Author: esr
Date: Tue Apr 14 00:53:16 2009
New Revision: 34888
URL: http://svn.gna.org/viewcvs/wesnoth?rev=34888&view=rev
Log:
Text tweaks, walkthrough and todo updates.
Modified:
trunk/data/campaigns/Delfadors_Memoirs/TODO
trunk/data/campaigns/Delfadors_Memoirs/WALKTHROUGH
trunk/data/campaigns/Delfadors_Memoirs/scenarios/19_the_portal_of_doom.cfg
trunk/data/campaigns/Delfadors_Memoirs/scenarios/20_showdown_in_the_northern_swamp.cfg
trunk/data/campaigns/Legend_of_Wesmere/scenarios/07_Elves_last_stand.cfg
Modified: trunk/data/campaigns/Delfadors_Memoirs/TODO
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/Delfadors_Memoirs/TODO?rev=34888&r1=34887&r2=34888&view=diff
==============================================================================
--- trunk/data/campaigns/Delfadors_Memoirs/TODO (original)
+++ trunk/data/campaigns/Delfadors_Memoirs/TODO Tue Apr 14 00:53:16 2009
@@ -5,6 +5,25 @@
----------
See this forum thread: http://www.wesnoth.org/forum/viewtopic.php?f=9&t=24805
+
+WML issues
+----------
+
+Bad guys need to be unshrouded during dialog in 20 and 21.
+
+Tweak custom terrains in 19 so they don't trigger an illegal-map error.
+
+Invoke Iliah-Malal when Delfador gets near the portal, rather than on
+a fixed turn?
+
+Balance and design issues
+-------------------------
+
+19 needs some reworking. It's intended to require the user to run a fighting
+retreat and evacauation in the face of huge numbers, but player is presently
+forced to stand and fight because the Ghost-line units have a mobility edge
+in the rough terrain. We might have t change the map, limit the bad guys to
+slow units, and/or cange the timing of Iliah/Malal's arrival
Other
-----
@@ -14,5 +33,3 @@
---------------------
02:29 <Shadow_Master> Chantal does a funny MUF at the end of Return of Trouble
02:33 <Shadow_Master> two consecutive storyscreen scenarios afterwards.
suspicious.
-02:37 <Shadow_Master> "Showdown in the...": I hate scenarios in which units
talk to other units under shroud.
-02:40 <Shadow_Master> "Prince of Wesnoth": oh my ******g god, another scenario
in which units speak under fog/shroud. But I guess this is a way to remind
people that Wesnoth Is Not Realistic, huh?
Modified: trunk/data/campaigns/Delfadors_Memoirs/WALKTHROUGH
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/Delfadors_Memoirs/WALKTHROUGH?rev=34888&r1=34887&r2=34888&view=diff
==============================================================================
--- trunk/data/campaigns/Delfadors_Memoirs/WALKTHROUGH (original)
+++ trunk/data/campaigns/Delfadors_Memoirs/WALKTHROUGH Tue Apr 14 00:53:16 2009
@@ -226,9 +226,12 @@
The direct route across the icefield is a trap -- if you try it, you'll
probably get struck there and destroyed by Illiah-Malal and a phalanx of
-guard revenants. Instrat, recruit a castlefull of dwarves and bashers,
+guard revenants. Instead, recruit a castlefull of dwarves and bashers,
and run them through the woods around the north end of the icefield,
followed by another castleful of mages. Spend gold, because you'll need
to -- the opposition is recruiting all L2s and L3s which means L1s
will drop like flies in this battle.
+Don't bother sending a scout nortgh to grab villages, he'll get
+scragged when Iliah-Malal appears on the northern keep.
+
Modified:
trunk/data/campaigns/Delfadors_Memoirs/scenarios/19_the_portal_of_doom.cfg
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/Delfadors_Memoirs/scenarios/19_the_portal_of_doom.cfg?rev=34888&r1=34887&r2=34888&view=diff
==============================================================================
--- trunk/data/campaigns/Delfadors_Memoirs/scenarios/19_the_portal_of_doom.cfg
(original)
+++ trunk/data/campaigns/Delfadors_Memoirs/scenarios/19_the_portal_of_doom.cfg
Tue Apr 14 00:53:16 2009
@@ -351,15 +351,6 @@
green=0
blue=0
[/colour_adjust]
-
- [message]
- speaker=Ulrek
- message=_"Did ye really seal that portal? What manner
of sorcery was that?"
- [/message]
- [message]
- speaker=Delfador
- message=_"Yes, I did. But it was too great a work of
magic to be entirely undone; there is a flaw still remaining, a trace of
Iliah-Malal's way between worlds. Summoning undead will be a little easier in
the future than it has been before. Those who come after us will have to be
vigilant against the corruption of the dark arts, and show themselves worthy of
the land they live in."
- [/message]
[endlevel]
result=victory
[/endlevel]
Modified:
trunk/data/campaigns/Delfadors_Memoirs/scenarios/20_showdown_in_the_northern_swamp.cfg
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/Delfadors_Memoirs/scenarios/20_showdown_in_the_northern_swamp.cfg?rev=34888&r1=34887&r2=34888&view=diff
==============================================================================
---
trunk/data/campaigns/Delfadors_Memoirs/scenarios/20_showdown_in_the_northern_swamp.cfg
(original)
+++
trunk/data/campaigns/Delfadors_Memoirs/scenarios/20_showdown_in_the_northern_swamp.cfg
Tue Apr 14 00:53:16 2009
@@ -283,6 +283,14 @@
[/message]
[/else]
[/if]
+ [message]
+ speaker=Kalenz
+ message=_"And the portal, it is sealed for good?"
+ [/message]
+ [message]
+ speaker=Delfador
+ message=_"Yes, it is. But it was too great a work of magic to be
entirely undone; there is a flaw still remaining, a trace of Iliah-Malal's way
between worlds. Summoning undead will be a little easier in the future than it
has been before. Those who come after us will have to be vigilant against the
corruption of the dark arts, and show themselves worthy of the land they live
in."
+ [/message]
# This is set-up for the next scenario, where Kalenz leads side 1 again
{DELFADOR_DEPARTS_AGAIN}
Modified:
trunk/data/campaigns/Legend_of_Wesmere/scenarios/07_Elves_last_stand.cfg
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/Legend_of_Wesmere/scenarios/07_Elves_last_stand.cfg?rev=34888&r1=34887&r2=34888&view=diff
==============================================================================
--- trunk/data/campaigns/Legend_of_Wesmere/scenarios/07_Elves_last_stand.cfg
(original)
+++ trunk/data/campaigns/Legend_of_Wesmere/scenarios/07_Elves_last_stand.cfg
Tue Apr 14 00:53:16 2009
@@ -372,13 +372,17 @@
id=Kalenz
[option]
+#wmllint: display on
message= _ "These are hardened orc and troll veterans. Men,
prepare for a long, hard fight...
*Strong AI*"
+#wmllint: display off
[/option]
[option]
+#wmllint: display on
message= _ "I see the orcish army is big but consists mostly
of inexperienced fighters. This should not take too long...
*Weak AI*"
+#wmllint: display off
### but gave orcs some more troops..
### do AI changes here for lower attack depth
@@ -489,8 +493,7 @@
name=start
[message]
speaker=narrator
- #TODO for ESR: please rewrite this text
- message= _ "In this scenario the friendly leader's ai can be
manipulated from the contextmenu of their leaders."
+ message= _ "In this scenario, behavior of a side's AI manipulated
from the context menu of the side leader."
image=wesnoth-icon.png
[/message]
[/event]
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