Author: silene
Date: Thu May 21 16:57:36 2009
New Revision: 35785

URL: http://svn.gna.org/viewcvs/wesnoth?rev=35785&view=rev
Log:
Removed redundant parameter from unit::set_standing.

Modified:
    trunk/src/ai/contexts.cpp
    trunk/src/game_events.cpp
    trunk/src/menu_events.cpp
    trunk/src/unit.hpp
    trunk/src/unit_display.cpp

Modified: trunk/src/ai/contexts.cpp
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/src/ai/contexts.cpp?rev=35785&r1=35784&r2=35785&view=diff
==============================================================================
--- trunk/src/ai/contexts.cpp (original)
+++ trunk/src/ai/contexts.cpp Thu May 21 16:57:36 2009
@@ -380,7 +380,7 @@
 
        p->first = to;
        get_info().units.insert(p);
-       p->second.set_standing(p->first);
+       p->second.set_standing();
        if(get_info().map.is_village(to)) {
                // If a new village is captured, disallow any future movement.
                if (!current_team().owns_village(to))

Modified: trunk/src/game_events.cpp
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/src/game_events.cpp?rev=35785&r1=35784&r2=35785&view=diff
==============================================================================
--- trunk/src/game_events.cpp (original)
+++ trunk/src/game_events.cpp Thu May 21 16:57:36 2009
@@ -645,7 +645,7 @@
                teleport_path.push_back(vacant_dst);
                unit_display::move_unit(teleport_path, u->second, *rsrc.teams);
        } else {
-               u->second.set_standing(vacant_dst);
+               u->second.set_standing();
                rsrc.screen->invalidate(src_loc);
                rsrc.screen->invalidate(dst);
                rsrc.screen->draw();

Modified: trunk/src/menu_events.cpp
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/src/menu_events.cpp?rev=35785&r1=35784&r2=35785&view=diff
==============================================================================
--- trunk/src/menu_events.cpp (original)
+++ trunk/src/menu_events.cpp Thu May 21 16:57:36 2009
@@ -1061,7 +1061,7 @@
                        up->first = route.back();
                        units_.insert(up);
                        unit::clear_status_caches();
-                       up->second.set_standing(up->first);
+                       up->second.set_standing();
                        gui_->invalidate(route.back());
                        gui_->draw();
                }
@@ -1191,7 +1191,7 @@
                        up->first = route.back();
                        units_.insert(up);
                        unit::clear_status_caches();
-                       up->second.set_standing(up->first);
+                       up->second.set_standing();
 
                        if(map_.is_village(route.back())) {
                                
get_village(route.back(),*gui_,teams_,up->second.side()-1,units_);

Modified: trunk/src/unit.hpp
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/src/unit.hpp?rev=35785&r1=35784&r2=35785&view=diff
==============================================================================
--- trunk/src/unit.hpp (original)
+++ trunk/src/unit.hpp Thu May 21 16:57:36 2009
@@ -206,6 +206,9 @@
 
 
        void set_standing(const map_location& loc, bool with_bars = true);
+       void set_standing(bool with_bars = true)
+       { set_standing(loc_, with_bars); }
+
        void set_idling(const game_display& disp,const map_location& loc);
        void set_selecting(const game_display& disp,const map_location& loc);
        unit_animation* get_animation() {  return anim_;};

Modified: trunk/src/unit_display.cpp
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/src/unit_display.cpp?rev=35785&r1=35784&r2=35785&view=diff
==============================================================================
--- trunk/src/unit_display.cpp (original)
+++ trunk/src/unit_display.cpp Thu May 21 16:57:36 2009
@@ -333,8 +333,7 @@
        animator.set_all_standing();
        disp->remove_temporary_unit();
        def->second.set_hidden(was_hidden);
-       def->second.set_standing(def->first);
-
+       def->second.set_standing();
 }
 
 


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