Author: ilor
Date: Fri May 15 09:49:48 2009
New Revision: 35634
URL: http://svn.gna.org/viewcvs/wesnoth?rev=35634&view=rev
Log:
split server class definition to a header file
Added:
trunk/src/server/server.hpp
Modified:
trunk/projectfiles/VC9/wesnothd.vcproj
trunk/src/server/server.cpp
Modified: trunk/projectfiles/VC9/wesnothd.vcproj
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/projectfiles/VC9/wesnothd.vcproj?rev=35634&r1=35633&r2=35634&view=diff
==============================================================================
--- trunk/projectfiles/VC9/wesnothd.vcproj (original)
+++ trunk/projectfiles/VC9/wesnothd.vcproj Fri May 15 09:49:48 2009
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<VisualStudioProject
ProjectType="Visual C++"
- Version="9.00"
+ Version="9,00"
Name="wesnothd"
ProjectGUID="{72F28A4A-A6A2-4C49-8141-7CD0DFA9ECCE}"
RootNamespace="wesnothd"
@@ -567,6 +567,10 @@
>
</File>
<File
+
RelativePath="..\..\src\server\server.hpp"
+ >
+ </File>
+ <File
RelativePath="..\..\src\server\simple_wml.hpp"
>
</File>
Modified: trunk/src/server/server.cpp
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/src/server/server.cpp?rev=35634&r1=35633&r2=35634&view=diff
==============================================================================
--- trunk/src/server/server.cpp (original)
+++ trunk/src/server/server.cpp Fri May 15 09:49:48 2009
@@ -38,6 +38,7 @@
#include "proxy.hpp"
#include "simple_wml.hpp"
#include "ban.hpp"
+#include "server.hpp"
#include "user_handler.hpp"
#include "sample_user_handler.hpp"
@@ -282,118 +283,6 @@
};
-class server
-{
-public:
- server(int port, const std::string& config_file, size_t
min_threads,size_t max_threads);
- void run();
-private:
- void send_error(network::connection sock, const char* msg, const char*
error_code ="") const;
- void send_error_dup(network::connection sock, const std::string& msg)
const;
-
- // The same as send_error(), we just add an extra child to the response
- // telling the client the chosen username requires a password.
- void send_password_request(network::connection sock, const char* msg,
- const std::string& user, const char* error_code ="",
- bool force_confirmation =false);
-
- const network::manager net_manager_;
- network::server_manager server_;
- wesnothd::ban_manager ban_manager_;
-
- std::deque<std::pair<std::string, std::string> > ip_log_;
-
- boost::scoped_ptr<user_handler> user_handler_;
- std::map<network::connection,std::string> seeds_;
-
- /** std::map<network::connection,player>. */
- wesnothd::player_map players_;
- wesnothd::player_map ghost_players_ ;
-
- std::vector<wesnothd::game*> games_;
- wesnothd::game not_logged_in_;
-
- /** The lobby is implemented as a game. */
- wesnothd::game lobby_;
-
- /** server socket/fifo. */
- boost::scoped_ptr<input_stream> input_;
-
- const std::string config_file_;
- config cfg_;
-
- /** Read the server config from file 'config_file_'. */
- config read_config() const;
-
- // settings from the server config
- std::vector<std::string> accepted_versions_;
- std::map<std::string,config> redirected_versions_;
- std::map<std::string,config> proxy_versions_;
- std::vector<std::string> disallowed_names_;
- std::string admin_passwd_;
- std::set<network::connection> admins_;
- std::string motd_;
- size_t default_max_messages_;
- size_t default_time_period_;
- size_t concurrent_connections_;
- bool graceful_restart;
- time_t lan_server_;
- time_t last_user_seen_time_;
- std::string restart_command;
- size_t max_ip_log_size_;
- std::string uh_name_;
- bool deny_unregistered_login_;
- bool save_replays_;
- std::string replay_save_path_;
-
- /** Parse the server config into local variables. */
- void load_config();
-
- bool ip_exceeds_connection_limit(const std::string& ip) const;
- std::string is_ip_banned(const std::string& ip) const;
-
- simple_wml::document version_query_response_;
- simple_wml::document login_response_;
- simple_wml::document join_lobby_response_;
- simple_wml::document games_and_users_list_;
-
- metrics metrics_;
-
- time_t last_ping_;
- time_t last_stats_;
- void dump_stats(const time_t& now);
-
- time_t last_uh_clean_;
- void clean_user_handler(const time_t& now);
-
- void process_data(const network::connection sock,
- simple_wml::document& data);
- void process_login(const network::connection sock,
- simple_wml::document& data);
-
- /** Handle queries from clients. */
- void process_query(const network::connection sock,
- simple_wml::node& query);
-
- /** Process commands from admins and users. */
- std::string process_command(const std::string& cmd, const std::string&
issuer_name);
-
- /** Handle private messages between players. */
- void process_whisper(const network::connection sock,
- simple_wml::node& whisper) const;
-
- /** Handle nickname registration related requests from clients. */
- void process_nickserv(const network::connection sock, simple_wml::node&
data);
- void process_data_lobby(const network::connection sock,
- simple_wml::document& data);
- void process_data_game(const network::connection sock,
- simple_wml::document& data);
- void delete_game(std::vector<wesnothd::game*>::iterator game_it);
-
- void update_game_in_lobby(const wesnothd::game* g, network::connection
exclude=0);
-
- void start_new_server();
-};
server::server(int port, const std::string& config_file, size_t min_threads,
size_t max_threads) :
Added: trunk/src/server/server.hpp
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/src/server/server.hpp?rev=35634&view=auto
==============================================================================
--- trunk/src/server/server.hpp (added)
+++ trunk/src/server/server.hpp Fri May 15 09:49:48 2009
@@ -1,0 +1,126 @@
+#ifndef SERVER_HPP_INCLUDED
+#define SERVER_HPP_INCLUDED
+
+#include "../network.hpp"
+#include "ban.hpp"
+#include "player.hpp"
+#include "simple_wml.hpp"
+#include "user_handler.hpp"
+#include <boost/scoped_ptr.hpp>
+
+class server
+{
+public:
+ server(int port, const std::string& config_file, size_t
min_threads,size_t max_threads);
+ void run();
+private:
+ void send_error(network::connection sock, const char* msg, const char*
error_code ="") const;
+ void send_error_dup(network::connection sock, const std::string& msg)
const;
+
+ // The same as send_error(), we just add an extra child to the response
+ // telling the client the chosen username requires a password.
+ void send_password_request(network::connection sock, const char* msg,
+ const std::string& user, const char* error_code ="",
+ bool force_confirmation =false);
+
+ const network::manager net_manager_;
+ network::server_manager server_;
+ wesnothd::ban_manager ban_manager_;
+
+ std::deque<std::pair<std::string, std::string> > ip_log_;
+
+ boost::scoped_ptr<user_handler> user_handler_;
+ std::map<network::connection,std::string> seeds_;
+
+ /** std::map<network::connection,player>. */
+ wesnothd::player_map players_;
+ wesnothd::player_map ghost_players_ ;
+
+ std::vector<wesnothd::game*> games_;
+ wesnothd::game not_logged_in_;
+
+ /** The lobby is implemented as a game. */
+ wesnothd::game lobby_;
+
+ /** server socket/fifo. */
+ boost::scoped_ptr<input_stream> input_;
+
+ const std::string config_file_;
+ config cfg_;
+
+ /** Read the server config from file 'config_file_'. */
+ config read_config() const;
+
+ // settings from the server config
+ std::vector<std::string> accepted_versions_;
+ std::map<std::string,config> redirected_versions_;
+ std::map<std::string,config> proxy_versions_;
+ std::vector<std::string> disallowed_names_;
+ std::string admin_passwd_;
+ std::set<network::connection> admins_;
+ std::string motd_;
+ size_t default_max_messages_;
+ size_t default_time_period_;
+ size_t concurrent_connections_;
+ bool graceful_restart;
+ time_t lan_server_;
+ time_t last_user_seen_time_;
+ std::string restart_command;
+ size_t max_ip_log_size_;
+ std::string uh_name_;
+ bool deny_unregistered_login_;
+ bool save_replays_;
+ std::string replay_save_path_;
+
+ /** Parse the server config into local variables. */
+ void load_config();
+
+ bool ip_exceeds_connection_limit(const std::string& ip) const;
+ std::string is_ip_banned(const std::string& ip) const;
+
+ simple_wml::document version_query_response_;
+ simple_wml::document login_response_;
+ simple_wml::document join_lobby_response_;
+ simple_wml::document games_and_users_list_;
+
+ metrics metrics_;
+
+ time_t last_ping_;
+ time_t last_stats_;
+ void dump_stats(const time_t& now);
+
+ time_t last_uh_clean_;
+ void clean_user_handler(const time_t& now);
+
+ void process_data(const network::connection sock,
+ simple_wml::document& data);
+ void process_login(const network::connection sock,
+ simple_wml::document& data);
+
+ /** Handle queries from clients. */
+ void process_query(const network::connection sock,
+ simple_wml::node& query);
+
+ /** Process commands from admins and users. */
+ std::string process_command(const std::string& cmd, const std::string&
issuer_name);
+
+ /** Handle private messages between players. */
+ void process_whisper(const network::connection sock,
+ simple_wml::node& whisper) const;
+
+ /** Handle nickname registration related requests from clients. */
+ void process_nickserv(const network::connection sock, simple_wml::node&
data);
+ void process_data_lobby(const network::connection sock,
+ simple_wml::document& data);
+ void process_data_game(const network::connection sock,
+ simple_wml::document& data);
+ void delete_game(std::vector<wesnothd::game*>::iterator game_it);
+
+ void update_game_in_lobby(const wesnothd::game* g, network::connection
exclude=0);
+
+ void start_new_server();
+};
+
+
+
+#endif
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