Author: silene
Date: Tue May 12 08:47:33 2009
New Revision: 35583
URL: http://svn.gna.org/viewcvs/wesnoth?rev=35583&view=rev
Log:
Patch reverted by r35518 is still a +25% AI speedup on my computer (and more on
slower computers). Reapplying.
Modified:
trunk/src/game_display.cpp
Modified: trunk/src/game_display.cpp
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/src/game_display.cpp?rev=35583&r1=35582&r2=35583&view=diff
==============================================================================
--- trunk/src/game_display.cpp (original)
+++ trunk/src/game_display.cpp Tue May 12 08:47:33 2009
@@ -887,18 +887,24 @@
{
new_animation_frame();
display::invalidate_animations();
- unit_map::iterator unit;
- for(unit=units_.begin() ; unit != units_.end() ; unit++)
- unit->second.refresh(*this, unit->first);
- if (temp_unit_ )
+ for (unit_map::iterator u = units_.begin(),
+ u_end = units_.end(); u != u_end; ++u)
+ {
+ if (!tile_nearly_on_screen(u->first)) continue;
+ u->second.refresh(*this, u->first);
+ }
+ if (temp_unit_ && tile_nearly_on_screen(temp_unit_loc_))
temp_unit_->refresh(*this, temp_unit_loc_);
bool new_inval = true;
while(new_inval) {
new_inval = false;
- for(unit=units_.begin() ; unit != units_.end() ; unit++) {
- new_inval |= unit->second.invalidate(unit->first);
- }
- if (temp_unit_ ) {
+ for (unit_map::iterator u = units_.begin(),
+ u_end = units_.end(); u != u_end; ++u)
+ {
+ if (!tile_nearly_on_screen(u->first)) continue;
+ new_inval |= u->second.invalidate(u->first);
+ }
+ if (temp_unit_ && tile_nearly_on_screen(temp_unit_loc_)) {
//new_inval |=invalidate(temp_unit_loc_);
new_inval |=temp_unit_->invalidate(temp_unit_loc_);
}
_______________________________________________
Wesnoth-commits mailing list
[email protected]
https://mail.gna.org/listinfo/wesnoth-commits