Author: shadowmaster
Date: Fri Oct 23 02:38:15 2009
New Revision: 39420
URL: http://svn.gna.org/viewcvs/wesnoth?rev=39420&view=rev
Log:
Fix storyscreen buttons occasionally disappearing by setting them to be
drawn in "volatile" mode.
Modified:
trunk/changelog
trunk/players_changelog
trunk/src/storyscreen/render.cpp
Modified: trunk/changelog
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/changelog?rev=39420&r1=39419&r2=39420&view=diff
==============================================================================
--- trunk/changelog (original)
+++ trunk/changelog Fri Oct 23 02:38:15 2009
@@ -4,6 +4,7 @@
* User interface:
* Instead of "crashing" upon invalid markup try to show the raw text
* Found a better fix for truncating the campaign description (bug #14328)
+ * Fix storyscreen buttons occasionally disappearing (bug #13779)
Version 1.7.7:
* AI:
Modified: trunk/players_changelog
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/players_changelog?rev=39420&r1=39419&r2=39420&view=diff
==============================================================================
--- trunk/players_changelog (original)
+++ trunk/players_changelog Fri Oct 23 02:38:15 2009
@@ -5,6 +5,9 @@
Version 1.7.7+svn:
* Language and translations:
* Updated translations: Hungarian.
+
+* User interface:
+ * Fixed storyscreen buttons occasionally disappearing.
Version 1.7.7:
Modified: trunk/src/storyscreen/render.cpp
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/src/storyscreen/render.cpp?rev=39420&r1=39419&r2=39420&view=diff
==============================================================================
--- trunk/src/storyscreen/render.cpp (original)
+++ trunk/src/storyscreen/render.cpp Fri Oct 23 02:38:15 2009
@@ -171,6 +171,9 @@
next_button_.set_location(buttons_x_, buttons_y_ - 30);
skip_button_.set_location(buttons_x_, buttons_y_);
#endif
+
+ next_button_.set_volatile(true);
+ skip_button_.set_volatile(true);
}
void part_ui::prepare_floating_images()
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