Author: ilor
Date: Tue May 19 23:33:44 2009
New Revision: 35760

URL: http://svn.gna.org/viewcvs/wesnoth?rev=35760&view=rev
Log:
rm accidentally commited file

Removed:
    trunk/src/server/player_group.hpp

Removed: trunk/src/server/player_group.hpp
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/src/server/player_group.hpp?rev=35759&view=auto
==============================================================================
--- trunk/src/server/player_group.hpp (original)
+++ trunk/src/server/player_group.hpp (removed)
@@ -1,77 +1,0 @@
-/* $Id$ */
-/*
-   Copyright (C) 2003 - 2009 by David White <[email protected]>
-   Part of the Battle for Wesnoth Project http://www.wesnoth.org/
-
-   This program is free software; you can redistribute it and/or modify
-   it under the terms of the GNU General Public License version 2
-   or at your option any later version.
-   This program is distributed in the hope that it will be useful,
-   but WITHOUT ANY WARRANTY.
-
-   See the COPYING file for more details.
-*/
-
-#ifndef SERVER_PLAYER_GROUP_HPP_INCLUDED
-#define SERVER_PLAYER_GROUP_HPP_INCLUDED
-
-#include "../network.hpp"
-#include "player.hpp"
-#include "simple_wml.hpp"
-
-namespace wesnothd {
-
-typedef std::map<network::connection,player> player_map;
-typedef std::vector<network::connection> connection_vector;
-
-
-/**
- * A player_group represents a group of players, with convenience functions for
- * sending data to all of them
- */
-class player_group
-{
-public:
-       player_group();
-
-       explicit player_group(const connection_vector& v);
-
-       /**
-        * Check if the player is a member of this group
-        * @return true iif the playes is a member
-        */
-       bool is_member(const network::connection player) const;
-
-       /**
-        * Add a user to the group.
-        * @return True iff the user successfully joined.
-        */
-       bool add_member(const network::connection player);
-
-       const connection_vector members() const { return members_; }
-
-       /** Send data to all members except 'exclude' */
-       void send_and_record_server_message(const char* message, const 
network::connection exclude = 0);
-       void send_data(simple_wml::document& data, const network::connection 
exclude=0, std::string packet_type = "") const;
-       void send_to_one(simple_wml::document& data, const network::connection 
sock, std::string packet_type = "") const;
-
-protected:
-       connection_vector members_;
-};
-
-
-
-class room
-{
-public:
-       room(const std::string& name);
-
-private:
-       std::string name_;
-       connection_vector members_;
-};
-
-
-} //end namespace wesnothd
-
-#endif


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