Author: esr
Date: Fri Apr 17 13:59:52 2009
New Revision: 34977

URL: http://svn.gna.org/viewcvs/wesnoth?rev=34977&view=rev
Log:
Fix a reference to King Garard's portrait.
Make Deglfador's undead veterans available for scenario 20

Modified:
    trunk/data/campaigns/Delfadors_Memoirs/scenarios/05_council_in_weldyn.cfg
    trunk/data/campaigns/Delfadors_Memoirs/utils/sides.cfg

Modified: 
trunk/data/campaigns/Delfadors_Memoirs/scenarios/05_council_in_weldyn.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/Delfadors_Memoirs/scenarios/05_council_in_weldyn.cfg?rev=34977&r1=34976&r2=34977&view=diff
==============================================================================
--- trunk/data/campaigns/Delfadors_Memoirs/scenarios/05_council_in_weldyn.cfg 
(original)
+++ trunk/data/campaigns/Delfadors_Memoirs/scenarios/05_council_in_weldyn.cfg 
Fri Apr 17 13:59:52 2009
@@ -29,7 +29,7 @@
         type=King of Wesnoth
         id=Garard
         name=_ "Garard"
-        portrait=portraits/garard.png
+        profile=portraits/garard.png
         side=2
         recruit=Royal Guard
         team_name=goodies

Modified: trunk/data/campaigns/Delfadors_Memoirs/utils/sides.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/Delfadors_Memoirs/utils/sides.cfg?rev=34977&r1=34976&r2=34977&view=diff
==============================================================================
--- trunk/data/campaigns/Delfadors_Memoirs/utils/sides.cfg (original)
+++ trunk/data/campaigns/Delfadors_Memoirs/utils/sides.cfg Fri Apr 17 13:59:52 
2009
@@ -88,13 +88,14 @@
     {MEMOIRS_STORE_UNITS delfador_lionels_guard}
 #enddef
 
-# At the beginning of Wasteland (11) Delf loses his undead veterans and gets
-# to recruit elves. Note: this macro needs to be called from a start or 
prestart
-# event, before recruiting can occur.
+# At the beginning of Wasteland (11), Delf loses his undead veterans
+# and gets to recruit elves. The undead will get one more chance to
+# shine in Showdown in the Northern Swamp (20). Note: this macro needs
+# to be called from a start or prestart event, before recruiting can
+# occur.
 
 #define DISCARD_UNDEAD_VETERANS
     {MEMOIRS_STORE_UNITS dead_recall}
-    {CLEAR_VARIABLE dead_recall}
 #enddef
 
 # At the end of Wasteland (11), Chantal's side 3 gets absorbed into Delfador's
@@ -209,9 +210,9 @@
     # This sequence of declarations happens to put the units where we want
     # them - Shock Troopers and Royal Guard nortb of Delfador, towards the
     # enemy, and the White Mages behind him - but this is an accident of the
-    # vacancy finding algorithm.  Ideally we want to use formula syntaz to'
+    # vacancy-finding algorithm.  Ideally we want to use formula syntax to
     # say things like x,y=$({X}-1),$({Y}+1) below, but  that doesn't work
-    # reliably yet (units randomly fail to appear when it's tried).
+    # reliably yet in 1.7.0 (units randomly fail to appear when it's tried).
     [unit]
         id=Clogrin
         name=_ "Clogrin"
@@ -399,6 +400,15 @@
         y={Y}
     [/unstore_unit]
     # FIXME: Maybe Delf should regain the ability to recruit L1 elves?
+#enddef
+
+# Also at the beginning of Showdown in the Northern Swamp (20),
+# any undead veterans Delfador has left from the Houses of the Dead
+# and The Gate Between Worlds scenarios return to fight for the living.
+# They get finally dispelled at the end of the scenario.
+
+#define UNDEAD_REJOIN_DELFADOR
+    {MEMOIRS_UNSTORE_UNITS dead_recall}
 #enddef
 
 # Shortly afterwards, Lionel puts his troops under Delfador's command.


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