Author: ilor
Date: Tue May 19 11:02:03 2009
New Revision: 35748
URL: http://svn.gna.org/viewcvs/wesnoth?rev=35748&view=rev
Log:
the not_logged_in_ pseudo-game was only used as a set of player identifiers, so
use a std::set instead of hacks in the game class.
Modified:
trunk/src/server/server.cpp
trunk/src/server/server.hpp
Modified: trunk/src/server/server.cpp
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/src/server/server.cpp?rev=35748&r1=35747&r2=35748&view=diff
==============================================================================
--- trunk/src/server/server.cpp (original)
+++ trunk/src/server/server.cpp Tue May 19 11:02:03 2009
@@ -296,7 +296,7 @@
players_(),
ghost_players_(),
games_(),
- not_logged_in_(players_),
+ not_logged_in_(),
lobby_(),
input_(),
config_file_(config_file),
@@ -648,7 +648,7 @@
DBG_SERVER << ip << "\tnew connection
accepted. (socket: "
<< sock << ")\n";
send_doc(version_query_response_, sock);
- not_logged_in_.add_player(sock, true);
+ not_logged_in_.insert(sock);
}
}
@@ -737,9 +737,10 @@
// Was the user already logged in?
const wesnothd::player_map::iterator pl_it =
players_.find(e.socket);
if (pl_it == players_.end()) {
- if (not_logged_in_.is_observer(e.socket)) {
+ std::set<network::connection>::iterator i =
not_logged_in_.find(e.socket);
+ if (i != not_logged_in_.end()) {
DBG_SERVER << ip << "\tNot logged in
user disconnected.\n";
- not_logged_in_.remove_player(e.socket);
+ not_logged_in_.erase(i);
} else {
WRN_SERVER << ip << "\tWarning: User
disconnected right after the connection was accepted.\n";
}
@@ -829,7 +830,7 @@
if(root.has_attr("ping")) {
// Ignore client side pings for now.
return;
- } else if(not_logged_in_.is_observer(sock)) {
+ } else if(not_logged_in_.find(sock) != not_logged_in_.end()) {
// Someone who is not yet logged in is sending login details.
process_login(sock, data);
} else if (simple_wml::node* query = root.child("query")) {
@@ -1069,7 +1070,7 @@
if( !selective_ping )
ghost_players_.insert(sock) ;
- not_logged_in_.remove_player(sock);
+ not_logged_in_.erase(sock);
lobby_.add_player(sock);
// Send the new player the entire list of games and players
send_doc(games_and_users_list_, sock);
Modified: trunk/src/server/server.hpp
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/src/server/server.hpp?rev=35748&r1=35747&r2=35748&view=diff
==============================================================================
--- trunk/src/server/server.hpp (original)
+++ trunk/src/server/server.hpp Tue May 19 11:02:03 2009
@@ -38,7 +38,7 @@
std::set<network::connection> ghost_players_;
std::vector<wesnothd::game*> games_;
- wesnothd::game not_logged_in_;
+ std::set<network::connection> not_logged_in_;
/** The lobby is implemented as a room. */
wesnothd::room lobby_;
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