Author: euschn
Date: Mon Jun 22 12:50:30 2009
New Revision: 36347
URL: http://svn.gna.org/viewcvs/wesnoth?rev=36347&view=rev
Log:
removed gamestatus member from class unit (unused ctor parameter to be removed
soon)
Modified:
trunk/src/game_events.cpp
trunk/src/gamestatus.cpp
trunk/src/menu_events.cpp
trunk/src/replay.cpp
trunk/src/unit.cpp
trunk/src/unit.hpp
trunk/src/unit_abilities.cpp
Modified: trunk/src/game_events.cpp
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/src/game_events.cpp?rev=36347&r1=36346&r2=36347&view=diff
==============================================================================
--- trunk/src/game_events.cpp (original)
+++ trunk/src/game_events.cpp Mon Jun 22 12:50:30 2009
@@ -1785,7 +1785,7 @@
// Iterate over the player's recall
list to find a match
for(size_t i=0; i <
p_info.available_units.size(); ++i) {
unit& u =
p_info.available_units[i];
- u.set_game_context(rsrc.units,
rsrc.game_map, rsrc.status_ptr, &rsrc.controller->get_tod_manager(),
rsrc.teams);
+ u.set_game_context(rsrc.units,
rsrc.game_map, &rsrc.controller->get_tod_manager(), rsrc.teams);
scoped_recall_unit
auto_store("this_unit", player_id, i);
if(game_events::unit_matches_filter(u, filter, map_location())) {
u.set_role(cfg["role"]);
@@ -2074,7 +2074,7 @@
for(std::vector<unit>::iterator u = avail.begin(); u !=
avail.end(); ++u) {
DBG_NG << "checking unit against filter...\n";
- u->set_game_context(rsrc.units, rsrc.game_map,
rsrc.status_ptr, &rsrc.controller->get_tod_manager(), rsrc.teams);
+ u->set_game_context(rsrc.units, rsrc.game_map,
&rsrc.controller->get_tod_manager(), rsrc.teams);
scoped_recall_unit auto_store("this_unit",
player_id, u - avail.begin());
if(game_events::unit_matches_filter(*u,
unit_filter, map_location())) {
map_location loc = cfg_to_loc(cfg);
@@ -2313,7 +2313,7 @@
{
std::vector<unit>& avail_units =
pi->second.available_units;
for(std::vector<unit>::iterator j =
avail_units.begin(); j != avail_units.end();) {
- j->set_game_context(rsrc.units,
rsrc.game_map, rsrc.status_ptr, &rsrc.controller->get_tod_manager(),
rsrc.teams);
+ j->set_game_context(rsrc.units,
rsrc.game_map, &rsrc.controller->get_tod_manager(), rsrc.teams);
scoped_recall_unit
auto_store("this_unit", pi->first, j - avail_units.begin());
if(game_events::unit_matches_filter(*j,
cfg,map_location())) {
j = avail_units.erase(j);
@@ -2465,7 +2465,7 @@
pi!=players.end(); ++pi) {
std::vector<unit>& avail_units =
pi->second.available_units;
for(std::vector<unit>::iterator j =
avail_units.begin(); j != avail_units.end();) {
- j->set_game_context(rsrc.units,
rsrc.game_map, rsrc.status_ptr, &rsrc.controller->get_tod_manager(),
rsrc.teams);
+ j->set_game_context(rsrc.units,
rsrc.game_map, &rsrc.controller->get_tod_manager(), rsrc.teams);
scoped_recall_unit
auto_store("this_unit", pi->first, j - avail_units.begin());
if(game_events::unit_matches_filter(*j,
filter,map_location()) == false) {
++j;
Modified: trunk/src/gamestatus.cpp
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/src/gamestatus.cpp?rev=36347&r1=36346&r2=36347&view=diff
==============================================================================
--- trunk/src/gamestatus.cpp (original)
+++ trunk/src/gamestatus.cpp Mon Jun 22 12:50:30 2009
@@ -962,7 +962,7 @@
it != player->available_units.end(); ++it) {
if(it->can_recruit()) {
new_unit = *it;
- new_unit.set_game_context(&units, &map,
&game_status, &tod_mng, &teams);
+ new_unit.set_game_context(&units, &map,
&tod_mng, &teams);
player->available_units.erase(it);
break;
}
Modified: trunk/src/menu_events.cpp
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/src/menu_events.cpp?rev=36347&r1=36346&r2=36347&view=diff
==============================================================================
--- trunk/src/menu_events.cpp (original)
+++ trunk/src/menu_events.cpp Mon Jun 22 12:50:30 2009
@@ -939,7 +939,7 @@
unit& un = recall_list[res];
map_location loc = last_hex;
recorder.add_recall(res,loc);
-
un.set_game_context(&units_,&map_,&status_,&tod_manager_,&teams_);
+
un.set_game_context(&units_,&map_,&tod_manager_,&teams_);
const std::string &err =
recruit_unit(map_, side_num, units_,
un, loc, true, gui_);
if(!err.empty()) {
@@ -1117,7 +1117,7 @@
unit un = recall_list[action.recall_pos];
recorder.add_recall(action.recall_pos,action.recall_loc);
-
un.set_game_context(&units_,&map_,&status_,&tod_manager_,&teams_);
+
un.set_game_context(&units_,&map_,&tod_manager_,&teams_);
const std::string &msg = recruit_unit(map_,
side_num,
units_, un, action.recall_loc, true,
gui_);
if(msg.empty()) {
Modified: trunk/src/replay.cpp
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/src/replay.cpp?rev=36347&r1=36346&r2=36347&view=diff
==============================================================================
--- trunk/src/replay.cpp (original)
+++ trunk/src/replay.cpp Mon Jun 22 12:50:30 2009
@@ -971,7 +971,7 @@
if(val >= 0 && val <
int(player->available_units.size())) {
statistics::recall_unit(player->available_units[val]);
-
player->available_units[val].set_game_context(&units,&map,&state,&tod_mng,&teams);
+
player->available_units[val].set_game_context(&units,&map,&tod_mng,&teams);
recruit_unit(map,team_num,units,player->available_units[val],loc,true,!get_replay_source().is_skipping());
player->available_units.erase(player->available_units.begin()+val);
current_team.spend_gold(game_config::recall_cost);
Modified: trunk/src/unit.cpp
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/src/unit.cpp?rev=36347&r1=36346&r2=36347&view=diff
==============================================================================
--- trunk/src/unit.cpp (original)
+++ trunk/src/unit.cpp Mon Jun 22 12:50:30 2009
@@ -162,7 +162,6 @@
modifications_(o.modifications_),
units_(o.units_),
map_(o.map_),
- gamestatus_(o.gamestatus_),
tod_manager_(o.tod_manager_),
teams_(o.teams_),
invisibility_cache_()
@@ -239,7 +238,6 @@
modifications_(),
units_(unitmap),
map_(map),
- gamestatus_(game_status),
tod_manager_(tod_mng),
teams_(teams),
invisibility_cache_()
@@ -321,7 +319,6 @@
modifications_(),
units_(NULL),
map_(NULL),
- gamestatus_(NULL),
tod_manager_(NULL),
teams_(NULL),
invisibility_cache_()
@@ -431,7 +428,6 @@
modifications_(),
units_(unitmap),
map_(map),
- gamestatus_(game_status),
tod_manager_(tod_mng),
teams_(teams),
invisibility_cache_()
@@ -533,7 +529,6 @@
modifications_(),
units_(NULL),
map_(NULL),
- gamestatus_(NULL),
tod_manager_(NULL),
invisibility_cache_()
{
@@ -593,11 +588,10 @@
-void unit::set_game_context(unit_map* unitmap, const gamemap* map, const
gamestatus* game_status, const tod_manager* tod_mng, const std::vector<team>*
teams)
+void unit::set_game_context(unit_map* unitmap, const gamemap* map, const
tod_manager* tod_mng, const std::vector<team>* teams)
{
units_ = unitmap;
map_ = map;
- gamestatus_ = game_status;
tod_manager_ = tod_mng;
teams_ = teams;
@@ -1137,7 +1131,6 @@
if(cfg.has_child("filter_location")) {
assert(map_ != NULL);
- assert(gamestatus_ != NULL);
assert(teams_ != NULL);
assert(tod_manager_ != NULL);
assert(units_ != NULL);
@@ -1333,7 +1326,7 @@
}
if (cfg.has_child("filter_adjacent")) {
- assert(units_ && map_ && gamestatus_);
+ assert(units_ && map_);
map_location adjacent[6];
get_adjacent_tiles(loc, adjacent);
vconfig::child_list::const_iterator i, i_end;
@@ -1367,7 +1360,6 @@
if(cfg.has_attribute("find_in")) {
// Allow filtering by searching a stored variable of units
- assert(gamestatus_ != NULL);
variable_info vi(cfg["find_in"], false,
variable_info::TYPE_CONTAINER);
if(!vi.is_valid) return false;
if(vi.explicit_index) {
Modified: trunk/src/unit.hpp
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/src/unit.hpp?rev=36347&r1=36346&r2=36347&view=diff
==============================================================================
--- trunk/src/unit.hpp (original)
+++ trunk/src/unit.hpp Mon Jun 22 12:50:30 2009
@@ -77,7 +77,7 @@
virtual ~unit();
unit& operator=(const unit&);
- void set_game_context(unit_map* unitmap, const gamemap* map, const
gamestatus* game_status, const tod_manager* tod_mng, const std::vector<team>*
teams);
+ void set_game_context(unit_map* unitmap, const gamemap* map, const
tod_manager* tod_mng, const std::vector<team>* teams);
/** Advances this unit to another type */
void advance_to(const unit_type* t, bool use_traits=false, game_state*
state = 0);
@@ -458,7 +458,6 @@
friend void attack_type::set_specials_context(const map_location& loc,
const map_location&, const unit& un, bool) const;
const unit_map* units_;
const gamemap* map_;
- const gamestatus* gamestatus_;
const tod_manager* tod_manager_;
const std::vector<team>* teams_;
Modified: trunk/src/unit_abilities.cpp
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/src/unit_abilities.cpp?rev=36347&r1=36346&r2=36347&view=diff
==============================================================================
--- trunk/src/unit_abilities.cpp (original)
+++ trunk/src/unit_abilities.cpp Mon Jun 22 12:50:30 2009
@@ -244,7 +244,7 @@
bool unit::ability_active(const std::string& ability,const config& cfg,const
map_location& loc) const
{
int illuminates = -1;
- assert(units_ && map_ && gamestatus_ && teams_ && tod_manager_);
+ assert(units_ && map_ && teams_ && tod_manager_);
if (const config &afilter = cfg.child("filter"))
if (!matches_filter(vconfig(afilter), loc,
cache_illuminates(illuminates, ability)))
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