Author: euschn
Date: Mon Jun 22 16:07:16 2009
New Revision: 36352

URL: http://svn.gna.org/viewcvs/wesnoth?rev=36352&view=rev
Log:
removed gamestatus member from classes attack_prediction_displayer, 
battle_prediction_pane, mouse_handler and menu_handler

Modified:
    trunk/src/attack_prediction_display.cpp
    trunk/src/attack_prediction_display.hpp
    trunk/src/menu_events.cpp
    trunk/src/menu_events.hpp
    trunk/src/mouse_events.cpp
    trunk/src/mouse_events.hpp
    trunk/src/play_controller.cpp

Modified: trunk/src/attack_prediction_display.cpp
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/src/attack_prediction_display.cpp?rev=36352&r1=36351&r2=36352&view=diff
==============================================================================
--- trunk/src/attack_prediction_display.cpp (original)
+++ trunk/src/attack_prediction_display.cpp Mon Jun 22 16:07:16 2009
@@ -46,7 +46,7 @@
 battle_prediction_pane::battle_prediction_pane(display &disp,
                const battle_context& bc, const gamemap& map, const
                std::vector<team>& teams, const unit_map& units,
-               const gamestatus& status, const tod_manager& tod_mng, const 
map_location& attacker_loc,
+               const tod_manager& tod_mng, const map_location& attacker_loc,
                const map_location& defender_loc) :
        gui::preview_pane(disp.video()),
        disp_(disp),
@@ -54,7 +54,6 @@
        map_(map),
        teams_(teams),
        units_(units),
-       status_(status),
        tod_manager_(tod_mng),
        attacker_loc_(attacker_loc),
        defender_loc_(defender_loc),
@@ -547,7 +546,7 @@
        const size_t index = size_t(selection);
 
        if(index < bc_vector_.size()) {
-               battle_prediction_pane battle_pane(disp_, bc_vector_[index], 
map_, teams_, units_, status_, tod_manager_,
+               battle_prediction_pane battle_pane(disp_, bc_vector_[index], 
map_, teams_, units_, tod_manager_,
                                                                                
   attacker_loc_, defender_loc_);
                std::vector<gui::preview_pane*> preview_panes;
                preview_panes.push_back(&battle_pane);

Modified: trunk/src/attack_prediction_display.hpp
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/src/attack_prediction_display.hpp?rev=36352&r1=36351&r2=36352&view=diff
==============================================================================
--- trunk/src/attack_prediction_display.hpp (original)
+++ trunk/src/attack_prediction_display.hpp Mon Jun 22 16:07:16 2009
@@ -31,7 +31,7 @@
        // Lengthy constructor.
        battle_prediction_pane(display &disp, const battle_context& bc, const 
gamemap& map,
                                                   const std::vector<team>& 
teams, const unit_map& units,
-                                                  const gamestatus& status, 
const tod_manager& tod_mng,
+                                                  const tod_manager& tod_mng,
                                                   const map_location& 
attacker_loc, const map_location& defender_loc);
 
        // This method is called to draw the dialog contents.
@@ -49,7 +49,6 @@
        const gamemap& map_;
        const std::vector<team>& teams_;
        const unit_map& units_;
-       const gamestatus& status_;
        const tod_manager& tod_manager_;
        const map_location& attacker_loc_;
        const map_location& defender_loc_;
@@ -132,9 +131,9 @@
 public:
        attack_prediction_displayer(display& disp, const 
std::vector<battle_context>& bc_vector, const gamemap& map,
                                                            const 
std::vector<team>& teams, const unit_map& units,
-                                                           const gamestatus& 
status, const tod_manager& tod_mng,
+                                                           const tod_manager& 
tod_mng,
                                                                const 
map_location& attacker_loc, const map_location& defender_loc)
-                       : disp_(disp), bc_vector_(bc_vector), map_(map), 
teams_(teams), units_(units), status_(status), tod_manager_(tod_mng),
+                       : disp_(disp), bc_vector_(bc_vector), map_(map), 
teams_(teams), units_(units), tod_manager_(tod_mng),
                          attacker_loc_(attacker_loc), 
defender_loc_(defender_loc) {}
        // This method is called when the button is pressed.
        RESULT button_pressed(int selection);
@@ -145,7 +144,6 @@
        const gamemap& map_;
        const std::vector<team>& teams_;
        const unit_map& units_;
-       const gamestatus& status_;
        const tod_manager& tod_manager_;
        const map_location& attacker_loc_;
        const map_location& defender_loc_;

Modified: trunk/src/menu_events.cpp
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/src/menu_events.cpp?rev=36352&r1=36351&r2=36352&view=diff
==============================================================================
--- trunk/src/menu_events.cpp (original)
+++ trunk/src/menu_events.cpp Mon Jun 22 16:07:16 2009
@@ -112,7 +112,7 @@
 
        menu_handler::menu_handler(game_display* gui, unit_map& units, 
std::vector<team>& teams,
                        const config& level, const gamemap& map,
-                       const config& game_config, const gamestatus& status, 
const tod_manager& tod_mng, game_state& gamestate,
+                       const config& game_config, const tod_manager& tod_mng, 
game_state& gamestate,
                        undo_list& undo_stack, undo_list& redo_stack) :
                gui_(gui),
                units_(units),
@@ -120,7 +120,6 @@
                level_(level),
                map_(map),
                game_config_(game_config),
-               status_(status),
                tod_manager_(tod_mng),
                gamestate_(gamestate),
                undo_stack_(undo_stack),

Modified: trunk/src/menu_events.hpp
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/src/menu_events.hpp?rev=36352&r1=36351&r2=36352&view=diff
==============================================================================
--- trunk/src/menu_events.hpp (original)
+++ trunk/src/menu_events.hpp Mon Jun 22 16:07:16 2009
@@ -58,7 +58,7 @@
 public:
        menu_handler(game_display* gui, unit_map& units, std::vector<team>& 
teams,
                const config& level, const gamemap& map,
-               const config& game_config, const gamestatus& status, const 
tod_manager& tod_mng, game_state& gamestate,
+               const config& game_config, const tod_manager& tod_mng, 
game_state& gamestate,
                undo_list& undo_stack, undo_list& redo_stack);
        virtual ~menu_handler();
 
@@ -143,7 +143,6 @@
        const config& level_;
        const gamemap& map_;
        const config& game_config_;
-       const gamestatus& status_;
        const tod_manager& tod_manager_;
        game_state& gamestate_;
 

Modified: trunk/src/mouse_events.cpp
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/src/mouse_events.cpp?rev=36352&r1=36351&r2=36352&view=diff
==============================================================================
--- trunk/src/mouse_events.cpp (original)
+++ trunk/src/mouse_events.cpp Mon Jun 22 16:07:16 2009
@@ -36,14 +36,13 @@
 
 
 mouse_handler::mouse_handler(game_display* gui, std::vector<team>& teams,
-               unit_map& units, gamemap& map, gamestatus& status, tod_manager& 
tod_mng,
+               unit_map& units, gamemap& map, tod_manager& tod_mng,
                undo_list& undo_stack, undo_list& redo_stack) :
        mouse_handler_base(),
        map_(map),
        gui_(gui),
        teams_(teams),
        units_(units),
-       status_(status),
        tod_manager_(tod_mng),
        undo_stack_(undo_stack),
        redo_stack_(redo_stack),
@@ -636,7 +635,7 @@
        gui().highlight_hex(map_location());
        gui().draw(true,true);
 
-       attack_prediction_displayer ap_displayer(gui(), bc_vector, map_, 
teams_, units_, status_, tod_manager_, attacker_loc, defender_loc);
+       attack_prediction_displayer ap_displayer(gui(), bc_vector, map_, 
teams_, units_, tod_manager_, attacker_loc, defender_loc);
        std::vector<gui::dialog_button_info> buttons;
        buttons.push_back(gui::dialog_button_info(&ap_displayer, _("Damage 
Calculations")));
 

Modified: trunk/src/mouse_events.hpp
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/src/mouse_events.hpp?rev=36352&r1=36351&r2=36352&view=diff
==============================================================================
--- trunk/src/mouse_events.hpp (original)
+++ trunk/src/mouse_events.hpp Mon Jun 22 16:07:16 2009
@@ -33,7 +33,7 @@
 class mouse_handler : public mouse_handler_base {
 public:
        mouse_handler(game_display* gui, std::vector<team>& teams, unit_map& 
units, gamemap& map,
-               gamestatus& status, tod_manager& tod_mng, undo_list& 
undo_stack, undo_list& redo_stack);
+               tod_manager& tod_mng, undo_list& undo_stack, undo_list& 
redo_stack);
        ~mouse_handler();
        static mouse_handler* get_singleton() { return singleton_ ;}
        void set_side(int side_number);
@@ -94,7 +94,6 @@
        game_display* gui_;
        std::vector<team>& teams_;
        unit_map& units_;
-       gamestatus& status_;
        tod_manager& tod_manager_;
        undo_list& undo_stack_;
        undo_list& redo_stack_;

Modified: trunk/src/play_controller.cpp
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/src/play_controller.cpp?rev=36352&r1=36351&r2=36352&view=diff
==============================================================================
--- trunk/src/play_controller.cpp (original)
+++ trunk/src/play_controller.cpp Mon Jun 22 16:07:16 2009
@@ -50,8 +50,8 @@
        halo_manager_(),
        labels_manager_(),
        help_manager_(&game_config, &map_),
-       mouse_handler_(NULL, teams_, units_, map_, status_, tod_manager_, 
undo_stack_, redo_stack_),
-       menu_handler_(NULL, units_, teams_, level, map_, game_config, status_, 
tod_manager_, state_of_game, undo_stack_, redo_stack_),
+       mouse_handler_(NULL, teams_, units_, map_, tod_manager_, undo_stack_, 
redo_stack_),
+       menu_handler_(NULL, units_, teams_, level, map_, game_config, 
tod_manager_, state_of_game, undo_stack_, redo_stack_),
        soundsources_manager_(),
        tod_manager_(level, num_turns, &state_of_game),
        gui_(),


_______________________________________________
Wesnoth-commits mailing list
[email protected]
https://mail.gna.org/listinfo/wesnoth-commits

Reply via email to