Author: silene
Date: Sat Apr 18 10:36:02 2009
New Revision: 35002

URL: http://svn.gna.org/viewcvs/wesnoth?rev=35002&view=rev
Log:
Removed unused code.

Modified:
    trunk/src/game_events.cpp
    trunk/src/game_events.hpp

Modified: trunk/src/game_events.cpp
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/src/game_events.cpp?rev=35002&r1=35001&r2=35002&view=diff
==============================================================================
--- trunk/src/game_events.cpp (original)
+++ trunk/src/game_events.cpp Sat Apr 18 10:36:02 2009
@@ -68,7 +68,6 @@
        gamestatus* status_ptr = NULL;
        LuaKernel *lua_kernel = NULL;
        int floating_label = 0;
-       Uint32 unit_mutations = 0;
 
        std::vector< game_events::event_handler > new_handlers;
        typedef std::pair< std::string, config* > wmi_command_change;
@@ -585,7 +584,6 @@
                                        const map_location src_loc = u->first;
 
                                        units->move(src_loc, vacant_dst);
-                                       unit_mutations++;
                                        if(game_map->is_village(vacant_dst)) {
                                                get_village(vacant_dst, 
*screen,*teams,side-1,*units);
                                        }
@@ -1929,7 +1927,6 @@
 
                                units->erase(loc);
                                units->add(loc, new_unit);
-                               unit_mutations++;
                                if(game_map->is_village(loc)) {
                                        
get_village(loc,*screen,*teams,new_unit.side()-1,*units);
                                }
@@ -1987,7 +1984,6 @@
                                        map_location loc = cfg_to_loc(cfg);
                                        unit to_recruit(*u);
                                        avail.erase(u); // Erase before 
recruiting, since recruiting can fire more events
-                                       unit_mutations++;
                                        
recruit_unit(*game_map,index+1,*units,to_recruit,loc,true,utils::string_bool(cfg["show"],true),false,true,true);
                                        unit_recalled = true;
                                        break;
@@ -2192,12 +2188,10 @@
                                                un = units->find(death_loc);
                                                if(un != units->end() && 
death_loc.matches_unit(un->second)) {
                                                        units->erase(un);
-                                                       unit_mutations++;
                                                }
                                        }
                                        if (! 
utils::string_bool(cfg["fire_event"])) {
                                                units->erase(un);
-                                               unit_mutations++;
                                        }
                                }
                        }
@@ -2347,7 +2341,6 @@
 
                        if(kill_units) {
                                units->erase(i++);
-                               unit_mutations++;
                        } else {
                                ++i;
                        }
@@ -2410,7 +2403,6 @@
 
                                units->erase(loc);
                                units->add(loc, u);
-                               unit_mutations++;
 
                                std::string text = cfg["text"];
                                if(!text.empty())
@@ -2659,7 +2651,6 @@
                while(u != units->end()) {
                        if(u->second.hitpoints() <= 0) {
                                units->erase(u++);
-                               ++unit_mutations;
                        } else {
                                ++u;
                        }
@@ -3311,7 +3302,6 @@
                         lg::wml_error << "replace_map: Cannot add a unit that 
would become off-map to the recall list\n";
                     }
                     units->erase(itor++);
-                    unit_mutations++;
                 } else {
                     ++itor;
                 }
@@ -3850,10 +3840,6 @@
                return result;
        }
 
-       Uint32 mutations() {
-               return unit_mutations;
-       }
-
        entity_location::entity_location(map_location loc, const size_t id)
                : map_location(loc), id_(id)
        {}

Modified: trunk/src/game_events.hpp
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/src/game_events.hpp?rev=35002&r1=35001&r2=35002&view=diff
==============================================================================
--- trunk/src/game_events.hpp (original)
+++ trunk/src/game_events.hpp Sat Apr 18 10:36:02 2009
@@ -193,9 +193,6 @@
                        const vconfig cond, bool backwards_compat=true);
        bool pump();
 
-       // The count of game event mutations to the unit_map
-       Uint32 mutations();
-
        /**
         * Abstract class for a WML action handler.
         */


_______________________________________________
Wesnoth-commits mailing list
[email protected]
https://mail.gna.org/listinfo/wesnoth-commits

Reply via email to