Author: esr
Date: Tue Apr 14 14:43:50 2009
New Revision: 34904
URL: http://svn.gna.org/viewcvs/wesnoth?rev=34904&view=rev
Log:
Bug #10077 is marked Fixed, so make the code simplification indicated here.
Modified:
trunk/src/playcampaign.cpp
Modified: trunk/src/playcampaign.cpp
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/src/playcampaign.cpp?rev=34904&r1=34903&r2=34904&view=diff
==============================================================================
--- trunk/src/playcampaign.cpp (original)
+++ trunk/src/playcampaign.cpp Tue Apr 14 14:43:50 2009
@@ -387,17 +387,13 @@
gamestate.snapshot = config();
- // Save-nagement ioptions fire on game end.
+ // Save-management options fire on game end.
// This means: (a) we have a victory, or
// or (b) we're multiplayer live, in which
// case defeat is also game end. Someday,
// if MP campaigns ever work again, we might
// need to change this test.
-
- // OBSERVER_END probably can be removed here if the observer
disconnect
- // bug (#10077) is fixed so that when the host ends the game
observers
- // again get asked if they want to save a replay of the game
- if (res == VICTORY || (io_type != IO_NONE && (res == DEFEAT ||
res == OBSERVER_END))) {
+ if (res == VICTORY || (io_type != IO_NONE && res == DEFEAT)) {
if (preferences::delete_saves())
clean_saves(gamestate.label);
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