Author: crab
Date: Sat May 16 17:50:55 2009
New Revision: 35654
URL: http://svn.gna.org/viewcvs/wesnoth?rev=35654&view=rev
Log:
Fixed a bug with 'marking some units as invisible when they are not'.
Modified:
trunk/src/unit.cpp
Modified: trunk/src/unit.cpp
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/src/unit.cpp?rev=35654&r1=35653&r2=35654&view=diff
==============================================================================
--- trunk/src/unit.cpp (original)
+++ trunk/src/unit.cpp Sat May 16 17:50:55 2009
@@ -2962,7 +2962,7 @@
// Test hidden status
static const std::string hides("hides");
- bool is_inv = get_state(STATE_HIDDEN && get_ability_bool(hides,loc));
+ bool is_inv = get_state(STATE_HIDDEN) && get_ability_bool(hides,loc);
if(is_inv){
for(unit_map::const_iterator u = units.begin(); u !=
units.end(); ++u) {
if(teams[side_-1].is_enemy(u->second.side()) &&
tiles_adjacent(loc,u->first)) {
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