Author: esr
Date: Wed May  6 01:39:14 2009
New Revision: 35456

URL: http://svn.gna.org/viewcvs/wesnoth?rev=35456&view=rev
Log:
Retune DM in accordance with feedback from dfranke.

Modified:
    trunk/data/campaigns/Delfadors_Memoirs/TODO
    
trunk/data/campaigns/Delfadors_Memoirs/scenarios/12_terror_at_the_ford_of_parthyn.cfg
    trunk/data/campaigns/Delfadors_Memoirs/scenarios/15_save_the_king.cfg

Modified: trunk/data/campaigns/Delfadors_Memoirs/TODO
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/Delfadors_Memoirs/TODO?rev=35456&r1=35455&r2=35456&view=diff
==============================================================================
--- trunk/data/campaigns/Delfadors_Memoirs/TODO (original)
+++ trunk/data/campaigns/Delfadors_Memoirs/TODO Wed May  6 01:39:14 2009
@@ -19,104 +19,4 @@
 ---------------------
 02:29 <Shadow_Master> Chantal does a funny MUF at the end of Return of Trouble
 
-Daniel Franke's review
-----------------------
->I was playing on Hard.  I've attached an archive of all my replays.
-
->First off, bugs, besides those I've mentioned on IRC:
->
->* In "Terror at the Ford", the "undeads" event fires too soon, before
->  any undead units are actually visible.
-
-I see this occasionally, but haven't figured out how to reproduce it
-yet.  I think it must be a bug in the core code implementing sighted
-events.
-
->Onward to balance:
->
->By and large, I found this a very easy campaign, but with two
->rather-challenging scenarios and two excessively difficult ones.
->Except where noted, I won every scenario on my first attempt.
-
-That doesn't necessarily mean it should be considered novice-level.
-See <http://www.catb.org/~esr/wesnoth/campaign-design-howto.html> for
-discussion, in particular "Balancin Scenarios".  How do you rank
-yourself as a player?
-
->* Leollyn: Leollyn kept winning Darwin awards after I had finished
->  off most of the enemy troops.  Give him a bit of starting gold.
->  Or better yet, provide a paved route between my keep and his so
->  that I can send some horsemen to protect him.
-
-I couldn't reproduce this.  In fact, I've never seen Lleollyn get
-killed on any level of difficulty.  Maybe you need to attack the
-assasin more aggressively to take the pressure off him?
-
->* Houses of the Dead: With some unlucky rolls, it's rather easy for
->  Delfador to get killed after picking up the staff.  Having no
->  other units to protect him, there's not much to be done about it
->  besides parking him on a mountain and hoping for the best.
-
-How did you manage this?  A 3rd or 4th-level mage shouldn't be
-killable by a couple skeletons.  And in any case there's at least one
-safe village to heal up in, in the tomb where the staff was.
-
->* The Gate Between Worlds: This scenario is, as best I can tell,
->  impossible to win on Hard.
-
-Odd.  I didn't find it particularly difficult at Hard.  It's not like
-Iliah-Malal is recruiting anything nastier than thugs and adepts; you
-can inundate them with ghouls if you have to.
-
->* Terror at the Ford of Parthyn: This scenario has too many surprises in
->  it.  It's trivial to beat if you know what to expect, and unfair if
->  you don't.  On my first try, I had to restart after getting ripped to
->  shreds early on by the two village ambushes.  On my second, I divided
->  my forces into two groups of about equal size to fight the orcs and
->  the undead, and found that this was a mistake, because I got a
->  considerable number of human reinforcements, but they were all
->  positioned to fight the undead rather than the orcs.  As a result, I
->  barely prevailed against the orcs, while the undead were a pushover.
->  Had I instead split my forces 2:1 with the majority heading west, this
->  would have gone much more easily.
-
-
-
->  Move the school of mages a little closer if they're intended to be
->  useful.  The fight was over by the time they got to the ford.
-
-I've done this.
-
->* The Return of Trouble: This was a tough scenario and one of my
->  favorites.  I beat it on my third try after deciding to recruit
->  only L2s.
-
-You pretty much have to do that, yes.
-
->* Save the King: The AI settings here were annoying.  Garard's troops
->  easily wiped out the two southern armies without any need for my
->  help, but then the [avoid] directive prevented them from finishing
->  off the purple leader.  This left me to drag my army all the way
->  across the map in order to finish off one L2, after everyone else
->  was already dead.
-
-
-
->* The Portal of Doom: This level is too hard.  I won on my 6th try, with
->  Delfador as my only surviving unit, and even then only due to some
->  extremely lucky rolls.  I don't think it's possible to win with only
->  average luck.  Having to fight L3 rather than L2 units (like on
->  normal) makes a night-and-day difference.  Just leave it at L2; having
->  to fight 600 rather than 400 gold worth of undead will still be plenty
->  difficult.
-
->* Prince of Wesnoth: This was a bit tricky, because I went into it broke,
->  so had to fight the whole enemy army with five recalls.  I pulled it
->  off on my third attempt by turtling south of the lake.  Timing is a
->  little bit tight.
->
->I've only highlighted the most difficult scenarios here, but
->by-and-large I disagree with reclassifying this as an intermediate
->campaign.  If you make my suggested tweaks to Gate Between Worlds
->and Portal of Doom, then I think it'll end up somewhat easier than
->HttT.
+ 

Modified: 
trunk/data/campaigns/Delfadors_Memoirs/scenarios/12_terror_at_the_ford_of_parthyn.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/Delfadors_Memoirs/scenarios/12_terror_at_the_ford_of_parthyn.cfg?rev=35456&r1=35455&r2=35456&view=diff
==============================================================================
--- 
trunk/data/campaigns/Delfadors_Memoirs/scenarios/12_terror_at_the_ford_of_parthyn.cfg
 (original)
+++ 
trunk/data/campaigns/Delfadors_Memoirs/scenarios/12_terror_at_the_ford_of_parthyn.cfg
 Wed May  6 01:39:14 2009
@@ -229,15 +229,22 @@
         [/message]
         [message]
             id=Delfador
-            message= _ "This mist is unusual, though, even if we are close to 
the river. I have never seen such thick mist before."
-        [/message]
+            message= _ "This mist is unusual, though, even if we are close to 
the river. I have never seen it so thick before."
+        [/message]
+    [/event]
+
+    [event]
+        name=turn 2
         [message]
             id=Chantal
-            message= _ "We should be safe from orcs. But the mist does seem 
strange."
-        [/message]
-    [/event]
-
-    ##### Utility events used for sighting other sides
+            message= _ "There should be no orcs this far south. But I do not 
like the feel of this mist."
+        [/message]
+        [message]
+            id=Delfador
+            message= _ "Stay close. I don't like the feel of it either."
+        [/message]
+    [/event]
+
 #define SECOND_WAVE
     [unit]
         id=Axhamr
@@ -330,6 +337,24 @@
     [/unit]
 #enddef
 
+#define AMBUSH_WARNING X Y RADIUS
+    [event]
+        name=moveto
+        first_time_only=yes
+        [filter]
+            side=1
+            x={X}
+            y={Y}
+            radius={RADIUS}
+        [/filter]
+        [message]
+            speaker=unit
+            message=_"Be wary. Something does not feel right about that 
village..."
+        [/message]
+    [/event]
+#enddef
+
+    ##### Utility events used for sighting other sides
     [event]
         name=undeads
         first_time_only=yes
@@ -714,6 +739,7 @@
     [/event]
 
     # Move into 44,11 village (touching riverbank): Big undead ambush
+    {AMBUSH_WARNING 44 11 5}
     [event]
         name=moveto
         [filter]
@@ -993,6 +1019,7 @@
     [/event]
 
     # Move to 24,11 village (woods northwest of farmed patch): orcish ambush
+    {AMBUSH_WARNING 24 11 5}
     [event]
         name=moveto
         [filter]

Modified: trunk/data/campaigns/Delfadors_Memoirs/scenarios/15_save_the_king.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/Delfadors_Memoirs/scenarios/15_save_the_king.cfg?rev=35456&r1=35455&r2=35456&view=diff
==============================================================================
--- trunk/data/campaigns/Delfadors_Memoirs/scenarios/15_save_the_king.cfg 
(original)
+++ trunk/data/campaigns/Delfadors_Memoirs/scenarios/15_save_the_king.cfg Wed 
May  6 01:39:14 2009
@@ -52,18 +52,29 @@
         {GOLD 400 460 600}
         {INCOME 0 2 2}
         [ai]
+            passive_leader=yes
             [protect_unit]
                 id="Garard II"
             [/protect_unit]
         [/ai]
         [ai]
-            passive_leader=yes
+            # Avoid everywhere north of the southernmost reach of the river 
             [avoid]
                 x=1-30
                 y=1-19,21-28
             [/avoid]
+            # Also avoid the southwestern keep
             [avoid]
-                x=1-11,18-30
+                x=18-30
+                y=1-28
+            [/avoid]
+        [/ai]
+        [ai]
+            # Avoid southwestern keep until side 4 gets gold for its 
+            # second wave.
+            turns=1-12
+            [avoid]
+                x=1-11
                 y=1-28
             [/avoid]
         [/ai]
@@ -311,7 +322,6 @@
 
     ## Extra help for Garard in case Delf and Kalenz are a bit late
     #  but this is only once
-
     [event]
         name=moveto
         [filter]
@@ -398,5 +408,14 @@
         [/message]
     [/event]
 
+    # Second orc shouldn't be a pushover
+    [event]
+        name=turn 12
+        [gold]
+            side=4
+            {QUANTITY amount 160 180 200}
+        [/gold]
+    [/event]
+
     {MEMOIRS_DEATHS}
 [/scenario]


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