Author: esr
Date: Tue Apr 14 00:53:16 2009
New Revision: 34888

URL: http://svn.gna.org/viewcvs/wesnoth?rev=34888&view=rev
Log:
Text tweaks, walkthrough and todo updates.

Modified:
    trunk/data/campaigns/Delfadors_Memoirs/TODO
    trunk/data/campaigns/Delfadors_Memoirs/WALKTHROUGH
    trunk/data/campaigns/Delfadors_Memoirs/scenarios/19_the_portal_of_doom.cfg
    
trunk/data/campaigns/Delfadors_Memoirs/scenarios/20_showdown_in_the_northern_swamp.cfg
    trunk/data/campaigns/Legend_of_Wesmere/scenarios/07_Elves_last_stand.cfg

Modified: trunk/data/campaigns/Delfadors_Memoirs/TODO
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/Delfadors_Memoirs/TODO?rev=34888&r1=34887&r2=34888&view=diff
==============================================================================
--- trunk/data/campaigns/Delfadors_Memoirs/TODO (original)
+++ trunk/data/campaigns/Delfadors_Memoirs/TODO Tue Apr 14 00:53:16 2009
@@ -5,6 +5,25 @@
 ----------
 
 See this forum thread: http://www.wesnoth.org/forum/viewtopic.php?f=9&t=24805
+
+WML issues
+----------
+
+Bad guys need to be unshrouded during dialog in 20 and 21.
+
+Tweak custom terrains in 19 so they don't trigger an illegal-map error.
+
+Invoke Iliah-Malal when Delfador gets near the portal, rather than on
+a fixed turn?
+
+Balance and design issues
+-------------------------
+
+19 needs some reworking.  It's intended to require the user to run a fighting
+retreat and evacauation in the face of huge numbers, but player is presently
+forced to stand and fight because the Ghost-line units have a mobility edge
+in the rough terrain.  We might have t change the map, limit the bad guys to
+slow units, and/or cange the timing of Iliah/Malal's arrival 
 
 Other
 -----
@@ -14,5 +33,3 @@
 ---------------------
 02:29 <Shadow_Master> Chantal does a funny MUF at the end of Return of Trouble
 02:33 <Shadow_Master> two consecutive storyscreen scenarios afterwards. 
suspicious.
-02:37 <Shadow_Master> "Showdown in the...": I hate scenarios in which units 
talk to other units under shroud.
-02:40 <Shadow_Master> "Prince of Wesnoth": oh my ******g god, another scenario 
in which units speak under fog/shroud. But I guess this is a way to remind 
people that Wesnoth Is Not Realistic, huh?

Modified: trunk/data/campaigns/Delfadors_Memoirs/WALKTHROUGH
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/Delfadors_Memoirs/WALKTHROUGH?rev=34888&r1=34887&r2=34888&view=diff
==============================================================================
--- trunk/data/campaigns/Delfadors_Memoirs/WALKTHROUGH (original)
+++ trunk/data/campaigns/Delfadors_Memoirs/WALKTHROUGH Tue Apr 14 00:53:16 2009
@@ -226,9 +226,12 @@
 
 The direct route across the icefield is a trap -- if you try it, you'll 
 probably get struck there and destroyed by Illiah-Malal and a phalanx of
-guard revenants.  Instrat, recruit a castlefull of dwarves and bashers,
+guard revenants.  Instead, recruit a castlefull of dwarves and bashers,
 and run them through the woods around the north end of the icefield,
 followed by another castleful of mages.  Spend gold, because you'll need
 to -- the opposition is recruiting all L2s and L3s which means L1s 
 will drop like flies in this battle. 
 
+Don't bother sending a scout nortgh to grab villages, he'll get
+scragged when Iliah-Malal appears on the northern keep.
+

Modified: 
trunk/data/campaigns/Delfadors_Memoirs/scenarios/19_the_portal_of_doom.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/Delfadors_Memoirs/scenarios/19_the_portal_of_doom.cfg?rev=34888&r1=34887&r2=34888&view=diff
==============================================================================
--- trunk/data/campaigns/Delfadors_Memoirs/scenarios/19_the_portal_of_doom.cfg 
(original)
+++ trunk/data/campaigns/Delfadors_Memoirs/scenarios/19_the_portal_of_doom.cfg 
Tue Apr 14 00:53:16 2009
@@ -351,15 +351,6 @@
                         green=0
                         blue=0
                     [/colour_adjust]
-
-                    [message]
-                        speaker=Ulrek
-                        message=_"Did ye really seal that portal? What manner 
of sorcery was that?"
-                    [/message]
-                    [message]
-                        speaker=Delfador
-                        message=_"Yes, I did. But it was too great a work of 
magic to be entirely undone; there is a flaw still remaining, a trace of 
Iliah-Malal's way between worlds. Summoning undead will be a little easier in 
the future than it has been before. Those who come after us will have to be 
vigilant against the corruption of the dark arts, and show themselves worthy of 
the land they live in."
-                    [/message]
                     [endlevel]
                         result=victory
                     [/endlevel]

Modified: 
trunk/data/campaigns/Delfadors_Memoirs/scenarios/20_showdown_in_the_northern_swamp.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/Delfadors_Memoirs/scenarios/20_showdown_in_the_northern_swamp.cfg?rev=34888&r1=34887&r2=34888&view=diff
==============================================================================
--- 
trunk/data/campaigns/Delfadors_Memoirs/scenarios/20_showdown_in_the_northern_swamp.cfg
 (original)
+++ 
trunk/data/campaigns/Delfadors_Memoirs/scenarios/20_showdown_in_the_northern_swamp.cfg
 Tue Apr 14 00:53:16 2009
@@ -283,6 +283,14 @@
                 [/message]
             [/else]
         [/if]
+        [message]
+            speaker=Kalenz
+            message=_"And the portal, it is sealed for good?"
+        [/message]
+        [message]
+            speaker=Delfador
+            message=_"Yes, it is. But it was too great a work of magic to be 
entirely undone; there is a flaw still remaining, a trace of Iliah-Malal's way 
between worlds. Summoning undead will be a little easier in the future than it 
has been before. Those who come after us will have to be vigilant against the 
corruption of the dark arts, and show themselves worthy of the land they live 
in."
+        [/message]
 
         # This is set-up for the next scenario, where Kalenz leads side 1 again
         {DELFADOR_DEPARTS_AGAIN}

Modified: 
trunk/data/campaigns/Legend_of_Wesmere/scenarios/07_Elves_last_stand.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/Legend_of_Wesmere/scenarios/07_Elves_last_stand.cfg?rev=34888&r1=34887&r2=34888&view=diff
==============================================================================
--- trunk/data/campaigns/Legend_of_Wesmere/scenarios/07_Elves_last_stand.cfg 
(original)
+++ trunk/data/campaigns/Legend_of_Wesmere/scenarios/07_Elves_last_stand.cfg 
Tue Apr 14 00:53:16 2009
@@ -372,13 +372,17 @@
             id=Kalenz
 
             [option]
+#wmllint: display on
                 message= _ "These are hardened orc and troll veterans. Men, 
prepare for a long, hard fight...
 *Strong AI*"
+#wmllint: display off
             [/option]
 
             [option]
+#wmllint: display on
                 message= _ "I see the orcish army is big but consists mostly 
of inexperienced fighters. This should not take too long...
 *Weak AI*"
+#wmllint: display off
                 ### but gave orcs some more troops..
 
                 ### do AI changes here for lower attack depth
@@ -489,8 +493,7 @@
         name=start
         [message]
             speaker=narrator
-            #TODO for ESR: please rewrite this text
-            message= _ "In this scenario the friendly leader's ai can be 
manipulated from the contextmenu of their leaders."
+            message= _ "In this scenario, behavior of a side's AI manipulated 
from the context menu of the side leader."
             image=wesnoth-icon.png
         [/message]
     [/event]


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