Author: esr
Date: Wed Apr 15 20:28:04 2009
New Revision: 34943
URL: http://svn.gna.org/viewcvs/wesnoth?rev=34943&view=rev
Log:
DNM text fixes, and some dialog for Iliah-Malal.
Modified:
trunk/data/campaigns/Delfadors_Memoirs/TODO
trunk/data/campaigns/Delfadors_Memoirs/WALKTHROUGH
trunk/data/campaigns/Delfadors_Memoirs/scenarios/09_houses_of_the_dead.cfg
trunk/data/campaigns/Delfadors_Memoirs/scenarios/19_the_portal_of_doom.cfg
Modified: trunk/data/campaigns/Delfadors_Memoirs/TODO
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/Delfadors_Memoirs/TODO?rev=34943&r1=34942&r2=34943&view=diff
==============================================================================
--- trunk/data/campaigns/Delfadors_Memoirs/TODO (original)
+++ trunk/data/campaigns/Delfadors_Memoirs/TODO Wed Apr 15 20:28:04 2009
@@ -11,15 +11,6 @@
Bad guys need to be unshrouded during dialog in 20 and 21.
-Balance and design issues
--------------------------
-
-19 needs some reworking. It's intended to require the user to run a fighting
-retreat and evacauation in the face of huge numbers, but player is presently
-forced to stand and fight because the Ghost-line units have a mobility edge
-in the rough terrain. We might have t change the map, limit the bad guys to
-slow units, and/or cange the timing of Iliah/Malal's arrival
-
Other
-----
Finish the walkthrough and put it on the wiki.
Modified: trunk/data/campaigns/Delfadors_Memoirs/WALKTHROUGH
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/Delfadors_Memoirs/WALKTHROUGH?rev=34943&r1=34942&r2=34943&view=diff
==============================================================================
--- trunk/data/campaigns/Delfadors_Memoirs/WALKTHROUGH (original)
+++ trunk/data/campaigns/Delfadors_Memoirs/WALKTHROUGH Wed Apr 15 20:28:04 2009
@@ -199,9 +199,9 @@
his and Zorlan's keep.
Guard your white mages carefully. Zorlan's wolves will be looking for
-soft targets and they have the mobility edge. You won't get to keep the
-mages past thus scenario, but you'll need them for killing undead when
-you get that far.
+soft targets and they have the mobility edge. You won't get to keep
+these particular mages past thus scenario, but you'll need them for
+killing undead when you get that far.
In the King's Council
=====================
@@ -223,15 +223,19 @@
Portal of Doom
==============
-The direct route across the icefield is a trap -- if you try it, you'll
-probably get struck there and destroyed by Illiah-Malal and a phalanx of
-guard revenants. Instead, recruit a castlefull of dwarves and bashers,
-and run them through the woods around the north end of the icefield,
-followed by another castleful of mages. Spend gold, because you'll need
-to -- the opposition is recruiting all L2s and L3s, which means L1s
-will drop like flies in this battle. Even with best tactics, expect to lose
-most or all of your troops on the retreat.
-
-Don't bother sending a scout nortgh to grab villages, he'll get
+The direct route across the icefield is a trap -- if you try it,
+you'll probably get struck there and destroyed by Illiah-Malal and a
+phalanx of guard revenants. Instead, recruit a castlefull of dwarves
+and bashers, and run them through the woods around the north end of
+the icefield, followed by another castleful of mages if you have the
+gold. And spend gold, because you'll need to -- the opposition is
+recruiting all L2s and L3s, which means L1s will drop like flies in
+this battle. Even with best tactics, expect to lose most or all of
+your troops on the retreat unless (a) you can recruit that second
+castlefull of mages, and (b) their aim is true.
+
+Don't bother sending a scout north to grab villages, he'll get
scragged when Iliah-Malal appears on the northern keep.
+Showdown in the Northern Swamp
+==============================
Modified:
trunk/data/campaigns/Delfadors_Memoirs/scenarios/09_houses_of_the_dead.cfg
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/Delfadors_Memoirs/scenarios/09_houses_of_the_dead.cfg?rev=34943&r1=34942&r2=34943&view=diff
==============================================================================
--- trunk/data/campaigns/Delfadors_Memoirs/scenarios/09_houses_of_the_dead.cfg
(original)
+++ trunk/data/campaigns/Delfadors_Memoirs/scenarios/09_houses_of_the_dead.cfg
Wed Apr 15 20:28:04 2009
@@ -464,6 +464,9 @@
# wmllint: local spelling An-Usrukhar eyeblink
[message]
+ #po: The Tomb Guardian's dialogue should sound especially archaic
+ #po: and imperious. If your language has special forms for superior
+ #po: addressing inferior, use them here.
speaker=narrator
message=_"WHO ENTERS THE TOMB OF AN-USRUKHAR?"
image="portraits/tomb-guardian.png"
@@ -474,6 +477,9 @@
[/message]
[message]
speaker=narrator
+ #po: "bestrode" = past tense of archaic verb "bestride", literally
+ #po: meaning to straddle but with a secondary sense of "to
+ #po: dominate", and connotations of gigantism.
message=_"I am the will of An-Usrukhar, greatest of mages, he who
bestrode Irdya in the morning of time, who sleeps now in a death beyond death
until the unmaking of the world."
image="portraits/tomb-guardian.png"
[/message]
@@ -500,9 +506,9 @@
[/message]
[message]
speaker=Delfador
- #po: Note for translators: "coil" is an archaism. In the English
- #po: of around 1600 it was used to refer to a difficulty or
- #po: entanglement. Translate freely.
+ #po: "coil" is an archaism. In the English of around 1600, it was
+ #po: used to refer to a difficulty or entanglement. Translate
+ #po: freely.
message=_"I have felt the coils of prophecy on me before. I am
beginning to dislike them."
[/message]
[message]
@@ -516,6 +522,10 @@
[/message]
[message]
speaker=narrator
+ #po: The Tomb Guardian speaks closer to literal truth here than
+ #po: Delfador can possibly know. It is now 470YW; in 501YW,
+ #po: Garard II will be murdered by his wife and son, and the
+ #po: usurpation of Asheviere will begin.
message=_"Your king will die in an eyeblink and your kingdom in
the drawing of a breath. Delfador, I ask you again, ARE YOU A SERVANT OF THE
LIGHT?"
image="portraits/tomb-guardian.png"
[/message]
@@ -525,10 +535,9 @@
[/message]
[message]
speaker=narrator
- #po: Note for translators: "matter" is used here with an an archaic
- #po: meaning, roughly that of "ground" or "essence". This sense
- #po: survives in modern English in constructions like "It matters
- #po: a lot."
+ #po: "matter" is used here with an an archaic meaning, roughly
+ #po: that of "ground" or "essence". This sense survives in
+ #po: modern English in constructions like "It matters a lot."
message=_"Peoples vanish and lands wither under the pitiless gaze
of eternity; the true matter of the world is deeper. Delfador, I ask you a
third time, and on your answer hangs your life: ARE YOU A SERVANT OF THE LIGHT?"
image="portraits/tomb-guardian.png"
[/message]
Modified:
trunk/data/campaigns/Delfadors_Memoirs/scenarios/19_the_portal_of_doom.cfg
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/Delfadors_Memoirs/scenarios/19_the_portal_of_doom.cfg?rev=34943&r1=34942&r2=34943&view=diff
==============================================================================
--- trunk/data/campaigns/Delfadors_Memoirs/scenarios/19_the_portal_of_doom.cfg
(original)
+++ trunk/data/campaigns/Delfadors_Memoirs/scenarios/19_the_portal_of_doom.cfg
Wed Apr 15 20:28:04 2009
@@ -362,6 +362,7 @@
[event]
name=die
+ first_time_only=true
[filter_second]
id=Delfador
[/filter_second]
@@ -393,6 +394,17 @@
[message]
speaker=Delfador
message= _ "Out of my way, foul creatures!"
+ [/message]
+ [/event]
+
+ [event]
+ name=die
+ [filter]
+ id=Iliah-Malal
+ [/filter]
+ [message]
+ speaker="Iliah-Malal"
+ message=_ "Fool! You could not kill me in the land of the dead,
nor can you in the land of the living! I transcend both death and life, and I
will return to destroy you!"
[/message]
[/event]
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