Author: esr
Date: Sun Apr 12 05:45:28 2009
New Revision: 34749
URL: http://svn.gna.org/viewcvs/wesnoth?rev=34749&view=rev
Log:
wmllint-inspired cleanups.
Modified:
trunk/data/campaigns/Delfadors_Memoirs/TODO
trunk/data/campaigns/Delfadors_Memoirs/terrain-graphics/_final.cfg
trunk/data/campaigns/Legend_of_Wesmere/scenarios/19_Costly_Revenge.cfg
trunk/data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg
Modified: trunk/data/campaigns/Delfadors_Memoirs/TODO
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/Delfadors_Memoirs/TODO?rev=34749&r1=34748&r2=34749&view=diff
==============================================================================
--- trunk/data/campaigns/Delfadors_Memoirs/TODO (original)
+++ trunk/data/campaigns/Delfadors_Memoirs/TODO Sun Apr 12 05:45:28 2009
@@ -32,6 +32,3 @@
02:41 <Shadow_Master> Clash at the Manor: ludicrous abuse of Great Trees(tm)
02:42 <Shadow_Master> Face of the Enemy: apparently i'm the only one who can
design non-monotonous Enemy Lairs(tm)
02:42 <Shadow_Master> (i.e. FotE is monotonous. Not unlike DiD's "Alone at
Last" series, anyway)
-02:43 <Shadow_Master> esr, fabi this is the end of my first-glance review.
Take it or love it.
-02:43 <Shadow_Master> and I'm being serious.
-02:45 <fabi> Shadow_Master: Thank you
Modified: trunk/data/campaigns/Delfadors_Memoirs/terrain-graphics/_final.cfg
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/Delfadors_Memoirs/terrain-graphics/_final.cfg?rev=34749&r1=34748&r2=34749&view=diff
==============================================================================
--- trunk/data/campaigns/Delfadors_Memoirs/terrain-graphics/_final.cfg
(original)
+++ trunk/data/campaigns/Delfadors_Memoirs/terrain-graphics/_final.cfg Sun Apr
12 05:45:28 2009
@@ -16,4 +16,4 @@
# Monolith overlay
{OVERLAY *^Im1 ../scenery/monolith1}
-{OVERLAY *^Im2 ../scenery/monolith2}
+{OVERLAY *^Im2 ../scenery/monolith2}
Modified: trunk/data/campaigns/Legend_of_Wesmere/scenarios/19_Costly_Revenge.cfg
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/Legend_of_Wesmere/scenarios/19_Costly_Revenge.cfg?rev=34749&r1=34748&r2=34749&view=diff
==============================================================================
--- trunk/data/campaigns/Legend_of_Wesmere/scenarios/19_Costly_Revenge.cfg
(original)
+++ trunk/data/campaigns/Legend_of_Wesmere/scenarios/19_Costly_Revenge.cfg Sun
Apr 12 05:45:28 2009
@@ -270,11 +270,17 @@
side=1
[/filter]
- {PLAY_SOUND "torch.ogg"}
-
- {DELAY 200}
-
- {PLAY_SOUND "wose-die.ogg"}
+ [sound]
+ name=torch.ogg
+ [/sound]
+
+ [delay]
+ time=200
+ [/delay]
+
+ [sound]
+ name=wose-die.ogg
+ [/sound]
[terrain]
x=$x1
Modified:
trunk/data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg?rev=34749&r1=34748&r2=34749&view=diff
==============================================================================
--- trunk/data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg
(original)
+++ trunk/data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg
Sun Apr 12 05:45:28 2009
@@ -119,7 +119,7 @@
overlays="misc/leader-crown.png"
recruit=Skeleton, Skeleton Archer, Ghost, Ghoul, Walking Corpse
{GOLD 0 150 190}
- # income set to 0 so the gold doesn't change before the unstoning
+ # income set to 0 so the gold doesn't change before the unpetrifying
income=-2
upkeep=loyal
team_name=undead
@@ -150,7 +150,7 @@
x={X}
y={Y}
{PETRIFIED}
- # upkeep cost removed so the gold doesn't change before the unstoning
+ # upkeep cost removed so the gold doesn't change before the
unpetrifying
upkeep=loyal
[/unit]
#enddef
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