Author: esr
Date: Wed May 20 12:03:09 2009
New Revision: 35770
URL: http://svn.gna.org/viewcvs/wesnoth?rev=35770&view=rev
Log:
Simplify parent assignment still further, and compute the inverse relationship
in the initializatoopn of the load_game dialog (it's not used yet).
Modified:
trunk/src/dialogs.cpp
trunk/src/savegame.cpp
Modified: trunk/src/dialogs.cpp
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/src/dialogs.cpp?rev=35770&r1=35769&r2=35770&view=diff
==============================================================================
--- trunk/src/dialogs.cpp (original)
+++ trunk/src/dialogs.cpp Wed May 20 12:03:09 2009
@@ -568,8 +568,11 @@
std::vector<config*> summaries;
std::vector<save_info>::const_iterator i;
+ //FIXME: parent_to_child is not used yet
+ std::map<std::string,std::string> parent_to_child;
for(i = games.begin(); i != games.end(); ++i) {
config& cfg = save_index::save_summary(i->name);
+ parent_to_child[cfg["parent"]] = i->name;
summaries.push_back(&cfg);
}
Modified: trunk/src/savegame.cpp
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/src/savegame.cpp?rev=35770&r1=35769&r2=35770&view=diff
==============================================================================
--- trunk/src/savegame.cpp (original)
+++ trunk/src/savegame.cpp Wed May 20 12:03:09 2009
@@ -602,7 +602,7 @@
bool savegame::save_game(CVideo* video, const std::string& filename)
{
- static std::string parent, grandparent;
+ static std::string parent, grandparent;
try {
Uint32 start, end;
@@ -610,8 +610,6 @@
if (filename_ == "")
filename_ = filename;
-
- bool overwriting = (filename_ == parent);
before_save();
@@ -619,22 +617,19 @@
// each save, the filename of the save file becomes
// the parent for the next. *Unless* the parent file
// has the same name as the savefile, in which case we
- // restore the grandparent name. When user loads a
- // savegame, we load its correct parent link along with it.
- LOG_SAVE << "While saving '" << filename_ << "', parent is '"
<< gamestate_.parent << "' and grandparent is '" << grandparent << "'\n";
-
- if (overwriting) {
+ // use the grandparent name. When user loads a savegame,
+ // we load its correct parent link along with it.
+ if (filename_ == parent) {
gamestate_.parent = grandparent;
} else {
gamestate_.parent = parent;
}
- LOG_SAVE << "Setting file parent to " << gamestate_.parent <<
"\n";
+ LOG_SAVE << "Setting parent of '" << filename_<< "' to " <<
gamestate_.parent << "\n";
write_game_to_disk(filename_);
grandparent = parent;
parent = filename_;
- LOG_SAVE << "Setting parent to '" << parent << "' and
grandparent to '" << grandparent << "'\n";
end = SDL_GetTicks();
LOG_SAVE << "Milliseconds to save " << filename_ << ": " << end
- start << "\n";
@@ -771,6 +766,7 @@
out["snapshot"] = has_snapshot ? "yes" : "no";
out["label"] = gamestate_.label;
+ out["parent"] = gamestate_.parent;
out["campaign"] = gamestate_.campaign;
out["campaign_type"] = gamestate_.campaign_type;
out["scenario"] = gamestate_.scenario;
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