Author: esr
Date: Wed May 6 01:39:14 2009
New Revision: 35456
URL: http://svn.gna.org/viewcvs/wesnoth?rev=35456&view=rev
Log:
Retune DM in accordance with feedback from dfranke.
Modified:
trunk/data/campaigns/Delfadors_Memoirs/TODO
trunk/data/campaigns/Delfadors_Memoirs/scenarios/12_terror_at_the_ford_of_parthyn.cfg
trunk/data/campaigns/Delfadors_Memoirs/scenarios/15_save_the_king.cfg
Modified: trunk/data/campaigns/Delfadors_Memoirs/TODO
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/Delfadors_Memoirs/TODO?rev=35456&r1=35455&r2=35456&view=diff
==============================================================================
--- trunk/data/campaigns/Delfadors_Memoirs/TODO (original)
+++ trunk/data/campaigns/Delfadors_Memoirs/TODO Wed May 6 01:39:14 2009
@@ -19,104 +19,4 @@
---------------------
02:29 <Shadow_Master> Chantal does a funny MUF at the end of Return of Trouble
-Daniel Franke's review
-----------------------
->I was playing on Hard. I've attached an archive of all my replays.
-
->First off, bugs, besides those I've mentioned on IRC:
->
->* In "Terror at the Ford", the "undeads" event fires too soon, before
-> any undead units are actually visible.
-
-I see this occasionally, but haven't figured out how to reproduce it
-yet. I think it must be a bug in the core code implementing sighted
-events.
-
->Onward to balance:
->
->By and large, I found this a very easy campaign, but with two
->rather-challenging scenarios and two excessively difficult ones.
->Except where noted, I won every scenario on my first attempt.
-
-That doesn't necessarily mean it should be considered novice-level.
-See <http://www.catb.org/~esr/wesnoth/campaign-design-howto.html> for
-discussion, in particular "Balancin Scenarios". How do you rank
-yourself as a player?
-
->* Leollyn: Leollyn kept winning Darwin awards after I had finished
-> off most of the enemy troops. Give him a bit of starting gold.
-> Or better yet, provide a paved route between my keep and his so
-> that I can send some horsemen to protect him.
-
-I couldn't reproduce this. In fact, I've never seen Lleollyn get
-killed on any level of difficulty. Maybe you need to attack the
-assasin more aggressively to take the pressure off him?
-
->* Houses of the Dead: With some unlucky rolls, it's rather easy for
-> Delfador to get killed after picking up the staff. Having no
-> other units to protect him, there's not much to be done about it
-> besides parking him on a mountain and hoping for the best.
-
-How did you manage this? A 3rd or 4th-level mage shouldn't be
-killable by a couple skeletons. And in any case there's at least one
-safe village to heal up in, in the tomb where the staff was.
-
->* The Gate Between Worlds: This scenario is, as best I can tell,
-> impossible to win on Hard.
-
-Odd. I didn't find it particularly difficult at Hard. It's not like
-Iliah-Malal is recruiting anything nastier than thugs and adepts; you
-can inundate them with ghouls if you have to.
-
->* Terror at the Ford of Parthyn: This scenario has too many surprises in
-> it. It's trivial to beat if you know what to expect, and unfair if
-> you don't. On my first try, I had to restart after getting ripped to
-> shreds early on by the two village ambushes. On my second, I divided
-> my forces into two groups of about equal size to fight the orcs and
-> the undead, and found that this was a mistake, because I got a
-> considerable number of human reinforcements, but they were all
-> positioned to fight the undead rather than the orcs. As a result, I
-> barely prevailed against the orcs, while the undead were a pushover.
-> Had I instead split my forces 2:1 with the majority heading west, this
-> would have gone much more easily.
-
-
-
-> Move the school of mages a little closer if they're intended to be
-> useful. The fight was over by the time they got to the ford.
-
-I've done this.
-
->* The Return of Trouble: This was a tough scenario and one of my
-> favorites. I beat it on my third try after deciding to recruit
-> only L2s.
-
-You pretty much have to do that, yes.
-
->* Save the King: The AI settings here were annoying. Garard's troops
-> easily wiped out the two southern armies without any need for my
-> help, but then the [avoid] directive prevented them from finishing
-> off the purple leader. This left me to drag my army all the way
-> across the map in order to finish off one L2, after everyone else
-> was already dead.
-
-
-
->* The Portal of Doom: This level is too hard. I won on my 6th try, with
-> Delfador as my only surviving unit, and even then only due to some
-> extremely lucky rolls. I don't think it's possible to win with only
-> average luck. Having to fight L3 rather than L2 units (like on
-> normal) makes a night-and-day difference. Just leave it at L2; having
-> to fight 600 rather than 400 gold worth of undead will still be plenty
-> difficult.
-
->* Prince of Wesnoth: This was a bit tricky, because I went into it broke,
-> so had to fight the whole enemy army with five recalls. I pulled it
-> off on my third attempt by turtling south of the lake. Timing is a
-> little bit tight.
->
->I've only highlighted the most difficult scenarios here, but
->by-and-large I disagree with reclassifying this as an intermediate
->campaign. If you make my suggested tweaks to Gate Between Worlds
->and Portal of Doom, then I think it'll end up somewhat easier than
->HttT.
+
Modified:
trunk/data/campaigns/Delfadors_Memoirs/scenarios/12_terror_at_the_ford_of_parthyn.cfg
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/Delfadors_Memoirs/scenarios/12_terror_at_the_ford_of_parthyn.cfg?rev=35456&r1=35455&r2=35456&view=diff
==============================================================================
---
trunk/data/campaigns/Delfadors_Memoirs/scenarios/12_terror_at_the_ford_of_parthyn.cfg
(original)
+++
trunk/data/campaigns/Delfadors_Memoirs/scenarios/12_terror_at_the_ford_of_parthyn.cfg
Wed May 6 01:39:14 2009
@@ -229,15 +229,22 @@
[/message]
[message]
id=Delfador
- message= _ "This mist is unusual, though, even if we are close to
the river. I have never seen such thick mist before."
- [/message]
+ message= _ "This mist is unusual, though, even if we are close to
the river. I have never seen it so thick before."
+ [/message]
+ [/event]
+
+ [event]
+ name=turn 2
[message]
id=Chantal
- message= _ "We should be safe from orcs. But the mist does seem
strange."
- [/message]
- [/event]
-
- ##### Utility events used for sighting other sides
+ message= _ "There should be no orcs this far south. But I do not
like the feel of this mist."
+ [/message]
+ [message]
+ id=Delfador
+ message= _ "Stay close. I don't like the feel of it either."
+ [/message]
+ [/event]
+
#define SECOND_WAVE
[unit]
id=Axhamr
@@ -330,6 +337,24 @@
[/unit]
#enddef
+#define AMBUSH_WARNING X Y RADIUS
+ [event]
+ name=moveto
+ first_time_only=yes
+ [filter]
+ side=1
+ x={X}
+ y={Y}
+ radius={RADIUS}
+ [/filter]
+ [message]
+ speaker=unit
+ message=_"Be wary. Something does not feel right about that
village..."
+ [/message]
+ [/event]
+#enddef
+
+ ##### Utility events used for sighting other sides
[event]
name=undeads
first_time_only=yes
@@ -714,6 +739,7 @@
[/event]
# Move into 44,11 village (touching riverbank): Big undead ambush
+ {AMBUSH_WARNING 44 11 5}
[event]
name=moveto
[filter]
@@ -993,6 +1019,7 @@
[/event]
# Move to 24,11 village (woods northwest of farmed patch): orcish ambush
+ {AMBUSH_WARNING 24 11 5}
[event]
name=moveto
[filter]
Modified: trunk/data/campaigns/Delfadors_Memoirs/scenarios/15_save_the_king.cfg
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/Delfadors_Memoirs/scenarios/15_save_the_king.cfg?rev=35456&r1=35455&r2=35456&view=diff
==============================================================================
--- trunk/data/campaigns/Delfadors_Memoirs/scenarios/15_save_the_king.cfg
(original)
+++ trunk/data/campaigns/Delfadors_Memoirs/scenarios/15_save_the_king.cfg Wed
May 6 01:39:14 2009
@@ -52,18 +52,29 @@
{GOLD 400 460 600}
{INCOME 0 2 2}
[ai]
+ passive_leader=yes
[protect_unit]
id="Garard II"
[/protect_unit]
[/ai]
[ai]
- passive_leader=yes
+ # Avoid everywhere north of the southernmost reach of the river
[avoid]
x=1-30
y=1-19,21-28
[/avoid]
+ # Also avoid the southwestern keep
[avoid]
- x=1-11,18-30
+ x=18-30
+ y=1-28
+ [/avoid]
+ [/ai]
+ [ai]
+ # Avoid southwestern keep until side 4 gets gold for its
+ # second wave.
+ turns=1-12
+ [avoid]
+ x=1-11
y=1-28
[/avoid]
[/ai]
@@ -311,7 +322,6 @@
## Extra help for Garard in case Delf and Kalenz are a bit late
# but this is only once
-
[event]
name=moveto
[filter]
@@ -398,5 +408,14 @@
[/message]
[/event]
+ # Second orc shouldn't be a pushover
+ [event]
+ name=turn 12
+ [gold]
+ side=4
+ {QUANTITY amount 160 180 200}
+ [/gold]
+ [/event]
+
{MEMOIRS_DEATHS}
[/scenario]
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