Author: mordante
Date: Fri May  1 17:02:03 2009
New Revision: 35368

URL: http://svn.gna.org/viewcvs/wesnoth?rev=35368&view=rev
Log:
Change the way the editor files are added in cmake.

The new way is the same as scons and automake. This will fix some issues
I had with the not yet committed new unittests.

Modified:
    trunk/src/CMakeLists.txt

Modified: trunk/src/CMakeLists.txt
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/src/CMakeLists.txt?rev=35368&r1=35367&r2=35368&view=diff
==============================================================================
--- trunk/src/CMakeLists.txt (original)
+++ trunk/src/CMakeLists.txt Fri May  1 17:02:03 2009
@@ -350,7 +350,6 @@
 )
 
 # used with editor option in the wesnoth target
-IF(ENABLE_EDITOR)
 
 SET(wesnoth-editor_SRC
     gui/dialogs/editor_generate_map.cpp
@@ -370,20 +369,19 @@
     editor2/mouse_action.cpp
 )
 
+IF(ENABLE_EDITOR)
+
+SET(wesnoth-main_SRC
+    ${wesnoth-main_SRC}
+    ${wesnoth-editor_SRC}
+)
+
+ENDIF(ENABLE_EDITOR)
+
 SET(wesnoth_SRC
     game.cpp
     ${wesnoth-main_SRC}
-    ${wesnoth-editor_SRC}
-)
-
-ELSE(ENABLE_EDITOR)
-
-SET(wesnoth_SRC
-    game.cpp
-    ${wesnoth-main_SRC}
-)
-
-ENDIF(ENABLE_EDITOR)
+)
 
 add_executable(wesnoth ${wesnoth_SRC})
 target_link_libraries(wesnoth wesnoth-core wesnoth-game ${game-external-libs})


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