Author: zookeeper
Date: Thu Apr 30 15:01:59 2009
New Revision: 35346
URL: http://svn.gna.org/viewcvs/wesnoth?rev=35346&view=rev
Log:
Ported r35345 to 1.6.
Modified:
branches/1.6/data/campaigns/Eastern_Invasion/scenarios/18b.Weldyn_Besieged.cfg
Modified:
branches/1.6/data/campaigns/Eastern_Invasion/scenarios/18b.Weldyn_Besieged.cfg
URL:
http://svn.gna.org/viewcvs/wesnoth/branches/1.6/data/campaigns/Eastern_Invasion/scenarios/18b.Weldyn_Besieged.cfg?rev=35346&r1=35345&r2=35346&view=diff
==============================================================================
---
branches/1.6/data/campaigns/Eastern_Invasion/scenarios/18b.Weldyn_Besieged.cfg
(original)
+++
branches/1.6/data/campaigns/Eastern_Invasion/scenarios/18b.Weldyn_Besieged.cfg
Thu Apr 30 15:01:59 2009
@@ -50,6 +50,9 @@
name= _ "?"
side=3
canrecruit=yes
+ [variables]
+ random_lich=yes
+ [/variables]
controller=ai
recruit=Bone Shooter,Revenant,Wraith,Shadow
{GOLD 150 200 250}
@@ -64,6 +67,9 @@
name= _ "?"
side=4
canrecruit=yes
+ [variables]
+ random_lich=yes
+ [/variables]
controller=ai
recruit=Bone Shooter,Revenant,Wraith,Shadow
{GOLD 150 200 250}
@@ -78,6 +84,9 @@
name= _ "?"
side=5
canrecruit=yes
+ [variables]
+ random_lich=yes
+ [/variables]
controller=ai
recruit=Bone Shooter,Revenant,Wraith,Shadow
{GOLD 150 200 250}
@@ -92,6 +101,9 @@
name= _ "?"
side=6
canrecruit=yes
+ [variables]
+ random_lich=yes
+ [/variables]
controller=ai
recruit=Bone Shooter,Revenant,Wraith,Shadow
{GOLD 150 200 250}
@@ -106,6 +118,9 @@
name= _ "?"
side=7
canrecruit=yes
+ [variables]
+ random_lich=yes
+ [/variables]
controller=ai
recruit=Bone Shooter,Revenant,Wraith,Shadow
{GOLD 150 200 250}
@@ -120,6 +135,9 @@
name= _ "?"
side=8
canrecruit=yes
+ [variables]
+ random_lich=yes
+ [/variables]
controller=ai
recruit=Bone Shooter,Revenant,Wraith,Shadow
{GOLD 150 200 250}
@@ -196,13 +214,11 @@
[/filter]
[filter_second]
- type=Lich
- canrecruit=yes
- name= _ "?"
-
- [not]
- side=2
- [/not]
+ [filter_wml]
+ [variables]
+ random_lich=yes
+ [/variables]
+ [/filter_wml]
[/filter_second]
{RANDOM 0..4}
@@ -225,6 +241,7 @@
# to put in some sort of fallback check here...
{VARIABLE second_unit.name $lich_name_$random||}
+ {VARIABLE second_unit.variables.random_lich no}
[if]
[variable]
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