Author: crab
Date: Sat Apr 11 23:44:09 2009
New Revision: 34737
URL: http://svn.gna.org/viewcvs/wesnoth?rev=34737&view=rev
Log:
AI Refactoring: removed some old (and now unused) functions
Modified:
trunk/src/ai_interface.hpp
trunk/src/formula_ai.hpp
Modified: trunk/src/ai_interface.hpp
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/src/ai_interface.hpp?rev=34737&r1=34736&r2=34737&view=diff
==============================================================================
--- trunk/src/ai_interface.hpp (original)
+++ trunk/src/ai_interface.hpp Sat Apr 11 23:44:09 2009
@@ -116,13 +116,6 @@
events::generic_event& unit_recruited() { return unit_recruited_; }
events::generic_event& unit_moved() { return unit_moved_; }
events::generic_event& enemy_attacked() { return enemy_attacked_; }
-
- // If the AI manager should manage the AI once constructed.
- virtual bool manager_manage_ai() const { return false ; } ;
-
- // If an AI manager should reap the AI at end of game
- // Older AIs should use the default - false.
- virtual bool manager_reap_ai() { return false ; } ;
/** Set the side */
virtual void set_side(unsigned int side) { side_ = side; }
Modified: trunk/src/formula_ai.hpp
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/src/formula_ai.hpp?rev=34737&r1=34736&r2=34737&view=diff
==============================================================================
--- trunk/src/formula_ai.hpp (original)
+++ trunk/src/formula_ai.hpp Sat Apr 11 23:44:09 2009
@@ -147,9 +147,6 @@
variant attacks_cache;
};
- // If the AI manager should manager the AI once constructed.
- virtual bool manager_manage_ai() const { return true ; } ;
-
void swap_move_map(move_map_backup& backup);
variant get_keeps() const;
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