Author: soliton
Date: Sat Oct 24 18:09:16 2009
New Revision: 39433
URL: http://svn.gna.org/viewcvs/wesnoth?rev=39433&view=rev
Log:
default to true for generate_name
made it so we don't generate names if there already is one
put the name generation logic inside generate_name() so it's used uniformly
everywhere
Modified:
trunk/src/unit.cpp
trunk/src/unit.hpp
Modified: trunk/src/unit.cpp
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/src/unit.cpp?rev=39433&r1=39432&r2=39433&view=diff
==============================================================================
--- trunk/src/unit.cpp (original)
+++ trunk/src/unit.cpp Sat Oct 24 18:09:16 2009
@@ -490,6 +490,14 @@
game_events::add_events(cfg_.child_range("event"), type_);
}
+void unit::generate_name(rand_rng::simple_rng* rng)
+{
+ if (!name_.empty() || !utils::string_bool(cfg_["generate_name"], true))
return;
+
+ name_ = race_->generate_name(gender_, rng);
+ cfg_["generate_name"] = "no";
+}
+
// Apply mandatory traits (e.g. undead, mechanical) to a unit and then
// fill out with avaiable (leaders have a restircted set of available traits)
// traits until no more are available or the unit has its maximum number
@@ -1521,10 +1529,8 @@
} else if(cfg["type"]=="") {
alignment_ = unit_type::NEUTRAL;
}
- if(utils::string_bool(cfg["generate_name"])) {
- generate_name(state ? &(state->rng()) : 0);
- cfg_["generate_name"] = "";
- }
+
+ generate_name(state ? &(state->rng()) : 0);
game_events::add_events(cfg_.child_range("event"), type_);
// Make the default upkeep "full"
Modified: trunk/src/unit.hpp
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/src/unit.hpp?rev=39433&r1=39432&r2=39433&view=diff
==============================================================================
--- trunk/src/unit.hpp (original)
+++ trunk/src/unit.hpp Sat Oct 24 18:09:16 2009
@@ -316,8 +316,7 @@
void remove_temporary_modifications();
void generate_traits(bool musthaveonly=false, game_state* state = 0);
void generate_traits_description();
- void generate_name(rand_rng::simple_rng *rng = 0)
- { name_ = race_->generate_name(gender_, rng); }
+ void generate_name(rand_rng::simple_rng *rng = 0);
// Only see_all=true use caching
bool invisible(const map_location& loc,
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