Author: esr
Date: Mon May 11 18:18:51 2009
New Revision: 35567

URL: http://svn.gna.org/viewcvs/wesnoth?rev=35567&view=rev
Log:
In NR, Sisal needs to be recallable in Showdown but go ro side 9 if
Eryssa is alive. 

Modified:
    trunk/data/campaigns/Northern_Rebirth/scenarios/12a_Get_the_Gold.cfg
    trunk/data/campaigns/Northern_Rebirth/scenarios/13a_Showdown.cfg

Modified: trunk/data/campaigns/Northern_Rebirth/scenarios/12a_Get_the_Gold.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/Northern_Rebirth/scenarios/12a_Get_the_Gold.cfg?rev=35567&r1=35566&r2=35567&view=diff
==============================================================================
--- trunk/data/campaigns/Northern_Rebirth/scenarios/12a_Get_the_Gold.cfg 
(original)
+++ trunk/data/campaigns/Northern_Rebirth/scenarios/12a_Get_the_Gold.cfg Mon 
May 11 18:18:51 2009
@@ -557,9 +557,11 @@
                 {MODIFY_UNIT id=Sisal canrecruit no}
             [/then]
         [/if]
-        # Make veteran elves (including Sisal if still alive) available for 
+        # Make veteran elves available for 
         # the Elf side in Showdown.
         {MODIFY_UNIT (side=2) side 9}
+        # Sisal needs to be recallable.
+        {MODIFY_UNIT id=Sisal side 1}
     [/event]
     # Load death events
     {campaigns/Northern_Rebirth/utils/herodeaths.cfg}

Modified: trunk/data/campaigns/Northern_Rebirth/scenarios/13a_Showdown.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/Northern_Rebirth/scenarios/13a_Showdown.cfg?rev=35567&r1=35566&r2=35567&view=diff
==============================================================================
--- trunk/data/campaigns/Northern_Rebirth/scenarios/13a_Showdown.cfg (original)
+++ trunk/data/campaigns/Northern_Rebirth/scenarios/13a_Showdown.cfg Mon May 11 
18:18:51 2009
@@ -652,7 +652,8 @@
     [event]
         name=start
 
-        # If sisal is alive it means gold was recovered, give it back to three 
player sided split evenly
+        # If Sisal is alive it means gold was recovered, give it back to 
+        # three player sided split evenly
         [recall]
             id=Sisal
         [/recall]
@@ -729,6 +730,15 @@
                     x=31,31,31,31,31,31,31
                     y=60,59,58,57,56,55,54
                 [/move_unit_fake]
+                [if]
+                    [have_unit]
+                        id=Sisal
+                    [/have_unit]
+                    [then]
+                        {MODIFY_UNIT id=Sisal side 9}
+                        {TELEPORT_UNIT id=Sisal 32 54}
+                    [/then]
+                [/if]
             [/then]
             [else]
                 [message]


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