Author: euschn
Date: Thu Jun 4 11:11:10 2009
New Revision: 36053
URL: http://svn.gna.org/viewcvs/wesnoth?rev=36053&view=rev
Log:
savegame reorganization: added class game_classification
Modified:
trunk/src/gamestatus.cpp
trunk/src/gamestatus.hpp
Modified: trunk/src/gamestatus.cpp
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/src/gamestatus.cpp?rev=36053&r1=36052&r2=36053&view=diff
==============================================================================
--- trunk/src/gamestatus.cpp (original)
+++ trunk/src/gamestatus.cpp Thu Jun 4 11:11:10 2009
@@ -47,6 +47,47 @@
static void write_player(const player_info& player, config& cfg);
#endif /* _WIN32 */
+
+game_classification::game_classification():
+ label(),
+ parent(),
+ version(),
+ campaign_type(),
+ campaign_define(),
+ campaign_xtra_defines(),
+ campaign(),
+ history(),
+ abbrev(),
+ scenario(),
+ next_scenario(),
+ completion(),
+ end_text(),
+ end_text_duration(),
+ difficulty("NORMAL")
+ {}
+
+config game_classification::to_config()
+{
+ config cfg;
+
+ cfg["label"] = label;
+ cfg["parent"] = parent;
+ cfg["version"] = game_config::version;
+ cfg["campaign_type"] = campaign_type;
+ cfg["campaign_define"] = campaign_define;
+ cfg["campaign_extra_defines"] = utils::join(campaign_xtra_defines);
+ cfg["campaign"] = campaign;
+ cfg["history"] = history;
+ cfg["abbrev"] = abbrev;
+ cfg["scenario"] = scenario;
+ cfg["next_scenario"] = next_scenario;
+ cfg["completion"] = completion;
+ cfg["end_text"] = end_text;
+ cfg["end_text_duration"] = str_cast<unsigned int>(end_text_duration);
+ cfg["difficulty"] = difficulty;
+
+ return cfg;
+}
player_info::player_info() :
name(),
Modified: trunk/src/gamestatus.hpp
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/src/gamestatus.hpp?rev=36053&r1=36052&r2=36053&view=diff
==============================================================================
--- trunk/src/gamestatus.hpp (original)
+++ trunk/src/gamestatus.hpp Thu Jun 4 11:11:10 2009
@@ -21,6 +21,7 @@
#include "team.hpp"
#include "time_of_day.hpp"
#include "variable.hpp"
+#include "savegame_config.hpp"
#include <time.h>
#include <string>
@@ -30,6 +31,32 @@
class gamestatus; //needed to declare get_player_info (until game_state and
gamestatus get merged)
class scoped_wml_variable;
+
+//meta information of the game
+class game_classification : public savegame_config
+{
+public:
+ game_classification();
+
+ config to_config(); //dummy
+
+ std::string label; /**< Name of the game
(e.g. name of save file). */
+ std::string parent; /**< Parent of the
game (for save-threading purposes). */
+ std::string version; /**< Version game was
created with. */
+ std::string campaign_type; /**< Type of the game
- campaign, multiplayer etc. */
+ std::string campaign_define; /**< If there is a
define the campaign uses to customize data */
+ std::vector<std::string> campaign_xtra_defines; /**< more
customization of data */
+
+ std::string campaign; /**< the campaign
being played */
+ std::string history; /**< ancestral IDs */
+ std::string abbrev; /**< the campaign
abbreviation */
+ std::string scenario; /**< the scenario
being played */
+ std::string next_scenario; /**< the scenario
coming next (for campaigns) */
+ std::string completion; /**< running. victory,
or defeat */
+ std::string end_text; /**< end-of-campaign
text */
+ unsigned int end_text_duration; /**< for how long the
end-of-campaign text is shown */
+ std::string difficulty; /**< The difficulty level the game is being
played on. */
+};
struct wml_menu_item
{
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