Author: euschn
Date: Tue Jun 23 16:55:22 2009
New Revision: 36362

URL: http://svn.gna.org/viewcvs/wesnoth?rev=36362&view=rev
Log:
added const modifier to to the tod_manager_ member of game_savegame

Modified:
    trunk/src/savegame.cpp
    trunk/src/savegame.hpp

Modified: trunk/src/savegame.cpp
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/src/savegame.cpp?rev=36362&r1=36361&r2=36362&view=diff
==============================================================================
--- trunk/src/savegame.cpp (original)
+++ trunk/src/savegame.cpp Tue Jun 23 16:55:22 2009
@@ -865,9 +865,9 @@
 
 autosave_savegame::autosave_savegame(game_state &gamestate, const config& 
level_cfg,
                                                         game_display& gui, 
const std::vector<team>& teams,
-                                                        const unit_map& units, 
tod_manager& gamestatus,
+                                                        const unit_map& units, 
const tod_manager& tod_mng,
                                                         const gamemap& map, 
const bool compress_saves)
-       : game_savegame(gamestate, level_cfg, gui, teams, units, gamestatus, 
map, compress_saves)
+       : game_savegame(gamestate, level_cfg, gui, teams, units, tod_mng, map, 
compress_saves)
 {
        set_error_message(_("Could not auto save the game. Please save the game 
manually."));
 }
@@ -895,9 +895,9 @@
 
 oos_savegame::oos_savegame(game_state &gamestate, const config& level_cfg,
                                                         game_display& gui, 
const std::vector<team>& teams,
-                                                        const unit_map& units, 
tod_manager& gamestatus,
+                                                        const unit_map& units, 
const tod_manager& tod_mng,
                                                         const gamemap& map, 
const bool compress_saves)
-       : game_savegame(gamestate, level_cfg, gui, teams, units, gamestatus, 
map, compress_saves)
+       : game_savegame(gamestate, level_cfg, gui, teams, units, tod_mng, map, 
compress_saves)
 {}
 
 int oos_savegame::show_save_dialog(CVideo& video, const std::string& message, 
const gui::DIALOG_TYPE /*dialog_type*/)
@@ -923,12 +923,12 @@
 
 game_savegame::game_savegame(game_state &gamestate, const config& level_cfg,
                                                         game_display& gui, 
const std::vector<team>& teams,
-                                                        const unit_map& units, 
tod_manager& gamestatus,
+                                                        const unit_map& units, 
const tod_manager& tod_mng,
                                                         const gamemap& map, 
const bool compress_saves)
        : savegame(gamestate, compress_saves, _("Save Game")),
        level_cfg_(level_cfg), gui_(gui),
        teams_(teams), units_(units),
-       tod_manager_(gamestatus), map_(map)
+       tod_manager_(tod_mng), map_(map)
 {}
 
 void game_savegame::create_filename()

Modified: trunk/src/savegame.hpp
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/src/savegame.hpp?rev=36362&r1=36361&r2=36362&view=diff
==============================================================================
--- trunk/src/savegame.hpp (original)
+++ trunk/src/savegame.hpp Tue Jun 23 16:55:22 2009
@@ -228,7 +228,7 @@
 public:
        game_savegame(game_state& gamestate, const config& level_cfg,
                game_display& gui, const std::vector<team>& teams,
-               const unit_map& units, tod_manager& gamestatus,
+               const unit_map& units, const tod_manager& tod_mng,
                const gamemap& map, const bool compress_saves);
 
 private:
@@ -246,7 +246,7 @@
        game_display& gui_;
        const std::vector<team>& teams_;
        const unit_map& units_;
-       tod_manager& tod_manager_; //FIXME: make to_config() const so we can 
call it on const references
+       const tod_manager& tod_manager_;
        const gamemap& map_;
 };
 
@@ -267,7 +267,7 @@
 public:
        autosave_savegame(game_state &gamestate, const config& level_cfg,
                                         game_display& gui, const 
std::vector<team>& teams,
-                                        const unit_map& units, tod_manager& 
gamestatus,
+                                        const unit_map& units, const 
tod_manager& tod_mng,
                                         const gamemap& map, const bool 
compress_saves);
 
        void autosave(const bool disable_autosave, const int autosave_max, 
const int infinite_autosaves);
@@ -281,7 +281,7 @@
 public:
        oos_savegame(game_state &gamestate, const config& level_cfg,
                                 game_display& gui, const std::vector<team>& 
teams,
-                                const unit_map& units, tod_manager& gamestatus,
+                                const unit_map& units, const tod_manager& 
tod_mng,
                                 const gamemap& map, const bool compress_saves);
 
 private:


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