Author: crab
Date: Tue Apr  7 23:59:32 2009
New Revision: 34626

URL: http://svn.gna.org/viewcvs/wesnoth?rev=34626&view=rev
Log:
slightly reworked r34621, after consultation with boucman, to play recruitment 
animation without the leader, if there is no good ptr to leader.

Modified:
    trunk/src/actions.cpp

Modified: trunk/src/actions.cpp
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/src/actions.cpp?rev=34626&r1=34625&r2=34626&view=diff
==============================================================================
--- trunk/src/actions.cpp (original)
+++ trunk/src/actions.cpp Tue Apr  7 23:59:32 2009
@@ -191,7 +191,13 @@
        }
        const unit_map::iterator new_unit_itor = units.find(recruit_location);
        if(new_unit_itor != units.end()) 
new_unit_itor->second.set_hidden(false);
-       if(show && 
u.valid())unit_display::unit_recruited(recruit_location,u->first);
+       if (show) {
+               if (u.valid()) {
+                       unit_display::unit_recruited(recruit_location,u->first);
+               } else {
+                       unit_display::unit_recruited(recruit_location);
+               }
+       }
        if (is_recall)
        {
                LOG_NG << "firing recall event\n";


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