Author: crab
Date: Sat May 16 17:50:55 2009
New Revision: 35654

URL: http://svn.gna.org/viewcvs/wesnoth?rev=35654&view=rev
Log:
Fixed a bug with 'marking some units as invisible when they are not'.

Modified:
    trunk/src/unit.cpp

Modified: trunk/src/unit.cpp
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/src/unit.cpp?rev=35654&r1=35653&r2=35654&view=diff
==============================================================================
--- trunk/src/unit.cpp (original)
+++ trunk/src/unit.cpp Sat May 16 17:50:55 2009
@@ -2962,7 +2962,7 @@
 
        // Test hidden status
        static const std::string hides("hides");
-       bool is_inv = get_state(STATE_HIDDEN && get_ability_bool(hides,loc));
+       bool is_inv = get_state(STATE_HIDDEN) && get_ability_bool(hides,loc);
        if(is_inv){
                for(unit_map::const_iterator u = units.begin(); u != 
units.end(); ++u) {
                        if(teams[side_-1].is_enemy(u->second.side()) && 
tiles_adjacent(loc,u->first)) {


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