Author: esr
Date: Wed Apr 15 20:28:04 2009
New Revision: 34943

URL: http://svn.gna.org/viewcvs/wesnoth?rev=34943&view=rev
Log:
DNM text fixes, and some dialog for Iliah-Malal.

Modified:
    trunk/data/campaigns/Delfadors_Memoirs/TODO
    trunk/data/campaigns/Delfadors_Memoirs/WALKTHROUGH
    trunk/data/campaigns/Delfadors_Memoirs/scenarios/09_houses_of_the_dead.cfg
    trunk/data/campaigns/Delfadors_Memoirs/scenarios/19_the_portal_of_doom.cfg

Modified: trunk/data/campaigns/Delfadors_Memoirs/TODO
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/Delfadors_Memoirs/TODO?rev=34943&r1=34942&r2=34943&view=diff
==============================================================================
--- trunk/data/campaigns/Delfadors_Memoirs/TODO (original)
+++ trunk/data/campaigns/Delfadors_Memoirs/TODO Wed Apr 15 20:28:04 2009
@@ -11,15 +11,6 @@
 
 Bad guys need to be unshrouded during dialog in 20 and 21.
 
-Balance and design issues
--------------------------
-
-19 needs some reworking.  It's intended to require the user to run a fighting
-retreat and evacauation in the face of huge numbers, but player is presently
-forced to stand and fight because the Ghost-line units have a mobility edge
-in the rough terrain.  We might have t change the map, limit the bad guys to
-slow units, and/or cange the timing of Iliah/Malal's arrival 
-
 Other
 -----
 Finish the walkthrough and put it on the wiki.

Modified: trunk/data/campaigns/Delfadors_Memoirs/WALKTHROUGH
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/Delfadors_Memoirs/WALKTHROUGH?rev=34943&r1=34942&r2=34943&view=diff
==============================================================================
--- trunk/data/campaigns/Delfadors_Memoirs/WALKTHROUGH (original)
+++ trunk/data/campaigns/Delfadors_Memoirs/WALKTHROUGH Wed Apr 15 20:28:04 2009
@@ -199,9 +199,9 @@
 his and Zorlan's keep.
 
 Guard your white mages carefully. Zorlan's wolves will be looking for
-soft targets and they have the mobility edge.  You won't get to keep the
-mages past thus scenario, but you'll need them for killing undead when
-you get that far.
+soft targets and they have the mobility edge.  You won't get to keep
+these particular mages past thus scenario, but you'll need them for
+killing undead when you get that far.
 
 In the King's Council
 =====================
@@ -223,15 +223,19 @@
 Portal of Doom
 ==============
 
-The direct route across the icefield is a trap -- if you try it, you'll 
-probably get struck there and destroyed by Illiah-Malal and a phalanx of
-guard revenants.  Instead, recruit a castlefull of dwarves and bashers,
-and run them through the woods around the north end of the icefield,
-followed by another castleful of mages.  Spend gold, because you'll need
-to -- the opposition is recruiting all L2s and L3s, which means L1s 
-will drop like flies in this battle. Even with best tactics, expect to lose 
-most or all of your troops on the retreat.
-
-Don't bother sending a scout nortgh to grab villages, he'll get
+The direct route across the icefield is a trap -- if you try it,
+you'll probably get struck there and destroyed by Illiah-Malal and a
+phalanx of guard revenants.  Instead, recruit a castlefull of dwarves
+and bashers, and run them through the woods around the north end of
+the icefield, followed by another castleful of mages if you have the
+gold.  And spend gold, because you'll need to -- the opposition is
+recruiting all L2s and L3s, which means L1s will drop like flies in
+this battle. Even with best tactics, expect to lose most or all of
+your troops on the retreat unless (a) you can recruit that second
+castlefull of mages, and (b) their aim is true.
+
+Don't bother sending a scout north to grab villages, he'll get
 scragged when Iliah-Malal appears on the northern keep.
 
+Showdown in the Northern Swamp
+==============================

Modified: 
trunk/data/campaigns/Delfadors_Memoirs/scenarios/09_houses_of_the_dead.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/Delfadors_Memoirs/scenarios/09_houses_of_the_dead.cfg?rev=34943&r1=34942&r2=34943&view=diff
==============================================================================
--- trunk/data/campaigns/Delfadors_Memoirs/scenarios/09_houses_of_the_dead.cfg 
(original)
+++ trunk/data/campaigns/Delfadors_Memoirs/scenarios/09_houses_of_the_dead.cfg 
Wed Apr 15 20:28:04 2009
@@ -464,6 +464,9 @@
 
         # wmllint: local spelling An-Usrukhar eyeblink
         [message]
+            #po: The Tomb Guardian's dialogue should sound especially archaic 
+            #po: and imperious. If your language has special forms for superior
+            #po: addressing inferior, use them here.
             speaker=narrator
             message=_"WHO ENTERS THE TOMB OF AN-USRUKHAR?"
             image="portraits/tomb-guardian.png"
@@ -474,6 +477,9 @@
         [/message]
         [message]
             speaker=narrator
+            #po: "bestrode" = past tense of archaic verb "bestride", literally
+            #po: meaning to straddle but with a secondary sense of "to 
+            #po: dominate", and connotations of gigantism.
             message=_"I am the will of An-Usrukhar, greatest of mages, he who 
bestrode Irdya in the morning of time, who sleeps now in a death beyond death 
until the unmaking of the world."
             image="portraits/tomb-guardian.png"
         [/message]
@@ -500,9 +506,9 @@
         [/message]
         [message]
             speaker=Delfador
-            #po: Note for translators: "coil" is an archaism. In the English
-            #po: of around 1600 it was used to refer to a difficulty or
-            #po: entanglement. Translate freely.
+            #po: "coil" is an archaism. In the English of around 1600, it was
+            #po: used to refer to a difficulty or entanglement. Translate 
+            #po: freely.
             message=_"I have felt the coils of prophecy on me before. I am 
beginning to dislike them."
         [/message]
         [message]
@@ -516,6 +522,10 @@
         [/message]
         [message]
             speaker=narrator
+            #po: The Tomb Guardian speaks closer to literal truth here than
+            #po: Delfador can possibly know. It is now 470YW; in 501YW, 
+            #po: Garard II will be murdered by his wife and son, and the
+            #po: usurpation of Asheviere will begin.
             message=_"Your king will die in an eyeblink and your kingdom in 
the drawing of a breath. Delfador, I ask you again, ARE YOU A SERVANT OF THE 
LIGHT?"
             image="portraits/tomb-guardian.png"
         [/message]
@@ -525,10 +535,9 @@
         [/message]
         [message]
             speaker=narrator
-            #po: Note for translators: "matter" is used here with an an archaic
-            #po: meaning, roughly that of "ground" or "essence".  This sense
-            #po: survives in modern English in constructions like "It matters
-            #po: a lot."
+            #po: "matter" is used here with an an archaic meaning, roughly
+            #po: that of "ground" or "essence".  This sense survives in 
+            #po: modern English in constructions like "It matters a lot."
             message=_"Peoples vanish and lands wither under the pitiless gaze 
of eternity; the true matter of the world is deeper. Delfador, I ask you a 
third time, and on your answer hangs your life: ARE YOU A SERVANT OF THE LIGHT?"
             image="portraits/tomb-guardian.png"
         [/message]

Modified: 
trunk/data/campaigns/Delfadors_Memoirs/scenarios/19_the_portal_of_doom.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/Delfadors_Memoirs/scenarios/19_the_portal_of_doom.cfg?rev=34943&r1=34942&r2=34943&view=diff
==============================================================================
--- trunk/data/campaigns/Delfadors_Memoirs/scenarios/19_the_portal_of_doom.cfg 
(original)
+++ trunk/data/campaigns/Delfadors_Memoirs/scenarios/19_the_portal_of_doom.cfg 
Wed Apr 15 20:28:04 2009
@@ -362,6 +362,7 @@
 
     [event]
         name=die
+        first_time_only=true
         [filter_second]
             id=Delfador
         [/filter_second]
@@ -393,6 +394,17 @@
         [message]
             speaker=Delfador
             message= _ "Out of my way, foul creatures!"
+        [/message]
+    [/event]
+
+    [event]
+        name=die
+        [filter]
+            id=Iliah-Malal
+        [/filter]
+        [message]
+            speaker="Iliah-Malal"
+            message=_ "Fool! You could not kill me in the land of the dead, 
nor can you in the land of the living! I transcend both death and life, and I 
will return to destroy you!"
         [/message]
     [/event]
 


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