Author: esr
Date: Tue Apr 28 11:28:26 2009
New Revision: 35290

URL: http://svn.gna.org/viewcvs/wesnoth?rev=35290&view=rev
Log:
More work on the DM TODO list.

Modified:
    trunk/data/campaigns/Delfadors_Memoirs/TODO

Modified: trunk/data/campaigns/Delfadors_Memoirs/TODO
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/Delfadors_Memoirs/TODO?rev=35290&r1=35289&r2=35290&view=diff
==============================================================================
--- trunk/data/campaigns/Delfadors_Memoirs/TODO (original)
+++ trunk/data/campaigns/Delfadors_Memoirs/TODO Tue Apr 28 11:28:26 2009
@@ -9,9 +9,7 @@
 WML issues
 ----------
 
-Bad guys need to be unshrouded during dialog in 20 and 21.
-
-Redo recruit list in 20?
+Bad guys need to be unshrouded during dialog in Price of Wesnoth.
 
 Other
 -----
@@ -30,30 +28,46 @@
 >* In "Terror at the Ford", the "undeads" event fires too soon, before
 >  any undead units are actually visible.
 
+I see this occasionally, but haven't figured out how to reproduce it
+yet.  I think it must be a bug in the core code implementing sighted
+events.
+
 >Onward to balance:
 >
 >By and large, I found this a very easy campaign, but with two
 >rather-challenging scenarios and two excessively difficult ones.
 >Except where noted, I won every scenario on my first attempt.
->
+
+That doesn't necessarily mean it should be considered novice-level.
+See <http://www.catb.org/~esr/wesnoth/campaign-design-howto.html> for
+discussion, in particular "Balancin Scenarios".  How do you rank
+yourself as a player?
+
 >* Leollyn: Leollyn kept winning Darwin awards after I had finished
 >  off most of the enemy troops.  Give him a bit of starting gold.
 >  Or better yet, provide a paved route between my keep and his so
 >  that I can send some horsemen to protect him.
->
+
+I couldn't reproduce this.  In fact, I've never seen Lleollyn get
+killed on any level of difficulty.  Maybe you need to attack the
+assasin more aggressively to take the pressure off him?
+
 >* Houses of the Dead: With some unlucky rolls, it's rather easy for
 >  Delfador to get killed after picking up the staff.  Having no
 >  other units to protect him, there's not much to be done about it
 >  besides parking him on a mountain and hoping for the best.
->
+
+How did you manage this?  A 3rd or 4th-level mage shouldn't be
+killable by a couple skeletons.  And in any case there's at least one
+safe village to heal up in, in the tomb where the staff was.
+
 >* The Gate Between Worlds: This scenario is, as best I can tell,
->  impossible to win on Hard.  The walkthrough's recommended approach is
->  suicidal, and the attached replay is the result of massive savescumming
->  during the final two turns.  I didn't get my free recall since none
->  of my AI allies survived the previous scenario, so I guess that didn't
->  help any, but I'd recommend reducing the enemy gold setting to 160
->  on Normal and 200 on Hard.
->
+>  impossible to win on Hard.
+
+Odd.  I didn't find it particularly difficult at Hard.  It's not like
+Iliah-Malal is recruiting anything nastier than thugs and adepts; you
+can inundate them with ghouls if you have to.
+
 >* Terror at the Ford of Parthyn: This scenario has too many surprises in
 >  it.  It's trivial to beat if you know what to expect, and unfair if
 >  you don't.  On my first try, I had to restart after getting ripped to
@@ -65,7 +79,9 @@
 >  barely prevailed against the orcs, while the undead were a pushover.
 >  Had I instead split my forces 2:1 with the majority heading west, this
 >  would have gone much more easily.
->
+
+
+
 >  Move the school of mages a little closer if they're intended to be
 >  useful.  The fight was over by the time they got to the ford.
 
@@ -74,14 +90,18 @@
 >* The Return of Trouble: This was a tough scenario and one of my
 >  favorites.  I beat it on my third try after deciding to recruit
 >  only L2s.
->
+
+You pretty much have to do that, yes.
+
 >* Save the King: The AI settings here were annoying.  Garard's troops
 >  easily wiped out the two southern armies without any need for my
 >  help, but then the [avoid] directive prevented them from finishing
 >  off the purple leader.  This left me to drag my army all the way
 >  across the map in order to finish off one L2, after everyone else
 >  was already dead.
->
+
+
+
 >* The Portal of Doom: This level is too hard.  I won on my 6th try, with
 >  Delfador as my only surviving unit, and even then only due to some
 >  extremely lucky rolls.  I don't think it's possible to win with only
@@ -89,7 +109,7 @@
 >  normal) makes a night-and-day difference.  Just leave it at L2; having
 >  to fight 600 rather than 400 gold worth of undead will still be plenty
 >  difficult.
->
+
 >* Prince of Wesnoth: This was a bit tricky, because I went into it broke,
 >  so had to fight the whole enemy army with five recalls.  I pulled it
 >  off on my third attempt by turtling south of the lake.  Timing is a


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