04:55:34 2009
@@ -62,6 +62,8 @@
plus some other unwanted changes there (bug #13243)
* Making the game return to the add-on install dialog just before
installing one, and with its entry selected
+ * Implemented FR #13321: added "unit advances=N" command to debug console
+ to immediately level-up selected unit N times
* WML Engine:
* Added [show_objectives] tag (part of bug #13042)
* Made moveto events set $x2,$y2 to the source hex. (bug #13140)
Modified: trunk/src/menu_events.cpp
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/src/menu_events.cpp?rev=34578&r1=34577&r2=34578&view=diff
==============================================================================
--- trunk/src/menu_events.cpp (original)
+++ trunk/src/menu_events.cpp Mon Apr 6 04:55:34 2009
@@ -3020,10 +3020,18 @@
command_failed("Invalid alignment: '" + value + "',
needs to be one of lawful, neutral or chaotic.");
return;
}
- config cfg;
- i->second.write(cfg);
- cfg[name] = value;
- i->second =
unit(&menu_handler_.units_,&menu_handler_.map_,&menu_handler_.status_,&menu_handler_.teams_,cfg);
+ if (name == "advances" ){
+ int int_value = lexical_cast<int>(value);
+ for (int levels=0; levels<int_value; levels++) {
+ i->second.get_experience(
i->second.max_experience() - i->second.experience() );
+ dialogs::advance_unit(menu_handler_.map_,
menu_handler_.units_,i->first,*menu_handler_.gui_);
+ }
+ } else {
+ config cfg;
+ i->second.write(cfg);
+ cfg[name] = value;
+ i->second =
unit(&menu_handler_.units_,&menu_handler_.map_,&menu_handler_.status_,&menu_handler_.teams_,cfg);
+ }
menu_handler_.gui_->invalidate(i->first);
menu_handler_.gui_->invalidate_unit();
}
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