Author: shadowmaster
Date: Mon Apr 27 23:58:54 2009
New Revision: 35277
URL: http://svn.gna.org/viewcvs/wesnoth?rev=35277&view=rev
Log:
Revert to storyscreen page -> part convention in new storyscreen code
(part 4 and final - C++ interface has been renamed).
Modified:
trunk/src/storyscreen/controller.cpp
trunk/src/storyscreen/controller.hpp
trunk/src/storyscreen/interface.cpp
trunk/src/storyscreen/part.cpp
trunk/src/storyscreen/part.hpp
trunk/src/storyscreen/render.cpp
trunk/src/storyscreen/render.hpp
Modified: trunk/src/storyscreen/controller.cpp
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/src/storyscreen/controller.cpp?rev=35277&r1=35276&r2=35277&view=diff
==============================================================================
--- trunk/src/storyscreen/controller.cpp (original)
+++ trunk/src/storyscreen/controller.cpp Mon Apr 27 23:58:54 2009
@@ -50,16 +50,16 @@
, evt_context_()
, data_(data)
, scenario_name_(scenario_name)
- , pages_()
+ , parts_()
, gamestate_(game_events::get_state_of_game())
{
ASSERT_LOG(gamestate_ != NULL, "Ouch: gamestate is NULL when
initializing storyscreen controller");
- build_pages();
+ build_parts();
}
controller::~controller()
{
- clear_pages();
+ clear_parts();
}
void controller::resolve_wml(const vconfig& cfg)
@@ -71,12 +71,12 @@
const vconfig node = i->second;
if(key == "part" && !node.empty()) {
- page* const story_page = new page(*gamestate_, node);
- // Use scenario name as page title if the WML doesn't
supply a custom one.
- if((*story_page).show_title() &&
(*story_page).title().empty()) {
- (*story_page).set_title( scenario_name_ );
+ part* const story_part = new part(*gamestate_, node);
+ // Use scenario name as part title if the WML doesn't
supply a custom one.
+ if((*story_part).show_title() &&
(*story_part).title().empty()) {
+ (*story_part).set_title( scenario_name_ );
}
- pages_.push_back(story_page);
+ parts_.push_back(story_part);
}
// [if]
else if(key == "if") {
@@ -126,50 +126,50 @@
}
}
-void controller::clear_pages()
+void controller::clear_parts()
{
- foreach(page* p, pages_) {
+ foreach(part* p, parts_) {
delete p;
}
- pages_.clear();
+ parts_.clear();
}
-void controller::show_all_pages()
+void controller::show_all_parts()
{
- if(pages_.empty()) {
- LOG_NG << "no storyscreen pages to show\n";
+ if(parts_.empty()) {
+ LOG_NG << "no storyscreen parts to show\n";
}
- size_t page_n = 0, pages_c = pages_.size();
- while((page_n = show_page(page_n)) < pages_c)
+ size_t part_n = 0, parts_c = parts_.size();
+ while((part_n = show_part(part_n)) < parts_c)
;
}
-size_t controller::show_page(size_t page_num)
+size_t controller::show_part(size_t part_num)
{
- if(page_num >= pages_.size()) {
- ERR_NG << "attempted to display inexistant storyscreen page: "
<< page_num+1 << " (of " << pages_.size() << ")\n";
- return pages_.size();
+ if(part_num >= parts_.size()) {
+ ERR_NG << "attempted to display inexistant storyscreen part: "
<< part_num+1 << " (of " << parts_.size() << ")\n";
+ return parts_.size();
}
- LOG_NG << "displaying storyscreen page " << page_num+1 << " of " <<
pages_.size() << '\n';
+ LOG_NG << "displaying storyscreen part " << part_num+1 << " of " <<
parts_.size() << '\n';
- page* const p = pages_[page_num];
- ASSERT_LOG( p != NULL, "Ouch: hit NULL storyscreen page in collection"
);
+ part* const p = parts_[part_num];
+ ASSERT_LOG( p != NULL, "Ouch: hit NULL storyscreen part in collection"
);
// TODO:
// gui::button back_button(disp_.video(),std::string("< ")+_("Next"));
gui::button next_button(disp_.video(),_("Next") + std::string(" >"));
gui::button skip_button(disp_.video(),_("Skip"));
- page_ui ui(*p, disp_, next_button, skip_button);
+ part_ui ui(*p, disp_, next_button, skip_button);
switch(ui.show()) {
- case page_ui::NEXT:
- return page_num+1;
- case page_ui::BACK:
- return(page_num > 0 ? page_num-1 : page_num);
- case page_ui::SKIP:
- return pages_.size();
+ case part_ui::NEXT:
+ return part_num+1;
+ case part_ui::BACK:
+ return(part_num > 0 ? part_num-1 : part_num);
+ case part_ui::SKIP:
+ return parts_.size();
default:
throw quit();
}
Modified: trunk/src/storyscreen/controller.hpp
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/src/storyscreen/controller.hpp?rev=35277&r1=35276&r2=35277&view=diff
==============================================================================
--- trunk/src/storyscreen/controller.hpp (original)
+++ trunk/src/storyscreen/controller.hpp Mon Apr 27 23:58:54 2009
@@ -30,7 +30,7 @@
namespace storyscreen {
-class page;
+class part;
class floating_image;
class controller
@@ -40,24 +40,24 @@
~controller();
/**
- * Display all story screen pages in a first..last sequence.
+ * Display all story screen parts in a first..last sequence.
*/
- void show_all_pages();
+ void show_all_parts();
/**
- * Display a single story screen page.
- * @return Next page requested by the user interface.
+ * Display a single story screen part.
+ * @return Next part requested by the user interface.
*/
- size_t show_page(size_t page_num);
+ size_t show_part(size_t part_num);
private:
- // Executes WML flow instructions and inserts pages.
+ // Executes WML flow instructions and inserts parts.
void resolve_wml(const vconfig& cfg);
// Used by ctor.
- void build_pages() {
+ void build_parts() {
resolve_wml(data_);
}
// Used by dtor.
- void clear_pages();
+ void clear_parts();
display& disp_;
const resize_lock disp_resize_lock_;
@@ -66,14 +66,14 @@
vconfig data_;
std::string scenario_name_;
- // The page cache.
- std::vector<page*> pages_;
+ // The part cache.
+ std::vector<part*> parts_;
// The state of the world.
game_state* gamestate_;
public:
- struct no_pages {};
+ struct no_parts {};
struct quit {};
};
Modified: trunk/src/storyscreen/interface.cpp
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/src/storyscreen/interface.cpp?rev=35277&r1=35276&r2=35277&view=diff
==============================================================================
--- trunk/src/storyscreen/interface.cpp (original)
+++ trunk/src/storyscreen/interface.cpp Mon Apr 27 23:58:54 2009
@@ -41,7 +41,7 @@
#include "stub.hpp"
namespace {
- void generate_endscreen_page_config(config& append_to_cfg)
+ void generate_endscreen_part_config(config& append_to_cfg)
{
config& partcfg =
append_to_cfg.add_child("story").add_child("part");
partcfg["text_align"] = "centered";
@@ -55,7 +55,7 @@
storyscreen::controller ctl(disp, story_cfg, scenario_name);
try {
- ctl.show_all_pages();
+ ctl.show_all_parts();
} catch(storyscreen::controller::quit const&) {
LOG_NG << "leaving storyscreen for titlescreen...\n";
STUB();
Modified: trunk/src/storyscreen/part.cpp
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/src/storyscreen/part.cpp?rev=35277&r1=35276&r2=35277&view=diff
==============================================================================
--- trunk/src/storyscreen/part.cpp (original)
+++ trunk/src/storyscreen/part.cpp Mon Apr 27 23:58:54 2009
@@ -106,7 +106,7 @@
return ri;
}
-page::page()
+part::part()
: scale_background_()
, background_file_()
, show_title_()
@@ -120,7 +120,7 @@
ASSERT_LOG(0xDEADBEEF == 0x0, "Ouch: shouldn't happen");
}
-page::page(game_state& state_of_game, const vconfig& page_cfg)
+part::part(game_state& state_of_game, const vconfig& part_cfg)
: scale_background_(true)
, background_file_()
, show_title_()
@@ -133,36 +133,36 @@
{
// This method takes care of initializing
// and branching properties.
- resolve_wml(page_cfg, state_of_game);
-}
-
-page::TEXT_BLOCK_LOCATION page::string_tblock_loc(const std::string& s)
+ resolve_wml(part_cfg, state_of_game);
+}
+
+part::TEXT_BLOCK_LOCATION part::string_tblock_loc(const std::string& s)
{
if(s.empty() != true) {
if(s == "top") {
- return page::TOP;
+ return part::TOP;
}
else if(s == "centered" || s == "center" || s == "middle") {
- return page::MIDDLE;
- }
- }
- return page::BOTTOM;
-}
-
-page::TITLE_ALIGNMENT page::string_title_align(const std::string& s)
+ return part::MIDDLE;
+ }
+ }
+ return part::BOTTOM;
+}
+
+part::TITLE_ALIGNMENT part::string_title_align(const std::string& s)
{
if(s.empty() != true) {
if(s == "right") {
- return page::RIGHT;
+ return part::RIGHT;
}
else if(s == "centered" || s == "center" || s == "middle") {
- return page::CENTERED;
- }
- }
- return page::LEFT;
-}
-
-void page::resolve_wml(const vconfig& cfg, game_state& gamestate)
+ return part::CENTERED;
+ }
+ }
+ return part::LEFT;
+}
+
+void part::resolve_wml(const vconfig& cfg, game_state& gamestate)
{
if(cfg.has_attribute("background")) {
background_file_ = cfg["background"];
Modified: trunk/src/storyscreen/part.hpp
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/src/storyscreen/part.hpp?rev=35277&r1=35276&r2=35277&view=diff
==============================================================================
--- trunk/src/storyscreen/part.hpp (original)
+++ trunk/src/storyscreen/part.hpp Mon Apr 27 23:58:54 2009
@@ -35,7 +35,7 @@
/**
* Represents and contains informations about image labels used
- * in story screen pages.
+ * in story screen parts.
*/
class floating_image
{
@@ -80,9 +80,9 @@
};
/**
- * Represents and contains information about a single storyscreen page.
+ * Represents and contains information about a single storyscreen part.
*/
-class page
+class part
{
public:
enum TEXT_BLOCK_LOCATION {
@@ -99,7 +99,7 @@
QUIT
};
- page(game_state& state_of_game, const vconfig& page_cfg);
+ part(game_state& state_of_game, const vconfig& part_cfg);
bool scale_background() const { return scale_background_; }
const std::string& background() const { return background_file_; }
@@ -117,7 +117,7 @@
}
private:
- page();
+ part();
void resolve_wml(const vconfig& cfg, game_state& gamestate);
@@ -137,7 +137,7 @@
std::vector<floating_image> floating_images_;
- friend class page_ui;
+ friend class part_ui;
};
} // end namespace storyscreen
Modified: trunk/src/storyscreen/render.cpp
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/src/storyscreen/render.cpp?rev=35277&r1=35276&r2=35277&view=diff
==============================================================================
--- trunk/src/storyscreen/render.cpp (original)
+++ trunk/src/storyscreen/render.cpp Mon Apr 27 23:58:54 2009
@@ -55,7 +55,7 @@
namespace storyscreen {
-page_ui::page_ui(page& p, display& disp, gui::button& next_button,
gui::button& skip_button)
+part_ui::part_ui(part& p, display& disp, gui::button& next_button,
gui::button& skip_button)
: p_(p)
, disp_(disp)
, video_(disp.video())
@@ -89,7 +89,7 @@
background_ =
scale_surface(background_,
static_cast<int>(background_->w*scale_factor_),
static_cast<int>(background_->h*scale_factor_));
- ASSERT_LOG(background_.null() == false, "Ouch: storyscreen page
background got NULL");
+ ASSERT_LOG(background_.null() == false, "Ouch: storyscreen part
background got NULL");
base_rect_.x = (video_.getx() - background_->w) / 2;
base_rect_.y = (video_.gety() - background_->h) / 2;
@@ -121,7 +121,7 @@
}
}
-void page_ui::render_text_box()
+void part_ui::render_text_box()
{
const bool rtl = current_language_rtl();
@@ -272,7 +272,7 @@
);
}
-void page_ui::render_title_box()
+void part_ui::render_title_box()
{
// Text color
const int r = 0, g = 0, b = 0;
@@ -291,7 +291,7 @@
));
}
-void page_ui::render_background()
+void part_ui::render_background()
{
draw_solid_tinted_rectangle(
0, 0, video_.getx(), video_.gety(), 0, 0, 0, 1.0,
@@ -300,7 +300,7 @@
SDL_BlitSurface(background_, NULL, video_.getSurface(), &base_rect_);
}
-bool page_ui::render_floating_images()
+bool part_ui::render_floating_images()
{
events::raise_draw_event();
update_whole_screen();
@@ -361,7 +361,7 @@
return true;
}
-page_ui::RESULT page_ui::show()
+part_ui::RESULT part_ui::show()
{
if(p_.music_.empty() != true) {
sound::play_music_repeatedly(p_.music_);
@@ -383,7 +383,7 @@
render_text_box();
}
catch(utils::invalid_utf8_exception const&) {
- ERR_NG << "invalid UTF-8 sequence in story text, skipping
page...\n";
+ ERR_NG << "invalid UTF-8 sequence in story text, skipping
part...\n";
}
return ret_;
Modified: trunk/src/storyscreen/render.hpp
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/src/storyscreen/render.hpp?rev=35277&r1=35276&r2=35277&view=diff
==============================================================================
--- trunk/src/storyscreen/render.hpp (original)
+++ trunk/src/storyscreen/render.hpp Mon Apr 27 23:58:54 2009
@@ -33,22 +33,22 @@
namespace storyscreen {
/**
- * Storyscreen page user interface.
+ * Storyscreen part user interface.
* This works on the assumption, like the old one, that the screen
* cannot be resized while we are at this. More specifically, it is
* assumed that the screen dimensions remain constant between the
* constructor call, and the destruction of the objects.
*/
-class page_ui
+class part_ui
{
public:
enum RESULT { NEXT, BACK, SKIP, QUIT };
- page_ui(page& p, display& disp, gui::button& next_button, gui::button&
skip_button);
+ part_ui(part& p, display& disp, gui::button& next_button, gui::button&
skip_button);
RESULT show();
private:
- page& p_;
+ part& p_;
display& disp_;
CVideo& video_;
CKey keys_;
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